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arXiv:2109.10900 · International Conference on Agents and Artificial Intelligence (ICAART)

Towards Multi-agent Reinforcement Learning using Quantum Boltzmann Machines

Tobias Müller, Christoph Roch, Kyrill Schmid, Philipp J. Altmann

Published Jan 1, 2022• 4 citations
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Abstract

Reinforcement learning has driven impressive advances in machine learning. Simultaneously, quantum-enhanced machine learning algorithms using quantum annealing underlie heavy developments. Recently, a multi-agent reinforcement learning (MARL) architecture combining both paradigms has been proposed. This novel algorithm, which utilizes Quantum Boltzmann Machines (QBMs) for Q-value approximation has outperformed regular deep reinforcement learning in terms of time-steps needed to converge. However, this algorithm was restricted to single-agent and small 2x2 multi-agent grid domains. In this work, we propose an extension to the original concept in order to solve more challenging problems. Similar to classic DQNs, we add an experience replay buffer and use different networks for approximating the target and policy values. The experimental results show that learning becomes more stable and enables agents to find optimal policies in grid-domains with higher complexity. Additionally, we assess how parameter sharing influences the agents behavior in multi-agent domains. Quantum sampling proves to be a promising method for reinforcement learning tasks, but is currently limited by the QPU size and therefore by the size of the input and Boltzmann machine.

DOI
10.5220/0010762100003116

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Reinforcement learning has driven impressive advances in machine learning. Simultaneously, quantum-enhanced machine learning algorithms using quantum annealing underlie heavy developments. Recently, a multi-agent reinforcement learning (MARL) architecture combining both paradigms has been proposed. This novel algorithm, which utilizes Quantum Boltzmann Machines (QBMs) for Q-value approximation has outperformed regular deep reinforcement learning in terms of time-steps needed to converge. However, this algorithm was restricted to single-agent and small 2x2 multi-agent grid domains. In this work, we propose an extension to the original concept in order to solve more challenging problems. Similar to classic DQNs, we add an experience replay buffer and use different networks for approximating the target and policy values. The experimental results show that learning becomes more stable and enables agents to find optimal policies in grid-domains with higher complexity. Additionally, we assess how parameter sharing influences the agents behavior in multi-agent domains. Quantum sampling proves to be a promising method for reinforcement learning tasks, but is currently limited by the QPU size and therefore by the size of the input and Boltzmann machine.
We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep Boltzmann machine (DBM) and use simulated quantum annealing (SQA) to numerically simulate quantum sampling from this system. We design a reinforcement learning algorithm in which the set of visible nodes representing the states and actions of an optimal policy are the first and last layers of the deep network. In absence of a transverse field, our simulations show that DBMs are trained more effectively than restricted Boltzmann machines (RBM) with the same number of nodes. We then develop a framework for training the network as a quantum Boltzmann machine (QBM) in the presence of a significant transverse field for reinforcement learning. This method also outperforms the reinforcement learning method that uses RBMs.
We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep Boltzmann machine (DBM) and use simulated quantum annealing (SQA) to numerically simulate quantum sampling from this system. We design a reinforcement learning algorithm in which the set of visible nodes representing the states and actions of an optimal policy are the first and last layers of the deep network. In absence of a transverse field, our simulations show that DBMs are trained more effectively than restricted Boltzmann machines (RBM) with the same number of nodes. We then develop a framework for training the network as a quantum Boltzmann machine (QBM) in the presence of a significant transverse field for reinforcement learning. This method also outperforms the reinforcement learning method that uses RBMs.
Recent advances in quantum computing (QC) and machine learning (ML) have drawn significant attention to the development of quantum machine learning (QML). Reinforcement learning (RL) is one of the ML paradigms which can be used to solve complex sequential decision making problems. Classical RL has been shown to be capable to solve various challenging tasks. However, RL algorithms in the quantum world are still in their infancy. One of the challenges yet to solve is how to train quantum RL in the partially observable environments. In this paper, we approach this challenge through building QRL agents with quantum recurrent neural networks (QRNN). Specifically, we choose the quantum long short-term memory (QLSTM) to be the core of the QRL agent and train the whole model with deep Q-learning. We demonstrate the results via numerical simulations that the QLSTM-DRQN can solve standard benchmark such as Cart-Pole with more stable and higher average scores than classical DRQN with similar architecture and number of model parameters.
We investigate whether quantum annealers with select chip layouts can outperform classical computers in reinforcement learning tasks. We associate a transverse field Ising spin Hamiltonian with a layout of qubits similar to that of a deep Boltzmann machine (DBM) and use simulated quantum annealing (SQA) to numerically simulate quantum sampling from this system. We design a reinforcement learning algorithm in which the set of visible nodes representing the states and actions of an optimal policy are the first and last layers of the deep network. In absence of a transverse field, our simulations show that DBMs are trained more effectively than restricted Boltzmann machines (RBM) with the same number of nodes. We then develop a framework for training the network as a quantum Boltzmann machine (QBM) in the presence of a significant transverse field for reinforcement learning. This method also outperforms the reinforcement learning method that uses RBMs.
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Although quantum supremacy is yet to come, there has recently been an increasing interest in identifying the potential of quantum machine learning (QML) in the looming era of practical quantum computing. Motivated by this, in this article we re-design multi-agent reinforcement learning (MARL) based on the unique characteristics of quantum neural networks (QNNs) having two separate dimensions of trainable parameters: angle parameters affecting the output qubit states, and pole parameters associated with the output measurement basis. Exploiting this dyadic trainability as meta-learning capability, we propose quantum meta MARL (QM2ARL) that first applies angle training for meta-QNN learning, followed by pole training for few-shot or local-QNN training. To avoid overfitting, we develop an angle-to-pole regularization technique injecting noise into the pole domain during angle training. Furthermore, by exploiting the pole as the memory address of each trained QNN, we introduce the concept of pole memory allowing one to save and load trained QNNs using only two-parameter pole values. We theoretically prove the convergence of angle training under the angle-to-pole regularization, and by simulation corroborate the effectiveness of QM2ARL in achieving high reward and fast convergence, as well as of the pole memory in fast adaptation to a time-varying environment.