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arXiv:1806.03090 · Entropy

Quantum Games with Unawareness

Piotr Frąckiewicz

Published Jul 26, 2018• 5 citations
arXivHTMLPDF

Abstract

Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the paper is to introduce this notion into theory of quantum games. We focus on games in strategic form and Eisert-Wilkens-Lewenstein type quantum games. It is shown that limiting a player's perception in the game enriches the structure of the quantum game substantially and allows the players to obtain results that are unattainable when the game is played in a quantum way by means of previously used methods.

DOI
10.3390/e20080555

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Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the paper is to introduce this notion into theory of quantum games. We focus on games in strategic form and Eisert-Wilkens-Lewenstein type quantum games. It is shown that limiting a player's perception in the game enriches the structure of the quantum game substantially and allows the players to obtain results that are unattainable when the game is played in a quantum way by means of previously used methods.
Games with unawareness model strategic situations in which players’ perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the research is to introduce this notion into the theory of quantum games. We shall focus on PQ Penny Flip game introduced by D. Meyer. We shall formalize the previous results and consider other cases of unawareness in the game.
Playing the Cournot duopoly in the quantum domain can lead to the optimal strategy profile in the case of maximally correlated actions of the players. However, that result can be obtained if the fact that the players play the quantum game is common knowledge among the players. Our purpose is to determine reasonable game outcomes when players’ perceptions about what game is actually played are limited. To this end, we consider a collection consisting of the classical and quantum games that specifies how each player views the game and how each player views the other players’ perceptions of the game. We show that a slight change in how the players perceive the game may considerably affect the result of the game and, in the case of maximally correlated strategies, may vary from the inefficient Nash equilibrium outcome in the classical Cournot duopoly to the Pareto optimal outcome. We complete our work by investigating in the same way the Bertrand duopoly model.
A quantum approach to twice-repeated 2×22\times 22×2 game
Abstract This work proposes an extension of the well-known Eisert–Wilkens–Lewenstein scheme for playing a twice repeated 2×22\times 22×2 2 × 2 game using a single quantum system with ten maximally entangled qubits. The proposed scheme is then applied to the Prisoner’s Dilemma game. Rational strategy profiles are examined in the presence of limited awareness of the players. In particular, the paper considers two cases of a classical player against a quantum player game: the first case when the classical player does not know that his opponent is a quantum one and the second case, when the classical player is aware of it. To this end, the notion of unawareness was used, and the extended Nash equilibria were determined.
Over the last twenty years, quantum game theory has given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing bimatrix games introduced by J. Eisert, M. Wilkens and M. Lewenstein. The scheme assumes that players' strategies are unitary operations and the players act on the maximally entangled two-qubit state. The quantum nature of the scheme has been under discussion since the article by Eisert et al. came out. The aim of our paper was to identify some of non-classical features of the quantum scheme.
Game theory is the study of strategic competition used in many branches of science. In general, a game is a match between two or more players and each wants to maximize his or her score. In a game, the player’s score depends on their strategies. The goal is to find the optimized decision, with regard to the payoff, in conformity with the rules of the game. This thesis considers the games with two players who know both their own and their rival’s payoff. However, they do not know the strategy chosen by the opponent.\nIn a classical game, the options of players are referred to as cooperation and defect. Quantum game theory is a generalization of classical game theory. In quantum games a linear combination of two options specify the strategy based on qubit. The quantum domain is characterized by entanglement. The quantum entanglement coefficient (y) varies from 0 to . The game is in the classical regime when y is smaller than a threshold. Quantum entanglement is intrinsically non-local.\nIn an iterated game tournament, 63 different strategies contest with four known strategies. Depending on the result, they are divided to a number of groups. The competition specifies which group of strategies can obtain a higher score.\nOther types of games are discussed in the thesis. They are known as incomplete information games. In these games one player has two payoff matrixes, and the rival does not know which of them is used. We discuss the advantage of using quantum strategy over the classical game, particular in avoiding the dilemma in classical games.
We give a concise and self-contained introduction to the theory of Quantum Games by reviewing the seminal works of Meyer, Eisert-Wilkens-Lewenstein, Marinatto-Weber and Landsburg, which initiated the study of this field. By generalizing this body of work, we formulate a protocol to Quantumize\textit{Quantumize}Quantumize any finite classical nnn-player game, and use a novel approach of describing such a Quantum Game in terms of commuting Payoff Operators. We describe what advantages can be gained by players by quantumizing such a game, particularly, what additional Nash Equilibria the players can achieve and the Pareto-Optimality of these additional equilibria.