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International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA)

Design of Virtual Reality Browser Platform for Programming of Quantum Computers via VR Headsets

Hasan Genc, Serkan Aydın, Hasan Erdal

Published Jun 1, 2020• 5 citations
Publisher

Abstract

Quantum computers are expected to offer an effect similar to the influence of the early integrated circuit computers. According to current systems, it is predicted that they will play an effective role in the emergence of a stronger technology with an increasing speed. Some high-tech companies have quantum computer designs that they actively put into use from the research and development phase to the problem-solving phase and these computers use different architectures. Unlike the others, IBM launched a cloud-based software infrastructure in 2016 and first introduced its 5-qubit quantum computer, which consists of sequential quantum ports architecture, to the use of researchers and interested parties via its web servers. Programming is done by using quantum gates via a web interface called quantum composer. Significant progress has also been made in virtual reality technologies and virtual reality based browser platforms have been developed. In this paper, studies on the using and training of the IBM quantum composer platform through a browser designed on the basis of virtual reality are presented.

DOI
10.1109/hora49412.2020.9152931

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Quantum computers are expected to offer an effect similar to the influence of the early integrated circuit computers. According to current systems, it is predicted that they will play an effective role in the emergence of a stronger technology with an increasing speed. Some high-tech companies have quantum computer designs that they actively put into use from the research and development phase to the problem-solving phase and these computers use different architectures. Unlike the others, IBM launched a cloud-based software infrastructure in 2016 and first introduced its 5-qubit quantum computer, which consists of sequential quantum ports architecture, to the use of researchers and interested parties via its web servers. Programming is done by using quantum gates via a web interface called quantum composer. Significant progress has also been made in virtual reality technologies and virtual reality based browser platforms have been developed. In this paper, studies on the using and training of the IBM quantum composer platform through a browser designed on the basis of virtual reality are presented.
Abstract Quantum computation based on quantum physics is spreading rapidly with many interdisciplinary studies from machine learning to genetics. After the unveiling of real quantum computers, this process has been rising almost exponentially. We are about to experience an effect with quantum computers similar to the effect created by the process from the first electromechanical computers to very large‐scale integrated circuit computers. In the programming of quantum computers, we are in a similar place to programming classical computers at an early stage. There are various models in quantum computing, and the most widely used model is quantum gates. Therefore, an easy and practical understanding of the behavior of the gates used in the programming of quantum computers is of great importance. To realize this process, a virtual reality (VR)‐based teaching platform of quantum computer programming called QU‐VR Education Tool was designed by using Unity 3D VR. In the creation of this design, IBM's so‐called Quantum Composer platform and Microsoft Quantum Katas were taken as a reference. In this study, the design process and usage of a novel VR‐based platform are presented in detail.
Quantum computers are becoming more and more powerful and practical each day with the perfection of the coherence time of superposition states and in terms of fidelity, error correction, power dissipation, and noise. Quantum computers have been used successfully in the solution of non-deterministic polynomial-time problems for a while. Using quantum algorithms to find ways to speed up the computing of some hard problems reveals a concept called quantum supremacy. With the improvement of quantum computers and a decrease in error rates, companies that develop quantum computers have offered cloud-based platforms to make their computers publicly available and to be programmed via the web. The cloud programming approach likewise influenced the programming of quantum computers. Here, we present that it is possible to use these platforms with VR sets, which are now becoming widespread in the field of education, and we try to introduce which tools are used in quantum cloud programming.
Quantum computing (QC) is an intrinsically complex yet exciting discipline with increasing practical relevance. A deep understanding of QC requires the integration of knowledge across numerous technical fields, such as physics, computing and mathematics. This work aims to investigate how immersive Virtual Reality (VR) compares to a desktop environment (‘web-applet’) as an educational tool to help teach individuals QC fundamentals. We developed two interactive learning tutorials, one utilising the ‘Bloch sphere’ visualisation to represent a single-qubit system, and the other exploring multi-qubit systems through the lens of ‘quantum entanglement’. We evaluate the effectiveness of each medium to teach QC fundamentals in a user study with 24 participants. We find that the Bloch sphere visualisation was well-suited to VR over a desktop environment. Our results also indicate that mathematics literacy is an important factor in facilitating greater learning with this effect being notably more pronounced when using VR. However, VR did not significantly improve learning in a multi-qubit context. Our work provides valuable insights which contribute to the emerging field of Quantum HCI (QHCI) and VR for education.
Quantum Computing (QC) has evolved into a computational model that can potentially solve problems of classes that cannot be solved by classical systems. This review gives a discussion on the innovation of software frameworks, experimental platforms and quantum computing tools used to compute quantum algorithm development, simulation and implementation. It concentrates on widely used programming environments, which compile abstract quantum models into practical workflows, including Cirq, TensorFlow Quantum, ProjectQ and Qiskit. The paper, besides describing the long-lasting problems related to scalability, error correction, and hardware reliability, also considers the architecture of the modern quantum computing platforms. Finally, new advances are outlined, such as quantum cloud service and the integration of artificial intelligence and quantum computing, and their role in the development of QC to viable and lucrative deployments. All in all, the discussion suggests that even now quantum computing still needs to be taken to the next level in terms of hardware infrastructure and software development that would allow progressing to the next stage of quantum technology testing and implementation.
The emergence of digital and cognitive Web 3.0 demands a move towards immersive applications that drive innovation across verticals like Industry 5.0, gaming, healthcare, and allied sectors. These sectors are led by key developments in Augmented Reality (AR) and Virtual Reality (VR), which offer end users a nuanced, haptic, and immersive Quality-of-Interaction (QoI). To manage end-user QoI, AR/VR applications rely on real-time, high-fidelity simulations, AI-driven control, and Next-Generation Wireless Communication Networks (NWGNs). Future applications face pressing needs for high computational capacity, resource optimization, parallel processing of vast amounts of data, and unbreakable security beyond classical cryptographic primitives. Integrating Quantum Computing (QC) into the AR/VR space offers transformative potential to overcome these challenges. Recent surveys have explored the potentials of AR/VR and QC in isolation, but the convergence of these fields remains largely unexplored. This survey aims to bridge this gap by exploring the potential of decoding QC into the AR/VR space. We systematically review existing surveys and present background discussions on QC, quantum AI, quantum resource optimization, and the role of NWGNs in QC-assisted AR/VR. Furthermore, we present a reference architecture for QC-assisted AR/VR, supported by a detailed solution taxonomy. Open issues and future research directions are outlined, and we discuss a novel case study of a QC-enabled Industrial Metaverse integrated with AR/VR. This survey serves as a pivotal resource for researchers and industry leaders aiming to pioneer the next generation of AR/VR experiences powered by QC systems, thereby shaping the future of immersive technologies.
The metaverse technology has gained quite a lot of hype lately on the reports that the big businesses want to create Metaverse settings for various applications including the game, assets, the virtual meetings and so on. Metaverse based apps are critical in guaranteeing fast and secure connection as well as integrated high-end technologies such as; virtual reality (VR), augmented reality (AR) and mixed reality (MR). Current hardware and software constraints in the Metaverse have to be addressed right away to be applied today. Problems with security, privacy, connection and complexity of computing are the major causes that slow down the formation of Metaverse. The exceptionally fast capabilities of quantum technology allow it to produce efficient scalable computing outputs at fast speeds. In the article we analyze quantum implementation methods that will work within the Metaverse environment thoroughly. Our study features a case analysis about implementing performance improvements in Metaverse apps through the combination of hybrid quantum kernel-based processing with optimized statistical methods feeding outputs into traditional supervised vector machines. The analysis presented here establishes fundamental research on Metaverse applications grounded in quantum mechanics principles for future investigations.