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Computer Applications in Engineering Education

Designing a virtual reality programming environment for quantum computers

Hasan Genc, Serkan Aydın, Hasan Erdal

Published Dec 13, 2021• 11 citations
Publisher

Abstract

Abstract Quantum computation based on quantum physics is spreading rapidly with many interdisciplinary studies from machine learning to genetics. After the unveiling of real quantum computers, this process has been rising almost exponentially. We are about to experience an effect with quantum computers similar to the effect created by the process from the first electromechanical computers to very large‐scale integrated circuit computers. In the programming of quantum computers, we are in a similar place to programming classical computers at an early stage. There are various models in quantum computing, and the most widely used model is quantum gates. Therefore, an easy and practical understanding of the behavior of the gates used in the programming of quantum computers is of great importance. To realize this process, a virtual reality (VR)‐based teaching platform of quantum computer programming called QU‐VR Education Tool was designed by using Unity 3D VR. In the creation of this design, IBM's so‐called Quantum Composer platform and Microsoft Quantum Katas were taken as a reference. In this study, the design process and usage of a novel VR‐based platform are presented in detail.

DOI
10.1002/cae.22481

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Abstract Quantum computation based on quantum physics is spreading rapidly with many interdisciplinary studies from machine learning to genetics. After the unveiling of real quantum computers, this process has been rising almost exponentially. We are about to experience an effect with quantum computers similar to the effect created by the process from the first electromechanical computers to very large‐scale integrated circuit computers. In the programming of quantum computers, we are in a similar place to programming classical computers at an early stage. There are various models in quantum computing, and the most widely used model is quantum gates. Therefore, an easy and practical understanding of the behavior of the gates used in the programming of quantum computers is of great importance. To realize this process, a virtual reality (VR)‐based teaching platform of quantum computer programming called QU‐VR Education Tool was designed by using Unity 3D VR. In the creation of this design, IBM's so‐called Quantum Composer platform and Microsoft Quantum Katas were taken as a reference. In this study, the design process and usage of a novel VR‐based platform are presented in detail.
Quantum computers are expected to offer an effect similar to the influence of the early integrated circuit computers. According to current systems, it is predicted that they will play an effective role in the emergence of a stronger technology with an increasing speed. Some high-tech companies have quantum computer designs that they actively put into use from the research and development phase to the problem-solving phase and these computers use different architectures. Unlike the others, IBM launched a cloud-based software infrastructure in 2016 and first introduced its 5-qubit quantum computer, which consists of sequential quantum ports architecture, to the use of researchers and interested parties via its web servers. Programming is done by using quantum gates via a web interface called quantum composer. Significant progress has also been made in virtual reality technologies and virtual reality based browser platforms have been developed. In this paper, studies on the using and training of the IBM quantum composer platform through a browser designed on the basis of virtual reality are presented.
Quantum computing introduces abstract concepts such as superposition, entanglement, and quantum circuits and algorithms, which many learners find difficult to grasp without strong mathematics or physics backgrounds. This paper proposes the use of virtual reality (VR) to support the teaching of introductory quantum computing. By situating learners in an immersive environment, VR allows students to explore and manipulate visual representations of the qubit and quantum gates, and observe state changes in real-time. The paper outlines how VR settings can foster deeper understanding through sandbox interactivity with visualized abstractions of quantum computing concepts.
Quantum computing (QC) is an intrinsically complex yet exciting discipline with increasing practical relevance. A deep understanding of QC requires the integration of knowledge across numerous technical fields, such as physics, computing and mathematics. This work aims to investigate how immersive Virtual Reality (VR) compares to a desktop environment (‘web-applet’) as an educational tool to help teach individuals QC fundamentals. We developed two interactive learning tutorials, one utilising the ‘Bloch sphere’ visualisation to represent a single-qubit system, and the other exploring multi-qubit systems through the lens of ‘quantum entanglement’. We evaluate the effectiveness of each medium to teach QC fundamentals in a user study with 24 participants. We find that the Bloch sphere visualisation was well-suited to VR over a desktop environment. Our results also indicate that mathematics literacy is an important factor in facilitating greater learning with this effect being notably more pronounced when using VR. However, VR did not significantly improve learning in a multi-qubit context. Our work provides valuable insights which contribute to the emerging field of Quantum HCI (QHCI) and VR for education.
The evolution of quantum computing has created a pressing need to rethink how we introduce fundamental concepts in quantum mechanics and computation in education. Traditional classroom methods, based on classical teaching and theoretical ideas, often fail to effectively convey the unpredictable and strange nature of quantum systems. Simulating quantum environments offers a powerful strategy. It makes quantum principles more accessible, interactive, and engaging for learners at various educational levels. These simulated platforms, which include visual circuit builders and programmable virtual quantum computers, allow students to explore qubits, entanglement, and quantum gates without needing costly or experimental quantum hardware. This chapter examines the role of simulated quantum environments in reshaping STEM education, particularly in secondary and higher education. It starts by discussing the theoretical challenges of teaching quantum concepts, pointing out the limitations of classical analogies and rote calculations in promoting real understanding. Simulation tools help address these issues by providing hands-on, inquiry-based learning.
Quantum computers are becoming more and more powerful and practical each day with the perfection of the coherence time of superposition states and in terms of fidelity, error correction, power dissipation, and noise. Quantum computers have been used successfully in the solution of non-deterministic polynomial-time problems for a while. Using quantum algorithms to find ways to speed up the computing of some hard problems reveals a concept called quantum supremacy. With the improvement of quantum computers and a decrease in error rates, companies that develop quantum computers have offered cloud-based platforms to make their computers publicly available and to be programmed via the web. The cloud programming approach likewise influenced the programming of quantum computers. Here, we present that it is possible to use these platforms with VR sets, which are now becoming widespread in the field of education, and we try to introduce which tools are used in quantum cloud programming.
n the field of quantum computing, the properties of quantum superposition offer a promising potential for solving complex problems in a few minutes, while classical computers would take years to solve the same problem. Therefore, many institutions have introduced courses related to quantum mechanics and quantum computing into their programs. However, there is currently no known web-based tool or PC application dedicated to the study of quantum computing. Quantum computers are not available for educational purposes. In the early stages of learning, students may benefit from a way to practice quantum computing with a visual tool. Quantum computing is usually expressed by a quantum circuit with its sequences of quantum gates. The article talks about the creation of an educational simulator for the study of quantum circuits with various gates, functions and transformation rules. This quantum simulator will help students learn the principles of quantum circuitry in their undergraduate and graduate courses. This tool will offer functions that allow you to build a quantum circuit, add and remove quantum gates, apply transformation rules, and observe the operation of a quantum circuit with its unitary matrix. By practicing with the quantum circuit simulator, students can strengthen their theoretical knowledge base about quantum computing and linear algebraic functions