Abstract This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee performs a binary POVM measurement to decide whether they win the game after receiving the quantum answers from the players. The quantum value of a fully quantum nonlocal game is the supremum of the probability that they win the game, where the supremum is taken over all the possible entangled states shared between the players and all the valid quantum operations performed by the players. The seminal work $\mathrm{MIP}^*=\mathrm{RE}$~\cite{JNVWY'20,JNVWYuen'20} implies that it is undecidable to approximate the quantum value of a fully nonlocal game. This still holds even if the players are only allowed to share (arbitrarily many copies of) maximally entangled states. This paper investigates the case that the shared maximally entangled states are noisy. We prove that there is a computable upper bound on the copies of noisy maximally entangled states for the players to win a fully quantum nonlocal game with a probability arbitrarily close to the quantum value. This implies that it is decidable to approximate the quantum values of these games. Hence, the hardness of approximating the quantum value of a fully quantum nonlocal game is not robust against the noise in the shared states. This paper is built on the framework for the decidability of non-interactive simulations of joint distributions~\cite{7782969,doi:10.1137/1.9781611975031.174,Ghazi:2018:DRP:3235586.3235614} and generalizes the analogous result for nonlocal games in~\cite{qin2021nonlocal}. We extend the theory of Fourier analysis to the space of super-operators and prove several key results including an invariance principle and a dimension reduction for super-operators. These results are interesting in their own right and are believed to have further applications.
Abstract This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee performs a binary POVM measurement to decide whether they win the game after receiving the quantum answers from the players. The quantum value of a fully quantum nonlocal game is the supremum of the probability that they win the game, where the supremum is taken over all the possible entangled states shared between the players and all the valid quantum operations performed by the players. The seminal work MIP∗=RE\cite{JNVWY'20,JNVWYuen'20} implies that it is undecidable to approximate the quantum value of a fully nonlocal game. This still holds even if the players are only allowed to share (arbitrarily many copies of) maximally entangled states. This paper investigates the case that the shared maximally entangled states are noisy. We prove that there is a computable upper bound on the copies of noisy maximally entangled states for the players to win a fully quantum nonlocal game with a probability arbitrarily close to the quantum value. This implies that it is decidable to approximate the quantum values of these games. Hence, the hardness of approximating the quantum value of a fully quantum nonlocal game is not robust against the noise in the shared states. This paper is built on the framework for the decidability of non-interactive simulations of joint distributions\cite{7782969,doi:10.1137/1.9781611975031.174,Ghazi:2018:DRP:3235586.3235614} and generalizes the analogous result for nonlocal games in~\cite{qin2021nonlocal}. We extend the theory of Fourier analysis to the space of super-operators and prove several key results including an invariance principle and a dimension reduction for super-operators. These results are interesting in their own right and are believed to have further applications.
This paper considers a special class of nonlocal games (G,ψ), where G is a two-player one-round game, and ψ is a bipartite state independent of G. In the game (G,ψ), the players are allowed to share arbitrarily many copies of ψ. The value of the game (G,ψ), denoted by ω∗(G,ψ), is the supremum of the winning probability that the players can achieve with arbitrarily many copies of preshared states ψ. For a noisy maximally entangled state ψ, a two-player one-round game G and an arbitrarily small precision ϵ>0, this paper proves an upper bound on the number of copies of ψ for the players to win the game with a probability ϵ close to ω∗(G,ψ). A noisy maximally entangled state is a two-qudit state with both marginals being completely mixed states and the maximal correlation being less than 1. In particular, it includes $(1-\epsilon)|\Psi_m\rangle\langle\Psi_m|+\epsilon\frac{\mathbbm{1}_m}{m}\otimes\frac{\mathbbm{1}_m}{m}$ for ϵ>0, where ∣Ψm⟩=m1∑i=0m−1∣m,m⟩ is an m-dimensional maximally entangled state. Hence, it is feasible to approximately compute ω∗(G,ψ) to an arbitrary precision. Recently, a breakthrough result by Ji et al. showed that it is undecidable to approximate the values of nonlocal games to a constant precision, when the players preshare arbitrarily many copies of perfect maximally entangled states, which implies that MIP∗=RE. In contrast, our result implies the hardness of approximating nonlocal games collapses when the preshared maximally entangled states are noisy. The paper develops a theory of Fourier analysis on matrix spaces by extending a number of techniques in Boolean analysis and Hermitian analysis to matrix spaces. We establish a series of new techniques, such as a quantum invariance principle and a hypercontractive inequality for random operators, which we believe have further applications. (A corrected version is attached.)
We study the impact of noise on the theories of quantum nonlocality and entanglement-assisted communication complexity. We consider non-local games and entanglement-assisted communication complexity in a model where Alice and Bob may share arbitrarily many noisy EPR pairs. We study four noise models: depolarizing noise, unital noise, biased reset noise, and erasure noise. Our results are as follows:
1. We upper bound the value of the CHSH game under all these noise models in terms of the noise parameter, without any assumptions on the measurements used in the strategy.
2. We prove a parallel repetition theorem for general non-local games under all noise models except biased reset noise; we prove an improved parallel repetition theorem for unique games. Our parallel repetition rate is smaller than the quantum parallel repetition rate for CHSH in a nontrivial noise regime.
3. Using our unique-game parallel repetition theorem and a relation defined by the CHSH game, we prove a separation between communication complexity with noisy vs noiseless entanglement. This implies an Ω(n) two-way communication lower bound for distilling n EPR pairs from noisy EPR pairs, in the same nontrivial noise regime.
4. We show that any interactive entanglement-assisted communication protocol can be simulated by an SMP communication protocol with noisy shared randomness, with an exponential blowup in communication. This generalizes a known result on the simulation of noiseless shared randomness with noisy shared randomness.
5. We show a polynomial lower bound on the number of copies of noisy EPR pairs required to compute the Equality function with constant communication, under all four noise models. The previous result gives a matching upper bound, and moreover, this answers an open question in the literature on whether logarithmically many noisy shared bits suffice for communication.
This paper initiates the study of a class of entangled games, mono-state games, denoted by (G,ψ), where G is a two-player one-round game and ψ is a bipartite state independent of the game G. In the mono-state game (G,ψ), the players are only allowed to share arbitrary copies of ψ. This paper provides a doubly exponential upper bound on the copies of ψ for the players to approximate the value of the game to an arbitrarily small constant precision for any mono-state binary game (G,ψ), if ψ is a noisy EPR state, which is a two-qubit state with completely mixed states as marginals and maximal correlation less than 1. In particular, it includes (1−ε)∣Ψ⟩⟨Ψ∣+ε2I2⊗2I2, an EPR state with an arbitrary depolarizing noise ε>0.The structure of the proofs is built the recent framework about the decidability of the non-interactive simulation of joint distributions, which is completely different from all previous optimization-based approaches or "Tsirelson's problem"-based approaches. This paper develops a series of new techniques about the Fourier analysis on matrix spaces and proves a quantum invariance principle and a hypercontractive inequality of random operators. This novel approach provides a new angle to study the decidability of the complexity class MIP∗, a longstanding open problem in quantum complexity theory.
How much entanglement does near-optimal play of a two-player nonlocal game require? We give an explicit binary linear system game, with 1687 equations in 1993 variables and at most three variables in each equation, whose quantum value is one, and in which every strategy that wins with probability 1−ε needs entanglement entropy ε−1+o(1), hence local dimension exp(ε−1+o(1)). The same bound holds for the entanglement of formation of mixed strategies, and a strategy on a maximally entangled state of local dimension exp(Cε−1log(1/ε)) suffices, so the exponent is sharp. For explicit two-player games of quantum value one, the best previous lower bound was polynomial in 1/ε. The game comes from a finitely generated, elementary amenable group: a lamplighter whose lamps are Pauli pairs indexed by finite sets of points on the three rays on which Houghton's group acts. Exponentially many of these pairs share one central involution, yet the relation that any two of them commute can be derived from a fixed finite set of relations in a number of steps only quasi-polynomial in the number of points. Two tools may be of independent use. The first counts qubits from approximate Pauli relations measured in an arbitrary state, with the errors of different pairs adding in squares. The second identifies, in both directions and at the natural precision ε, the near-optimal strategies of a linear system game with approximate representations of its solution group measured in the players' actual state, so that no power of ε is lost by passing to a flat state. The same tools give sharp rates for two earlier examples: the CHSH(n) games need Θ(min(n,1/ε)) ebits, and the linear system game of Slofstra and Vidick needs local dimension Θ(ε−1/2).
In the recent years self-testing has grown into a rich and active area of study with applications ranging from practical verification of quantum devices to deep complexity theoretic results. Self-testing allows a classical verifier to deduce which quantum measurements and on what state are used, for example, by provers Alice and Bob in a nonlocal game. Hence, self-testing as well as its noise-tolerant cousin – robust self-testing – are desirable features for a nonlocal game to have.Contrary to what one might expect, we have a rather incomplete understanding of if and how self-testing could fail to hold. In particular, could it be that every 2-party nonlocal game or Bell inequality with a quantum advantage certifies the presence of a specific quantum state? Also, is it the case that every self-testing result can be turned robust with enough ingeniuty and effort? We answer these questions in the negative by providing simple and fully explicit counterexamples. To this end, given two nonlocal games G1 and G2 , we introduce the (G1∨G2) -game, in which the players get pairs of questions and choose which game they want to play. The players win if they choose the same game and win it with the answers they have given. Our counterexamples are based on this game and we believe this class of games to be of independent interest.
It is a well-established fact that some quantum correlations can be nonlocal, meaning that they cannot be described by a local hidden variable model. Certain quantum correlations have a form of nonlocality so strong that they cannot be reproduced even by models having an arbitrarily small local hidden variable component. These correlations are called fully nonlocal and lead to Bell inequalities in which the maximum quantum value saturates the non-signaling bound. A well-known example of this effect, which is also referred to as quantum pseudo-telepathy or all-versus-nothing proofs of nonlocality, is the quantum distribution fulfilling the Peres-Mermin square, in which the underlying state is a 4×4 dimensional maximally entangled state. Other examples of full nonlocality are known but, so far, all of them are for maximally entangled states and it is an open question whether maximal entanglement is necessary for full nonlocality. In this work, we first establish a link between full nonlocality and the concept of antidistinguishability of quantum states. We use this connection to show that in every bipartite d×d Hilbert space, with d≥3, there are non-maximally entangled states that are fully nonlocal. In fact, we derive simple sufficient conditions for full nonlocality that are only based on the smallest and largest Schmidt coefficients. We also show that in every dimension there exist pure entangled states that do not exhibit full nonlocality. Finally, we show that all pure entangled states can be activated to show full nonlocality in the many-copy scenario.