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Annual Symposium on Foundations of Computer Science

Noisy Interactive Quantum Communication

Gilles Brassard A, Ashwin Nayak, Alain Tapp, Dave Touchette, Falk Unger

Published Oct 1, 2014• 13 citations
Publisher

Abstract

We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and will be of importance for eventual real-world applications of interactive quantum protocols, which can be proved to have exponentially lower communication costs than their classical counterparts for some problems. These are the first results concerning the quantum version of this problem, originally studied by Schulman in a classical setting (FOCS '92, STOC '93). We simulate a length N quantum communication protocol by a length O(N) protocol with arbitrarily small error. Our simulation strategy has a far higher communication rate than a naive one that encodes separately each particular round of communication to achieve comparable success. Such a strategy would have a communication rate going to 0 in the worst interaction case as the length of the protocols increases, in contrast to our strategy, which has a communication rate proportional to the capacity of the channel used. Under adversarial noise, our strategy can withstand, for arbitrarily small ε > 0, error rates as high as 1/2 -- ε when parties preshare perfect entanglement, but the classical channel is noisy. We show that this is optimal. Note that in this model, the naive strategy would not work for any constant fraction of errors. We provide extension of these results in several other models of communication, including when also the entanglement is noisy, and when there is no pre-shared entanglement but communication is quantum and noisy. We also study the case of random noise, for which we provide simulation protocols with positive communication rates and no pre-shared entanglement over some quantum channels with quantum capacity Q = 0, proving that Q is in general not the right characterization of a channel's capacity for interactive quantum communication. Our results are stated for a general quantum communication protocol in which Alice and Bob collaborate, and hold in particular in the quantum communication complexity settings of the Yao and Cleve-Buhrman models.

DOI
10.1109/focs.2014.39

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We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and it will be of importance for eventual real-world applications of interactive quantum protocols, which can be proved to have exponentially lower communication costs than their classical counterparts for some problems. These are the first results concerning the quantum version of this problem, originally studied by Schulman in a classical setting [L. J. Schulman, Communication on noisy channels: A coding theorem for computation, in Proceedings of the 33rd Annual IEEE Symposium on Foundations of Computer Science, IEEE, 1992, pp. 724--733], [L. J. Schulman, Deterministic coding for interactive communication, in Proceedings of the 25th Annual ACM Symposium on Theory of Computing, ACM, 1993, pp. 747--756]. We simulate a length $N$ quantum communication protocol by a length $O(N)$ protocol with arbitrarily small error. Under adversarial noise, our strategy can withstand, for arbitrarily small $\varepsilon>0$, error rates as high as $1/2-\varepsilon$ when parties preshare perfect entanglement, but the classical channel is noisy. We show that this is optimal. We provide extension of these results in several other models of communication, including when also the entanglement is noisy, and when there is no preshared entanglement but communication is quantum and noisy. We also study the case of random noise, for which we provide simulation protocols with positive communication rates and no preshared entanglement over some quantum channels with quantum capacity $C_Q=0$, proving that $C_Q$ is in general not the right characterization of a channel's capacity for interactive quantum communication. Our results are stated for a general quantum communication protocol in which Alice and Bob collaborate, and these results hold in particular in the quantum communication complexity settings of the Yao and Cleve--Buhrman models.

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We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and will be of importance for eventual real-world applications of interactive quantum protocols, which can be proved to have exponentially lower communication costs than their classical counterparts for some problems. These are the first results concerning the quantum version of this problem, originally studied by Schulman in a classical setting (FOCS '92, STOC '93). We simulate a length N quantum communication protocol by a length O(N) protocol with arbitrarily small error. Our simulation strategy has a far higher communication rate than a naive one that encodes separately each particular round of communication to achieve comparable success. Such a strategy would have a communication rate going to 0 in the worst interaction case as the length of the protocols increases, in contrast to our strategy, which has a communication rate proportional to the capacity of the channel used. Under adversarial noise, our strategy can withstand, for arbitrarily small ε > 0, error rates as high as 1/2 -- ε when parties preshare perfect entanglement, but the classical channel is noisy. We show that this is optimal. Note that in this model, the naive strategy would not work for any constant fraction of errors. We provide extension of these results in several other models of communication, including when also the entanglement is noisy, and when there is no pre-shared entanglement but communication is quantum and noisy. We also study the case of random noise, for which we provide simulation protocols with positive communication rates and no pre-shared entanglement over some quantum channels with quantum capacity Q = 0, proving that Q is in general not the right characterization of a channel's capacity for interactive quantum communication. Our results are stated for a general quantum communication protocol in which Alice and Bob collaborate, and hold in particular in the quantum communication complexity settings of the Yao and Cleve-Buhrman models.
We study the problem of simulating protocols in a quantum communication setting over noisy channels. This problem falls at the intersection of quantum information theory and quantum communication complexity, and it will be of importance for eventual real-world applications of interactive quantum protocols, which can be proved to have exponentially lower communication costs than their classical counterparts for some problems. These are the first results concerning the quantum version of this problem, originally studied by Schulman in a classical setting [L. J. Schulman, Communication on noisy channels: A coding theorem for computation, in Proceedings of the 33rd Annual IEEE Symposium on Foundations of Computer Science, IEEE, 1992, pp. 724--733], [L. J. Schulman, Deterministic coding for interactive communication, in Proceedings of the 25th Annual ACM Symposium on Theory of Computing, ACM, 1993, pp. 747--756]. We simulate a length NNN quantum communication protocol by a length O(N)O(N)O(N) protocol with arbitrarily small error. Under adversarial noise, our strategy can withstand, for arbitrarily small ε>0\varepsilon>0ε>0, error rates as high as 1/2−ε1/2-\varepsilon1/2−ε when parties preshare perfect entanglement, but the classical channel is noisy. We show that this is optimal. We provide extension of these results in several other models of communication, including when also the entanglement is noisy, and when there is no preshared entanglement but communication is quantum and noisy. We also study the case of random noise, for which we provide simulation protocols with positive communication rates and no preshared entanglement over some quantum channels with quantum capacity CQ=0C_Q=0CQ​=0, proving that CQC_QCQ​ is in general not the right characterization of a channel's capacity for interactive quantum communication. Our results are stated for a general quantum communication protocol in which Alice and Bob collaborate, and these results hold in particular in the quantum communication complexity settings of the Yao and Cleve--Buhrman models.
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with n messages, designed for noiseless qudit channels (where d is arbitrary), our main result is a simulation method that fails with probability less than 2⁻ᶿ⁽ⁿᵋ⁾ and uses a qudit channel n(1 + Θ(√ε)) times, of which ε fraction can be corrupted adversarially. The simulation is thus capacity achieving to leading order, and we conjecture that it is optimal up to a constant factor in the √ε term. Furthermore, the simulation is in a model that does not require pre-shared resources such as randomness or entanglement between the communicating parties. Surprisingly, this outperforms the best known overhead of 1 + O(√(ε log log 1/ε)) in the corresponding \nclassical model, which is also conjectured to be optimal [Haeupler, FOCS’14]. Our work also improves over the best previously known quantum result where the overhead is a non-explicit large constant [Brassard et al., FOCS’14] for small ε.
We study the impact of noise on the theories of quantum nonlocality and entanglement-assisted communication complexity. We consider non-local games and entanglement-assisted communication complexity in a model where Alice and Bob may share arbitrarily many noisy EPR pairs. We study four noise models: depolarizing noise, unital noise, biased reset noise, and erasure noise. Our results are as follows: 1. We upper bound the value of the CHSH game under all these noise models in terms of the noise parameter, without any assumptions on the measurements used in the strategy. 2. We prove a parallel repetition theorem for general non-local games under all noise models except biased reset noise; we prove an improved parallel repetition theorem for unique games. Our parallel repetition rate is smaller than the quantum parallel repetition rate for CHSH in a nontrivial noise regime. 3. Using our unique-game parallel repetition theorem and a relation defined by the CHSH game, we prove a separation between communication complexity with noisy vs noiseless entanglement. This implies an Ω(n)Ω(n)Ω(n) two-way communication lower bound for distilling nnn EPR pairs from noisy EPR pairs, in the same nontrivial noise regime. 4. We show that any interactive entanglement-assisted communication protocol can be simulated by an SMP communication protocol with noisy shared randomness, with an exponential blowup in communication. This generalizes a known result on the simulation of noiseless shared randomness with noisy shared randomness. 5. We show a polynomial lower bound on the number of copies of noisy EPR pairs required to compute the Equality function with constant communication, under all four noise models. The previous result gives a matching upper bound, and moreover, this answers an open question in the literature on whether logarithmically many noisy shared bits suffice for communication.
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with n messages, designed for noiseless qudit channels (where d is arbitrary), our main result is a simulation method that fails with probability less than 2−Θ (nє) and uses a qudit channel n (1 + Θ (√є)) times, of which an є fraction can be corrupted adversarially. The simulation is thus capacity achieving to leading order, and we conjecture that it is optimal up to a constant factor in the √є term. Furthermore, the simulation is in a model that does not require pre-shared resources such as randomness or entanglement between the communicating parties. Perhaps surprisingly, this outperforms the best known overhead of 1 + O(√є loglog1/є) in the corresponding classical model, which is also conjectured to be optimal [Haeupler, FOCS’14]. Our work also improves over the best previously known quantum result where the overhead is a non-explicit large constant [Brassard et al., FOCS’14] for low є.
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with n messages, designed for a noiseless qudit channel over a poly (n ) size alphabet, our main result is a simulation method that fails with probability less than 2-Θ(nϵ)and uses a qudit channel over the same alphabet n(1 + Θ(√{ϵ} )) times, of which an ϵ fraction can be corrupted adversarially. The simulation is thus capacity achieving to leading order, and we conjecture that it is optimal up to a constant factor in the √{ϵ} term. Furthermore, the simulation is in a model that does not require pre-shared resources such as randomness or entanglement between the communicating parties. Our work improves over the best previously known quantum result where the overhead is a non-explicit large constant [Brassard et al., SICOMP'19] for low ϵ.
Abstract Can quantum processes be simulated using only classical resources? This question delineates the boundary between classical and quantum models and clarifies the origin of quantum advantage in information processing. We address this question through the task of quantum channel simulation, where a sender (Alice) holds the classical description of a quantum state and wishes to transmit it to a receiver (Bob) for measurement. Prior work has shown that, for qubit channels, 2 bits of forward communication with shared randomness suffice to reproduce the statistics of any single-qubit measurement. We argue, however, that true channel simulation requires reproducing statistics of joint measurements—including entangled effects—on Alice’s state and an auxiliary system held by Bob. Such scenarios naturally arise in network communication, where some nodes know the state, while others do not. We prove that a perfect qubit channel cannot be simulated with any finite amount of classical communication, even using the most general multi-round, bidirectional protocols. We further show that this no-go result is rooted in the necessity of reproducing statistics associated with entangled effects. On the other hand, we show that noisy qubit channels, such as depolarizing channels, admit classical simulation, though the required communication diverges as noise decreases.