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Proceedings of the Royal Society B Biological Sciences

A quantum probability explanation for violations of ‘rational’ decision theory

Emmanuel M. Pothos, Jerome R. Busemeyer

Published Mar 25, 2009• 484 citations
Publisher

Abstract

Two experimental tasks in psychology, the two-stage gambling game and the Prisoner's Dilemma game, show that people violate the sure thing principle of decision theory. These paradoxical findings have resisted explanation by classical decision theory for over a decade. A quantum probability model, based on a Hilbert space representation and Schrödinger's equation, provides a simple and elegant explanation for this behaviour. The quantum model is compared with an equivalent Markov model and it is shown that the latter is unable to account for violations of the sure thing principle. Accordingly, it is argued that quantum probability provides a better framework for modelling human decision-making.

DOI
10.1098/rspb.2009.0121

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Two experimental tasks in psychology, the two-stage gambling game and the Prisoner's Dilemma game, show that people violate the sure thing principle of decision theory. These paradoxical findings have resisted explanation by classical decision theory for over a decade. A quantum probability model, based on a Hilbert space representation and Schrödinger's equation, provides a simple and elegant explanation for this behaviour. The quantum model is compared with an equivalent Markov model and it is shown that the latter is unable to account for violations of the sure thing principle. Accordingly, it is argued that quantum probability provides a better framework for modelling human decision-making.
In cognitive psychology, some experiments of games were reported [1, 2, 3, 4], and these demonstrated that real players did not use the "rational strategy" provided by classical game theory. To discuss probabilities of such "irrational choice", recently, we proposed a decision-making model which is based on the formalism of quantum mechanics [5, 6, 7, 8]. In this paper, we briefly explain the above model and calculate the probability of irrational choice in several prisoner's dilemma (PD) games.
Humans do not always make the most rational decisions. As studies have shown, even when logic and reasoning point in one direction, sometimes humans “walk” to the opposite route, motivated by personal bias or simply wishful thinking. This paradoxical human behavior has resisted explanation by classical decision theory for over a decade. Scientists have shown that a quantum probability model can provide a simple explanation for human decision-making. In military, decision-making process is considered to be the most neuralgic one. With the recent interest in quantum computing and quantum information theory, there has been an effort to recast classical game theory using quantum probability amplitudes, and hence study the effect of quantum superposition, interference and entanglement on the agents’ optimal strategies. Apart from unsolved problems in quantum information theory, quantum game theory and decision –making, may be useful in studying quantum communication since that can be considered as a game where the objective is to maximize effective communication. This paper discusses the idea of using quantum theory to decision making. 1 HellemicArmy 14, Kanigos Str., Piraeus 18534, Greece.
In this work, we explore an alternative quantum structure to perform quantum probabilistic inferences to accommodate the paradoxical findings of the Sure Thing Principle. We propose a Quantum-Like Bayesian Network, which consists in replacing classical probabilities by quantum probability amplitudes. However, since this approach suffers from the problem of exponential growth of quantum parameters, we also propose a similarity heuristic that automatically fits quantum parameters through vector similarities. This makes the proposed model general and predictive in contrast to the current state of the art models, which cannot be generalized for more complex decision scenarios and that only provide an explanatory nature for the observed paradoxes. In the end, the model that we propose consists in a nonparametric method for estimating inference effects from a statistical point of view. It is a statistical model that is simpler than the previous quantum dynamic and quantum-like models proposed in the literature. We tested the proposed network with several empirical data from the literature, mainly from the Prisoner's Dilemma game and the Two Stage Gambling game. The results obtained show that the proposed quantum Bayesian Network is a general method that can accommodate violations of the laws of classical probability theory and make accurate predictions regarding human decision-making in these scenarios.
We analyze, from the point of view of quantum probability, statistical data from two interesting experiments, done by Shafir and Tversky [1, 2] in the domain of cognitive psychology. These are gambling experiments of Prisoner Dilemma type. They have important consequences for economics, especially for the justification of the Savage "Sure Thing Principle" [3] (implying that agents of the market behave rationally). Data from these experiments were astonishing, both from the viewpoint of cognitive psychology and economics and probability theory. Players behaved irrationally. Moreover, all attempts to generate these data by using classical Markov model were unsuccessful. In this note we show (by inventing a simple statistical test — generalized detailed balance condition) that these data are non-Kolmogorovian. We also show that it is neither quantum (i.e., it cannot be described by Dirac-von Neumann model). We proceed towards a quantum Markov model for these data.
Recent work in cognitive psychology has revealed that quantum probability theory provides another method of computing probabilities without falling into the restrictions that classical probability has in regard to modeling cognitive systems and decision-making. This enables the explanation of paradoxical scenarios that are difficult, or even impossible, to explain through classical probability theory. In this work, we perform an overview of the most important quantum models in the literature that are used to make predictions under scenarios where the Sure Thing Principle is being violated (the Quantum-Like Approach, the Quantum Dynamical Model, the Quantum Prospect Theory and Quantum-Like Bayesian Networks). We evaluated these models in terms of three metrics: interference effects, parameter tuning and scalability. The first examines if the analyzed model makes use of any type of quantum interference to explain human decision-making. The second is concerned with the assignment of values to a large number of quantum parameters. The last one consists of analyzing the ability of the models to be extended and generalized to more complex scenarios. We also studied the growth of the quantum parameters when the complexity and the levels of uncertainty of the decision scenario increase. Finally, we compared these quantum models with traditional classical models from the literature. We conclude with a discussion of the manner in which the models addressed in this paper can only deal with very small decision problems and why they do not scale well to larger, more complex decision scenarios.
Recent results from cognitive psychology suggest that human behavior can be, in some situations, better described by laws known from physical quantum theory. This work responds to this development and seeks to answer the question of how quantum models of cognition and decision-making can contribute to our understanding of the social world. We introduce the approaches to the application of quantum theory in social sciences - quantum consciousness, quantum reasoning and quantum metaphor and further develop the second, in the context of strategic interaction in game theory. We show that the quantum model corresponds to both the psychological intuition and many empirically known anomalies such as the order effect, disjunction effect, or context effect. In this work, we derive a specific model of strategic interaction between two players, and we test it in the experimental Prisoner's Dilemma game. The model is based on the rational choice theory, which is nevertheless re-defined when it is shown how the strategic choice is changed if the quantum probability (C*-algebra) is used as the underlying theory instead of classical probability (σ-algebra). The results obtained support the quantum model and showed a different representation of the game among various groups of players. The quantum model of...