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Entropy

Quantum Games with Unawareness with Duopoly Problems in View

Piotr Frąckiewicz, Jakub Bilski

Published Nov 10, 2019• 6 citations
Publisher

Abstract

Playing the Cournot duopoly in the quantum domain can lead to the optimal strategy profile in the case of maximally correlated actions of the players. However, that result can be obtained if the fact that the players play the quantum game is common knowledge among the players. Our purpose is to determine reasonable game outcomes when players’ perceptions about what game is actually played are limited. To this end, we consider a collection consisting of the classical and quantum games that specifies how each player views the game and how each player views the other players’ perceptions of the game. We show that a slight change in how the players perceive the game may considerably affect the result of the game and, in the case of maximally correlated strategies, may vary from the inefficient Nash equilibrium outcome in the classical Cournot duopoly to the Pareto optimal outcome. We complete our work by investigating in the same way the Bertrand duopoly model.

DOI
10.3390/e21111097

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Playing the Cournot duopoly in the quantum domain can lead to the optimal strategy profile in the case of maximally correlated actions of the players. However, that result can be obtained if the fact that the players play the quantum game is common knowledge among the players. Our purpose is to determine reasonable game outcomes when players’ perceptions about what game is actually played are limited. To this end, we consider a collection consisting of the classical and quantum games that specifies how each player views the game and how each player views the other players’ perceptions of the game. We show that a slight change in how the players perceive the game may considerably affect the result of the game and, in the case of maximally correlated strategies, may vary from the inefficient Nash equilibrium outcome in the classical Cournot duopoly to the Pareto optimal outcome. We complete our work by investigating in the same way the Bertrand duopoly model.
Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the paper is to introduce this notion into theory of quantum games. We focus on games in strategic form and Eisert-Wilkens-Lewenstein type quantum games. It is shown that limiting a player's perception in the game enriches the structure of the quantum game substantially and allows the players to obtain results that are unattainable when the game is played in a quantum way by means of previously used methods.
The aim of this paper is to discuss in some detail the two different quantum schemes for duopoly problems. We investigate under what conditions one of the schemes is more reasonable than the other one. Using the Cournot’s duopoly example, we show that the current quantum schemes require a slight refinement so that they output the classical game in a particular case. Then, we show how the amendment changes the way of studying the quantum games with respect to Nash equilibria. Finally, we define another scheme for the Cournot’s duopoly in terms of quantum computation.
The aim of this paper is to discuss in some detail the two different quantum schemes for duopoly problems. We investigate under what conditions one of the schemes is more reasonable that the other one. Using the Cournot's duopoly example we show that the current quantum schemes require a slight refinement so that they output the classical game in a particular case. Then we show how the amendment changes the way of studying the quantum games with respect to Nash equilibria. Finally, we define another scheme for the Cournot's duopoly in terms of quantum computation.
The aim of this paper is to investigate Cournot-type competition in the quantum domain with the use of the Li-Du-Massar scheme for continuous-variable quantum games. We derive a formula which, in a simple way, determines a unique Nash equilibrium. The result concerns a large class of Cournot duopoly problems including the competition, where the demand and cost functions are not necessary linear. Further, we show that the Nash equilibrium converges to a Pareto-optimal strategy profile as the quantum correlation increases. In addition to illustrating how the formula works, we provide the readers with two examples.
Games with unawareness model strategic situations in which players’ perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the research is to introduce this notion into the theory of quantum games. We shall focus on PQ Penny Flip game introduced by D. Meyer. We shall formalize the previous results and consider other cases of unawareness in the game.
A quantum Cournot game whose classical form game has multiple Nash equilibria is examined. Although the classical equilibria fail to be Pareto optimal, the quantum equilibrium exhibits the following two properties: (i) if the measurement of entanglement between strategic variables chosen by the competing firms is sufficiently large, the multiplicity of equilibria vanishes, and (ii) the more strongly the strategic variables are entangled, the more closely the unique equilibrium approaches to the optimal one.