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arXiv:2606.16784

Quantum Nonlocal Games on Graph Ensembles

Joshua Tucker, Chris Weeks, Peter Drmota, Ellis M. Ainley, Ayush Agrawal, Adam R. Martinez, Erin Malinowski, Jacob A. Blackmore, David P. Nadlinger, Gabriel Araneda, David M. Lucas, Carlos A. Perez-Delgado, Paul Strange, Jorge Quintanilla

quant-phphysics.atom-phSubmitted Jun 15, 2026• Announced Jun 16, 2026• 0 citations
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Abstract

Quantum entanglement is one of the most striking discoveries in all of science. This effect allows, for instance, two spatially separated agents to coordinate their actions, without communication, to an extent that is both counter-intuitive, and provably impossible by any other physical means. A recently discovered example is that of mobile agents (players) performing spatial coordination tasks such as rendezvous, where the agents aim to meet on a network without communication. Until now, demonstrations of this advantage have relied on highly idealized conditions: agents are assumed to have complete knowledge of the topography, and experiments have been restricted to simulations using data generated by qubits within a single quantum processor. Here we address both limitations by developing a theory for graph ensembles that capture topographical uncertainty and by experimentally demonstrating the advantage in rendezvous scenarios between physically separated ion-trap systems with access to remote entanglement. Moreover, we simulate a broader set of problems on superconducting hardware. Surprisingly, when players are given the ability to gather more local information the quantum advantage increases -- a feat impossible by classical means. Our findings establish a concrete route toward practical quantum advantages in motion coordination problems. More broadly, they point to a new way of using portable quantum devices to enhance collective decision-making in uncertain environments.

Comments
13 pages, 9 figures - including methods and supplementary information

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Quantum entanglement is one of the most striking discoveries in all of science. This effect allows, for instance, two spatially separated agents to coordinate their actions, without communication, to an extent that is both counter-intuitive, and provably impossible by any other physical means. A recently discovered example is that of mobile agents (players) performing spatial coordination tasks such as rendezvous, where the agents aim to meet on a network without communication. Until now, demonstrations of this advantage have relied on highly idealized conditions: agents are assumed to have complete knowledge of the topography, and experiments have been restricted to simulations using data generated by qubits within a single quantum processor. Here we address both limitations by developing a theory for graph ensembles that capture topographical uncertainty and by experimentally demonstrating the advantage in rendezvous scenarios between physically separated ion-trap systems with access to remote entanglement. Moreover, we simulate a broader set of problems on superconducting hardware. Surprisingly, when players are given the ability to gather more local information the quantum advantage increases -- a feat impossible by classical means. Our findings establish a concrete route toward practical quantum advantages in motion coordination problems. More broadly, they point to a new way of using portable quantum devices to enhance collective decision-making in uncertain environments.
Abstract Rendezvous is an old problem of assuring that two or more parties, initially separated, not knowing the position of each other, and not allowed to communicate, are striving to meet without pre-agreement on the meeting point. This problem has been extensively studied in classical computer science and has vivid importance to modern and future applications. Quantum non-locality, like Bell inequality violation, has shown that in many cases quantum entanglement allows for improved coordination of two, or more, separated parties compared to classical sources. The non-signaling correlations in many cases even strengthened such phenomena. In this work, we analyze, how Bell non-locality can be used by asymmetric location-aware agents trying to rendezvous on a finite network with a limited number of steps. We provide the optimal solution to this problem for both agents using quantum resources, and agents with only ‘classical’ computing power. Our results show that for cubic graphs and cycles it is possible to gain an advantage by allowing the agents to use the assistance of entangled quantum states.
Coordination is a fundamental primitive in communication and information theory, in which distributed systems must collectively generate correlated behavior rather than merely exchange messages. In quantum networks, the nature of entanglement, quantum measurements, and nonclassical correlations introduces coordination possibilities unavailable classically. This article reviews recent advances in coordination over classical and quantum communication networks, focusing on empirical and strong coordination in multi-user settings. We consider the implications of coordination for nonlocal games, showing how it provides a natural framework for understanding the correlations that enable spatially separated players to improve their probability of winning. We present a unified framework for coordination using classical or quantum communication and pre-shared correlation resources. The review covers simulation of both entanglement and separable correlations across a variety of network architectures, including two-node, cascade, broadcast, and multiple-access networks. We study the operational differences between empirical and strong coordination, and the tradeoffs between communication and correlation resources, such as pre-shared randomness and entanglement. Coordination plays a major role in device-independent quantum key distribution (DI-QKD) schemes, in which parties can generate a secret key even if the devices used in the process have been prepared by an adversary. Furthermore, we examine the role of coordination in quantum repeaters, where distributed entanglement serves as a resource for long-distance quantum communication. The review highlights connections between coordination theory and applications such as distributed quantum systems, quantum internet architectures, and future communication networks.
Remote entanglement enables coordinated decision making without communication and produces correlations beyond those achievable by any classical strategy, representing a practical quantum advantage in time-critical distributed decision-making problems. However, existing analyses of quantum-classical gaps in such latency-constrained tacit coordination (LCTC) have focused on idealized models that neglect the finite stationary window of the LCTC, finite operation times, and limited entanglement generation rates, leaving fundamental constraints unaccounted for. In this work, we develop a comprehensive framework to quantitatively analyze quantum advantage in LCTC that explicitly incorporates finite-duration and finite-rate operations, as well as generalized utility structures with a limited stationary window. These advances are made possible by adapting statistical certification methods for nonlocal games to the decision-making scenarios of LCTC, identifying operational criteria that must be satisfied by the hardware implementations to realize quantum advantage with sufficient statistical significance. To meet the stringent criteria, we propose time-multiplexed, event-ready operations of cavity-assisted trapped-atom quantum network nodes that provide a continuous stream of entangled qubit pairs, with decision latencies of a microsecond and decision rates of 8×103 s−18\times 10^3~\text{s}^{-1}8×103 s−1 per channel for a representative metropolitan-scale 505050-km fiber network to keep up with the fast-changing environment, such as financial markets and electric grid networks. These results bridge the gap between the theoretical notions of the quantum-classical gap in nonlocal games and concrete implementations that meet the stringent operational criteria for achieving robust quantum advantage in realistic coordination tasks.
We study quantum entanglement and some of its applications in graph theory and zero-error information theory. In Chapter 1 we introduce entanglement and other fundamental concepts of quantum theory. In Chapter 2 we address the question of how much quantum correlations generated by entanglement can deviate from classical predictions. We focus on non-local games: experiments in which two players are separated and forbidden to communicate, and have to collaborate to accomplish a task. We give two games exhibiting quantum-classical separations close to optimal. Remarkably, our results in theoretical physics are inspired by theoretical computer science. Chapter 3 is dedicated to the study of quantum graph parameters. Well-known quantities such as the chromatic number and the independence number of a graph can be interpreted as parameters for non-local games. A definition of quantum graph parameters follows from this fact. We contribute to the field in a number of ways. Among other results, we find a surprising characterization of the quantum chromatic number that relates to the Kochen-Specker theorem, a result in the foundations of quantum mechanics. In Chapter 4, we move to zero-error information theory. We study the zero error capacity of a classical noisy channel when the sender and the receiver can use quantum entanglement. We initiate the study of the source problem and source-channel problem with entanglement and we find channels and sources that exhibit a strong divergence in quantum and classical behaviours. To do that, we use results in combinatorics, linear algebra, optimization and number theory.
Many networked systems rely on hashing and randomized algorithms for tasks such as load balancing, thereby avoiding the need for coordination or communication among participants on each request. However, purely random routing can lead to collisions and missed opportunities for beneficial colocation. Quantum entanglement enables participants to instantly make correlated decisions without communicating. We explore how this capability can expand the Pareto frontier of achievable performance in networked systems, presenting both positive and negative results. Notably, many of these advantages can be realized using small, currently available quantum devices that can often operate at room temperature.
Nonlocal games provide application-level benchmarks for quantum hardware whose classical performance bounds are information-theoretic, holding against all classical strategies regardless of computational resources. We implement a 14-vertex graph coloring game, the smallest graph exhibiting a quantum-classical separation for this game type, on four trapped-ion quantum processors across three institutions. One system achieved a win rate that surpasses the classical bound with statistical significance, marking the first violation of a classical bound in a graph coloring nonlocal game on quantum hardware. The remaining systems achieved win rates comparable to the best superconducting processors evaluated on the same game, further illustrating the potential of nonlocal games as cross-architecture quantum benchmarks.