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Reinforcement Learning via Replica Stacking of Quantum Measurements for the Training of Quantum Boltzmann Machines

Anna Levit, Daniel Crawford, Navid Ghadermarzy, Jaspreet S. Oberoi, Ehsan Zahedinejad, Pooya Ronagh

Published Feb 15, 2018• 0 citations
OpenAlex

Abstract

Recent theoretical and experimental results suggest the possibility of using current and near-future quantum hardware in challenging sampling tasks. In this paper, we introduce free-energy-based reinforcement learning (FERL) as an application of quantum hardware. We propose a method for processing a quantum annealer’s measured qubit spin configurations in approximating the free energy of a quantum Boltzmann machine (QBM). We then apply this method to perform reinforcement learning on the grid-world problem using the D-Wave 2000Q quantum annealer. The experimental results show that our technique is a promising method for harnessing the power of quantum sampling in reinforcement learning tasks.

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Recent theoretical and experimental results suggest the possibility of using current and near-future quantum hardware in challenging sampling tasks. In this paper, we introduce free-energy-based reinforcement learning (FERL) as an application of quantum hardware. We propose a method for processing a quantum annealer’s measured qubit spin configurations in approximating the free energy of a quantum Boltzmann machine (QBM). We then apply this method to perform reinforcement learning on the grid-world problem using the D-Wave 2000Q quantum annealer. The experimental results show that our technique is a promising method for harnessing the power of quantum sampling in reinforcement learning tasks.
Recent theoretical and experimental results suggest the possibility of using current and near-future quantum hardware in challenging sampling tasks. In this paper, we introduce free energy-based reinforcement learning (FERL) as an application of quantum hardware. We propose a method for processing a quantum annealer's measured qubit spin configurations in approximating the free energy of a quantum Boltzmann machine (QBM). We then apply this method to perform reinforcement learning on the grid-world problem using the D-Wave 2000Q quantum annealer. The experimental results show that our technique is a promising method for harnessing the power of quantum sampling in reinforcement learning tasks.
We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep Boltzmann machine (DBM) and use simulated quantum annealing (SQA) to numerically simulate quantum sampling from this system. We design a reinforcement learning algorithm in which the set of visible nodes representing the states and actions of an optimal policy are the first and last layers of the deep network. In absence of a transverse field, our simulations show that DBMs are trained more effectively than restricted Boltzmann machines (RBM) with the same number of nodes. We then develop a framework for training the network as a quantum Boltzmann machine (QBM) in the presence of a significant transverse field for reinforcement learning. This method also outperforms the reinforcement learning method that uses RBMs.
Reinforcement learning has driven impressive advances in machine learning. Simultaneously, quantum-enhanced machine learning algorithms using quantum annealing underlie heavy developments. Recently, a multi-agent reinforcement learning (MARL) architecture combining both paradigms has been proposed. This novel algorithm, which utilizes Quantum Boltzmann Machines (QBMs) for Q-value approximation has outperformed regular deep reinforcement learning in terms of time-steps needed to converge. However, this algorithm was restricted to single-agent and small 2x2 multi-agent grid domains. In this work, we propose an extension to the original concept in order to solve more challenging problems. Similar to classic DQNs, we add an experience replay buffer and use different networks for approximating the target and policy values. The experimental results show that learning becomes more stable and enables agents to find optimal policies in grid-domains with higher complexity. Additionally, we assess how parameter sharing influences the agents behavior in multi-agent domains. Quantum sampling proves to be a promising method for reinforcement learning tasks, but is currently limited by the QPU size and therefore by the size of the input and Boltzmann machine.
We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep Boltzmann machine (DBM) and use simulated quantum annealing (SQA) to numerically simulate quantum sampling from this system. We design a reinforcement learning algorithm in which the set of visible nodes representing the states and actions of an optimal policy are the first and last layers of the deep network. In absence of a transverse field, our simulations show that DBMs are trained more effectively than restricted Boltzmann machines (RBM) with the same number of nodes. We then develop a framework for training the network as a quantum Boltzmann machine (QBM) in the presence of a significant transverse field for reinforcement learning. This method also outperforms the reinforcement learning method that uses RBMs.
We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep Boltzmann machine (DBM) and use simulated quantum annealing (SQA) to numerically simulate quantum sampling from this system. We design a reinforcement learning algorithm in which the set of visible nodes representing the states and actions of an optimal policy are the first and last layers of the deep network. In absence of a transverse field, our simulations show that DBMs are trained more effectively than restricted Boltzmann machines (RBM) with the same number of nodes. We then develop a framework for training the network as a quantum Boltzmann machine (QBM) in the presence of a significant transverse field for reinforcement learning. This method also outperforms the reinforcement learning method that uses RBMs.
Abstract Free energy-based reinforcement learning (FERL) with clamped quantum Boltzmann machines (QBM) was shown to significantly improve the learning efficiency compared to classical Q-learning with the restriction, however, to discrete state-action space environments. In this paper, the FERL approach is extended to multi-dimensional continuous state-action space environments to open the doors for a broader range of real-world applications. First, free energy-based Q-learning is studied for discrete action spaces, but continuous state spaces and the impact of experience replay on sample efficiency is assessed. In a second step, a hybrid actor-critic (A-C) scheme for continuous state-action spaces is developed based on the deep deterministic policy gradient algorithm combining a classical actor network with a QBM-based critic. The results obtained with quantum annealing (QA), both simulated and with D-Wave QA hardware, are discussed, and the performance is compared to classical reinforcement learning methods. The environments used throughout represent existing particle accelerator beam lines at the European Organisation for Nuclear Research. Among others, the hybrid A-C agent is evaluated on the actual electron beam line of the Advanced Wakefield Experiment (AWAKE).