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Quantum Penny Flip game with unawareness

Piotr Frąckiewicz

Published Nov 27, 2018• 4 citations
Publisher

Abstract

Games with unawareness model strategic situations in which players’ perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the research is to introduce this notion into the theory of quantum games. We shall focus on PQ Penny Flip game introduced by D. Meyer. We shall formalize the previous results and consider other cases of unawareness in the game.

DOI
10.1007/s11128-018-2111-7

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Games with unawareness model strategic situations in which players’ perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the research is to introduce this notion into the theory of quantum games. We shall focus on PQ Penny Flip game introduced by D. Meyer. We shall formalize the previous results and consider other cases of unawareness in the game.
Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as well as the players may have a restricted view about the number of players participating in the game. The aim of the paper is to introduce this notion into theory of quantum games. We focus on games in strategic form and Eisert-Wilkens-Lewenstein type quantum games. It is shown that limiting a player's perception in the game enriches the structure of the quantum game substantially and allows the players to obtain results that are unattainable when the game is played in a quantum way by means of previously used methods.
The Quantum Penny Flip is a classic thought experiment in quantum mechanics that demonstrates the weird and counterintuitive nature of the quantum world. To solve the “PQ” problem, we proposed a quantum strategy selection and optimization algorithm, and designed a quantum algorithm for this problem. In terms of practical applications and Case study, this paper reviews the classic two player game – “PQ coin flipping” problem, and shows that when one of the participants adopts quantum strategies, he can defeat his classic opponent and obtain higher returns. By using quantitative methods, the entire “PQ” problem is placed under a more general and fair condition, and it is promoted and studied again from multiple aspects and perspectives. At the same time, this article provides the definitions of “incomplete fair game” and “complete fair game”, modifies the quantum coin flipping game [Meyer, Phys. Rev. lett. 82 (1999) 1052] to make the game fair, and studies the multi round versions of quantum coin flipping. We have drawn some basic conclusions about fair quantum games and explained the meaning of completely fair games in practice. We discussed the limitations and scalability of the “PQ” problem and looked forward to the future development direction of quantum game research.
Playing the Cournot duopoly in the quantum domain can lead to the optimal strategy profile in the case of maximally correlated actions of the players. However, that result can be obtained if the fact that the players play the quantum game is common knowledge among the players. Our purpose is to determine reasonable game outcomes when players’ perceptions about what game is actually played are limited. To this end, we consider a collection consisting of the classical and quantum games that specifies how each player views the game and how each player views the other players’ perceptions of the game. We show that a slight change in how the players perceive the game may considerably affect the result of the game and, in the case of maximally correlated strategies, may vary from the inefficient Nash equilibrium outcome in the classical Cournot duopoly to the Pareto optimal outcome. We complete our work by investigating in the same way the Bertrand duopoly model.
In this paper, we formulate and analyze generalizations of the quantum penny flip game. In the penny flip game, one coin has two states, heads or tails, and two players apply alternating operations on the coin. In the original Meyer game, the first player is allowed to use quantum (i.e., non-commutative) operations, but the second player is still only allowed to use classical (i.e., commutative) operations. In our generalized games, both players are allowed to use non-commutative operations, with the second player being partially restricted in what operators they use. We show that even if the second player is allowed to use “phase-variable” operations, which are non-Abelian in general, the first player still has winning strategies. Furthermore, we show that even when the second player is allowed to choose one from two or more elements of the group |U(2)U(2)U(2)|⁠, the second player has winning strategies under certain conditions. These results suggest that there is often a method for restoring the quantum state disturbed by another agent.
This paper reviews the coin flipping problem of PQ in a classical two-player game, and shows that when one player adopts quantum strategy, he can beat his classical opponent and gain higher returns. By means of quantitative means, the whole PQ problem is put in a more general and fair condition, and it is generalized and studied again from many aspects and angles. Finally, we get some more essential and important conclusions, and through some examples to explain the conclusions and its practical significances. At the same time, this paper gives the definitions of imperfect fair games and perfect fair games, revises the quantum coin flipping game to make the game fair, and studies a multi-round version of quantum coin flipping. Some basic conclusions of fair quantum game are obtained, and the meaning of perfectly fair game is explained in practice.
Abstract Two players of coin-flipping game randomly choose one of two strategies, flipping over or not. Meyer quantized states of the game to be described instead by density matrices of the two-dimensional Hilbert space. In order to obtain and unify generation of the two players coin-flipping game with more than two strategies, we renew the need for equivalently describing Meyer’s PQ coin-flipping game by representing player’s strategies as elements of permutation groups. Expanding the dimension of quantum vector to arbitrary N-dimension in the coin-flipping game model, we generalize Meyer’s PQ coin-flipping game to PQ arbitrary finite strategies game. Owing to the quantum Fourier transform, quantum contrivance of Q has a winning strategy in PQ coin-flipping game with arbitrary finite strategies. Even though the player Q has a small probability of winning his opponent in the classical PQ coin-flipping game with arbitrary finite strategies, he can win his opponent who uses classical mixed strategies by his quantum strategies. Furthermore, we realize the winning quantum strategies of quantum player Q of PQ coin-flipping game with arbitrary finite strategies in macro world.