Nonlocal Games as Cross-Platform Quantum Benchmarks: Exceeding unconditional classical bounds on trapped-ion processors
Anton T. Than, Jim Furches, Debopriyo Biswas, Sarah Chehade, Kathleen Hamilton, Bahaa Harraz, Xingxin Liu, De Luo, Keqin Yan, Yichao Yu, Vivian Ni Zhang, Liudmila A. Zhukas, Alaina M. Green, Alexander Kozhanov, Christopher Monroe, Crystal Noel, Carlos Ortiz Marrero, Norbert M. Linke
quant-phSubmitted Mar 18, 2026• Announced Mar 20, 2026• 0 citations
Nonlocal games provide application-level benchmarks for quantum hardware whose classical performance bounds are information-theoretic, holding against all classical strategies regardless of computational resources. We implement a 14-vertex graph coloring game, the smallest graph exhibiting a quantum-classical separation for this game type, on four trapped-ion quantum processors across three institutions. One system achieved a win rate that surpasses the classical bound with statistical significance, marking the first violation of a classical bound in a graph coloring nonlocal game on quantum hardware. The remaining systems achieved win rates comparable to the best superconducting processors evaluated on the same game, further illustrating the potential of nonlocal games as cross-architecture quantum benchmarks.
Nonlocal games provide application-level benchmarks for quantum hardware whose classical performance bounds are information-theoretic, holding against all classical strategies regardless of computational resources. We implement a 14-vertex graph coloring game, the smallest graph exhibiting a quantum-classical separation for this game type, on four trapped-ion quantum processors across three institutions. One system achieved a win rate that surpasses the classical bound with statistical significance, marking the first violation of a classical bound in a graph coloring nonlocal game on quantum hardware. The remaining systems achieved win rates comparable to the best superconducting processors evaluated on the same game, further illustrating the potential of nonlocal games as cross-architecture quantum benchmarks.
Abstract In a nonlocal game, two noncommunicating players cooperate to convince a referee that they possess a strategy that does not violate the rules of the game. Quantum strategies allow players to optimally win some games by performing joint measurements on a shared entangled state, but computing these strategies can be challenging. We present a variational quantum algorithm to compute quantum strategies for nonlocal games by encoding the rules of a nonlocal game into a Hamiltonian. We show how this algorithm can generate a short-depth optimal quantum strategy for a graph coloring game with a quantum advantage. This quantum strategy is then evaluated on fourteen different quantum hardware platforms to demonstrate its utility as a benchmark. Finally, we discuss potential sources of errors that can explain the observed decreased performance of the executed task and derive an expression for the number of samples required to accurately estimate the win rate in the presence of noise.
Quantum entanglement is one of the most striking discoveries in all of science. This effect allows, for instance, two spatially separated agents to coordinate their actions, without communication, to an extent that is both counter-intuitive, and provably impossible by any other physical means. A recently discovered example is that of mobile agents (players) performing spatial coordination tasks such as rendezvous, where the agents aim to meet on a network without communication. Until now, demonstrations of this advantage have relied on highly idealized conditions: agents are assumed to have complete knowledge of the topography, and experiments have been restricted to simulations using data generated by qubits within a single quantum processor. Here we address both limitations by developing a theory for graph ensembles that capture topographical uncertainty and by experimentally demonstrating the advantage in rendezvous scenarios between physically separated ion-trap systems with access to remote entanglement. Moreover, we simulate a broader set of problems on superconducting hardware. Surprisingly, when players are given the ability to gather more local information the quantum advantage increases -- a feat impossible by classical means. Our findings establish a concrete route toward practical quantum advantages in motion coordination problems. More broadly, they point to a new way of using portable quantum devices to enhance collective decision-making in uncertain environments.
We propose a set of Bell-type nonlocal games that can be used to prove an unconditional quantum advantage in an objective and hardware-agnostic manner. In these games, the circuit depth needed to prepare a cyclic cluster state and measure a subset of its Pauli stabilizers on a quantum computer is compared to that of classical Boolean circuits with the same, nearest-neighboring gate connectivity. Using a circuit-based trapped-ion quantum computer, we prepare and measure a six-qubit cyclic cluster state with an overall fidelity of 60.6% and 66.4%, before and after correcting for measurement-readout errors, respectively. Our experimental results indicate that while this fidelity readily passes conventional (or depth-0) Bell bounds for local hidden-variable models, it is on the cusp of demonstrating a higher probability of success than what is possible by depth-1 classical circuits. Our games offer a practical and scalable set of quantitative benchmarks for quantum computers in the pre-fault-tolerant regime as the number of qubits available increases.
Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several complementary mathematical representations of nonlocal games and quantum strategies. We begin with local hidden-variable models, the CHSH inequality, and the role of Bell nonlocality as a device-independent witness of entanglement, and then introduce nonlocal games through the standard predicate/verifier formalism.
We next examine a set of representative examples, including XOR games, the GHZ game, graph-based coloring games, the Mermin-Peres magic square game, and Hardy's paradox as a related logical manifestation of nonlocality. Building on this foundation, we compare four closely related representation frameworks: conditional-probability and correlation descriptions, Bell-functional formulations, entangled-value optimization, and the quantum-operator approach together with the Navascues-Pironio-Acin (NPA) hierarchy. These viewpoints are then instantiated for the CHSH, magic square, and GHZ games, showing how each representation emphasizes a different aspect of the same underlying task.
Taken together, these examples show that nonlocal games can be studied simultaneously as geometric objects in correlation space, optimization problems over entangled resources, and operator-theoretic constructions. This multi-representation viewpoint clarifies the relation between Bell inequality violations, perfect quantum strategies, pseudo-telepathy, and semidefinite relaxations of quantum correlations.
A cross-platform benchmark should be device-independent yet sensitive to imperfections accumulated during execution. Building on prior work, we formulate and validate a protocol through demonstrations based on generalized Svetlichny inequality violations (a simulation, rather than a loophole-free certification, of multipartite nonlocality) for larger subsystem sizes. We apply it unchanged to three processors, the trapped-ion Marmot and IBEX Q1 (both manufactured by AQT) and the superconducting Euro-Q-Exa System 1 (IQM), using identical GHZ-state circuits with fixed theoretical measurement settings from N=2 to N=10 qubits. Both trapped-ion processors sustain violations up to ten qubits, while the superconducting processor loses them beyond six qubits under unmitigated (raw) conditions; readout-error mitigation recovers violations up to eight qubits, with a substantial fraction of the degradation attributable to measurement imperfections. These processors provide a heterogeneous testbed for validating the protocol's cross-platform applicability and discriminating power, demonstrating its practicality as a common framework for assessing collective quantum performance.
This paper investigates the powers and limitations of quantum entanglement in the context of cooperative games of incomplete information. We give several examples of such nonlocal games where strategies that make use of entanglement outperform all possible classical strategies. One implication of these examples is that entanglement can profoundly affect the soundness property of two-prover interactive proof systems. We then establish limits on the probability with which strategies making use of entanglement can win restricted types of nonlocal games. These upper bounds may be regarded as generalizations of Tsirelson-type inequalities, which place bounds on the extent to which quantum information can allow for the violation of Bell inequalities. We also investigate the amount of entanglement required by optimal and nearly optimal quantum strategies for some games.