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arXiv:2606.03109

Game, Set, Quantum: Parameterized Quantum Circuit for Correlated Equilibrium in Bayesian Games

Param Pathak, Vidhi Oad, Nouhaila Innan, Adarsh Ganesan, Muhammad Shafique

quant-phSubmitted Jun 2, 2026• Announced Jun 3, 2026• 0 citations
v1 · Jun 2, 2026v2 · Aug 21, 2026
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Abstract

Strategic decision-making among many agents under incomplete information is central to economics, security, and multi-agent artificial intelligence (AI). Computing equilibria in such settings is challenging because the joint type-action space grows exponentially with the number of players. In binary-type, binary-action Bayesian games, an explicit representation over type-action profiles requires O(22n) entries, making direct linear-programming (LP) formulations memory intensive at moderate player counts. We propose a hybrid quantum-classical framework for approximating Bayes correlated equilibrium using a parameterized quantum circuit (PQC). The PQC represents the conditional strategy distribution with O(nL) trainable parameters, where n is the number of players and L is the circuit depth; for the largest setting studied here, n = 10 and L = 2, this corresponds to 60 trainable angles. The circuit is trained by gradient-based regret minimization with a negative entropy regularizer and a curriculum schedule over player counts. On a poker-style Bayesian game with two to ten players, the proposed solver achieves lower mean clipped regret than MCCFR across all tested player counts and lower regret than DCFR up to eight players, while DCFR performs best at ten players. These results show that compact PQC parameterizations can provide a viable variational representation for approximate equilibrium computation, while highlighting the roles of ansatz expressivity, optimization strategy, and classical simulation cost.

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19 pages, 10 figures

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Strategic decision-making among many agents under incomplete information is central to economics, security, and multi-agent artificial intelligence (AI). Computing equilibria in such settings is challenging because the joint type-action space grows exponentially with the number of players. In binary-type, binary-action Bayesian games, an explicit representation over type-action profiles requires O(22n) entries, making direct linear-programming (LP) formulations memory intensive at moderate player counts. We propose a hybrid quantum-classical framework for approximating Bayes correlated equilibrium using a parameterized quantum circuit (PQC). The PQC represents the conditional strategy distribution with O(nL) trainable parameters, where n is the number of players and L is the circuit depth; for the largest setting studied here, n = 10 and L = 2, this corresponds to 60 trainable angles. The circuit is trained by gradient-based regret minimization with a negative entropy regularizer and a curriculum schedule over player counts. On a poker-style Bayesian game with two to ten players, the proposed solver achieves lower mean clipped regret than MCCFR across all tested player counts and lower regret than DCFR up to eight players, while DCFR performs best at ten players. These results show that compact PQC parameterizations can provide a viable variational representation for approximate equilibrium computation, while highlighting the roles of ansatz expressivity, optimization strategy, and classical simulation cost.
Abstract We demonstrate a Bayesian quantum game on an ion-trap quantum computer with five qubits. The players share an entangled pair of qubits and perform rotations on their qubit as the strategy choice. Two five-qubit circuits are sufficient to run all 16 possible strategy choice sets in a game with four possible strategies. The data are then parsed into player types randomly in order to combine them classically into a Bayesian framework. We exhaustively compute the possible strategies of the game so that the experimental data can be used to solve for the Nash equilibria of the game directly. Then we compare the payoff at the Nash equilibria and location of discontinuous changes in the payoff obtained from the experimental data to the theory, and study how it changes as a function of the amount of entanglement.
Quantum entanglement has been recently demonstrated as a useful resource in conflicting-interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. The general setting for such games is that of correlated strategies where the correlation between competing players is established through a trusted common adviser; however, players need not reveal their input to the adviser. So far, the quantum advantage in such games has been revealed in a restricted sense. Given a quantum correlated equilibrium strategy, one of the players can still receive a higher than quantum average payoff with some classically correlated equilibrium strategy. In this work, by considering a class of asymmetric Bayesian games, we show the existence of games with quantum correlated equilibrium where the average payoff of both the players exceeds the respective individual maximum for each player over all classically correlated equilibriums.
Quantum games with incomplete information can be studied within a Bayesian framework. We analyze games quantized within the EWL framework [Eisert, Wilkens, and Lewenstein, Phys Rev. Lett. 83, 3077 (1999)]. We solve for the Nash equilibria of a variety of two-player quantum games and compare the results to the solutions of the corresponding classical games. We then analyze Bayesian games where there is uncertainty about the player types in two-player conflicting interest games. The solutions to the Bayesian games are found to have a phase diagram-like structure where different equilibria exist in different parameter regions, depending both on the amount of uncertainty and the degree of entanglement. We find that in games where a Pareto-optimal solution is not a Nash equilibrium, it is possible for the quantized game to have an advantage over the classical version. In addition, we analyze the behavior of the solutions as the strategy choices approach an unrestricted operation. We find that some games have a continuum of solutions, bounded by the solutions of a simpler restricted game. A deeper understanding of Bayesian quantum game theory could lead to novel quantum applications in a multi-agent setting.
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Parameterized quantum circuits (PQC, aka, variational quantum circuits) are among the proposals for a computational advantage over classical computation of near-term (not fault tolerant) digital quantum computers. PQCs have to be "trained" -- i.e., the expectation value function has to be maximized over the space of parameters. This paper deals with the number of samples (or "runs" of the quantum computer) which are required to train the PQC, and approaches it from an information theoretic viewpoint. The main take-away is a disparity in the large amount of information contained in a single exact evaluation of the expectation value, vs the exponentially small amount contained in the random sample obtained from a single run of the quantum circuit.
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