We study the impact of noise on the theories of quantum nonlocality and entanglement-assisted communication complexity. We consider non-local games and entanglement-assisted communication complexity in a model where Alice and Bob may share arbitrarily many noisy EPR pairs. We study four noise models: depolarizing noise, unital noise, biased reset noise, and erasure noise. Our results are as follows:
1. We upper bound the value of the CHSH game under all these noise models in terms of the noise parameter, without any assumptions on the measurements used in the strategy.
2. We prove a parallel repetition theorem for general non-local games under all noise models except biased reset noise; we prove an improved parallel repetition theorem for unique games. Our parallel repetition rate is smaller than the quantum parallel repetition rate for CHSH in a nontrivial noise regime.
3. Using our unique-game parallel repetition theorem and a relation defined by the CHSH game, we prove a separation between communication complexity with noisy vs noiseless entanglement. This implies an $Ω(n)$ two-way communication lower bound for distilling $n$ EPR pairs from noisy EPR pairs, in the same nontrivial noise regime.
4. We show that any interactive entanglement-assisted communication protocol can be simulated by an SMP communication protocol with noisy shared randomness, with an exponential blowup in communication. This generalizes a known result on the simulation of noiseless shared randomness with noisy shared randomness.
5. We show a polynomial lower bound on the number of copies of noisy EPR pairs required to compute the Equality function with constant communication, under all four noise models. The previous result gives a matching upper bound, and moreover, this answers an open question in the literature on whether logarithmically many noisy shared bits suffice for communication.
We study the impact of noise on the theories of quantum nonlocality and entanglement-assisted communication complexity. We consider non-local games and entanglement-assisted communication complexity in a model where Alice and Bob may share arbitrarily many noisy EPR pairs. We study four noise models: depolarizing noise, unital noise, biased reset noise, and erasure noise. Our results are as follows:
We upper bound the value of the CHSH game under all these noise models in terms of the noise parameter, without any assumptions on the measurements used in the strategy.
We prove a parallel repetition theorem for general non-local games under all noise models except biased reset noise; we prove an improved parallel repetition theorem for unique games. Our parallel repetition rate is smaller than the quantum parallel repetition rate for CHSH in a nontrivial noise regime.
Using our unique-game parallel repetition theorem and a relation defined by the CHSH game, we prove a separation between communication complexity with noisy vs noiseless entanglement. This implies an Ω(n) two-way communication lower bound for distilling n EPR pairs from noisy EPR pairs, in the same nontrivial noise regime.
We show that any interactive entanglement-assisted communication protocol can be simulated by an SMP communication protocol with noisy shared randomness, with an exponential blowup in communication. This generalizes a known result on the simulation of noiseless shared randomness with noisy shared randomness.
We show a polynomial lower bound on the number of copies of noisy EPR pairs required to compute the Equality function with constant communication, under all four noise models. The previous result gives a matching upper bound, and moreover, this answers an open question in the literature on whether logarithmically many noisy shared bits suffice for communication.
We present relation problems whose input size is n such that they can be solved with no communication for entanglement-assisted quantum communication models, but require Ω(n) qubit communication for 2-way quantum communication models without prior shared entanglement. This is the maximum separation of quantum communication complexity with and without shared entanglement. To our knowledge, our result even shows the first lower bound on quantum communication complexity without shared entanglement when the upper bound of entanglement-assisted quantum communication models is zero. Our result refutes a quantum analog of Newman's theorem. The problem we consider is parallel repetition of any non-local game which has a perfect quantum strategy and no perfect classical strategy, and for which a parallel repetition theorem holds with exponential decay.
Entanglement assistance is known to reduce the quantum communication complexity of evaluating functions with distributed inputs. But does the type of entanglement matter, or are EPR pairs always sufficient? This is a natural question because in several other settings maximally entangled states are known to be less useful as a resource than some partially entangled state. These include non-local games, tasks with quantum communication between players and referee, and simulating bipartite unitaries or communication channels. By contrast, we prove that the bounded-error entanglement-assisted quantum communication complexity of a function cannot be improved by more than a constant factor by replacing maximally entangled states with arbitrary entangled states. In particular, we show that every quantum communication protocol using Q qubits of communication and arbitrary shared entanglement can be ε-approximated by a protocol using O(Q/ε+log(1/ε)/ε) qubits of communication and only EPR pairs as shared entanglement. Our second result concerns an old question in quantum information theory: How much quantum communication is required to approximately convert one pure bipartite entangled state into another? We show that the communication cost of converting between two bipartite quantum states is upper bounded, up to a constant multiplicative factor, by a natural and efficiently computable quantity which we call the ℓ∞-Earth Mover's Distance (EMD) between those two states. Furthermore, we prove a complementary lower bound on the cost of state conversion by the ε-smoothed ℓ∞-EMD, which is a natural smoothing of the ℓ∞-EMD that we will define via a connection with optimal transport theory.
Abstract This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee performs a binary POVM measurement to decide whether they win the game after receiving the quantum answers from the players. The quantum value of a fully quantum nonlocal game is the supremum of the probability that they win the game, where the supremum is taken over all the possible entangled states shared between the players and all the valid quantum operations performed by the players. The seminal work MIP∗=RE~\cite{JNVWY'20,JNVWYuen'20} implies that it is undecidable to approximate the quantum value of a fully nonlocal game. This still holds even if the players are only allowed to share (arbitrarily many copies of) maximally entangled states. This paper investigates the case that the shared maximally entangled states are noisy. We prove that there is a computable upper bound on the copies of noisy maximally entangled states for the players to win a fully quantum nonlocal game with a probability arbitrarily close to the quantum value. This implies that it is decidable to approximate the quantum values of these games. Hence, the hardness of approximating the quantum value of a fully quantum nonlocal game is not robust against the noise in the shared states. This paper is built on the framework for the decidability of non-interactive simulations of joint distributions~\cite{7782969,doi:10.1137/1.9781611975031.174,Ghazi:2018:DRP:3235586.3235614} and generalizes the analogous result for nonlocal games in~\cite{qin2021nonlocal}. We extend the theory of Fourier analysis to the space of super-operators and prove several key results including an invariance principle and a dimension reduction for super-operators. These results are interesting in their own right and are believed to have further applications.
We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and will be of importance for eventual real-world applications of interactive quantum protocols, which can be proved to have exponentially lower communication costs than their classical counterparts for some problems. These are the first results concerning the quantum version of this problem, originally studied by Schulman in a classical setting (FOCS '92, STOC '93). We simulate a length N quantum communication protocol by a length O(N) protocol with arbitrarily small error. Our simulation strategy has a far higher communication rate than a naive one that encodes separately each particular round of communication to achieve comparable success. Such a strategy would have a communication rate going to 0 in the worst interaction case as the length of the protocols increases, in contrast to our strategy, which has a communication rate proportional to the capacity of the channel used. Under adversarial noise, our strategy can withstand, for arbitrarily small ε > 0, error rates as high as 1/2 -- ε when parties preshare perfect entanglement, but the classical channel is noisy. We show that this is optimal. Note that in this model, the naive strategy would not work for any constant fraction of errors. We provide extension of these results in several other models of communication, including when also the entanglement is noisy, and when there is no pre-shared entanglement but communication is quantum and noisy. We also study the case of random noise, for which we provide simulation protocols with positive communication rates and no pre-shared entanglement over some quantum channels with quantum capacity Q = 0, proving that Q is in general not the right characterization of a channel's capacity for interactive quantum communication. Our results are stated for a general quantum communication protocol in which Alice and Bob collaborate, and hold in particular in the quantum communication complexity settings of the Yao and Cleve-Buhrman models.
This paper initiates the study of a class of entangled games, mono-state games, denoted by (G,ψ), where G is a two-player one-round game and ψ is a bipartite state independent of the game G. In the mono-state game (G,ψ), the players are only allowed to share arbitrary copies of ψ. This paper provides a doubly exponential upper bound on the copies of ψ for the players to approximate the value of the game to an arbitrarily small constant precision for any mono-state binary game (G,ψ), if ψ is a noisy EPR state, which is a two-qubit state with completely mixed states as marginals and maximal correlation less than 1. In particular, it includes (1−ε)∣Ψ⟩⟨Ψ∣+ε2I2⊗2I2, an EPR state with an arbitrary depolarizing noise ε>0.The structure of the proofs is built the recent framework about the decidability of the non-interactive simulation of joint distributions, which is completely different from all previous optimization-based approaches or "Tsirelson's problem"-based approaches. This paper develops a series of new techniques about the Fourier analysis on matrix spaces and proves a quantum invariance principle and a hypercontractive inequality of random operators. This novel approach provides a new angle to study the decidability of the complexity class MIP∗, a longstanding open problem in quantum complexity theory.
It has long been known that the existence of certain superquantum nonlocal correlations would cause communication complexity to collapse. The absurdity of a world in which any function could be evaluated by two players with a constant amount of communication in turn provides a tantalizing way to distinguish quantum mechanics from incorrect theories of physics; the statement “communication complexity is nontrivial” has even been conjectured to be a concise information-theoretic axiom for characterizing quantum mechanics. We directly address the viability of that perspective with two results. First, we exhibit a nonlocal game such that communication complexity collapses in any physical theory whose maximal winning probability exceeds the quantum value. Second, we consider the venerable CHSH game that initiated this line of inquiry. In that case, the quantum value is about 0.85 but it is known that a winning probability of approximately 0.91 would collapse communication complexity. We show that the 0.91 result is the best possible using a large class of proof strategies, suggesting that the communication complexity axiom is insufficient for characterizing CHSH correlations. Both results build on new insights about reliable classical computation. The first exploits our formalization of an equivalence between amplification and reliable computation, while the second follows from a rigorous determination of the threshold for reliable computation with formulas of noise-free XOR gates and noisy AND gates.