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arXiv:2509.01831 · Leibniz international proceedings in informatics

The Curious Case of "XOR Repetition" of Monogamy-Of-Entanglement Games

Andrea Coladangelo, Qipeng Liu, Ziyi Xie

Published Sep 1, 2025• 0 citations
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Abstract

In this work, we consider "decision" variants of a monogamy-of-entanglement game by Tomamichel, Fehr, Kaniewski, and Wehner [New Journal of Physics '13]. In its original "search" variant, Alice prepares a (possibly entangled) state on registers $\mathsf{ABC}$; register $\mathsf{A}$, consisting of $n$ qubits, is sent to a Referee, while $\mathsf{B}$ and $\mathsf{C}$ are sent to Bob and Charlie; the Referee then measures each qubit in the standard or Hadamard basis (chosen uniformly at random). The basis choices are sent to Bob and Charlie, whose goal is to simultaneously guess the Referee's $n$-bit outcome string $x$. Tomamichel et al. show that the optimal winning probability is $\cos^{2n} {(\fracπ{8})}$, following a perfect parallel repetition theorem. We consider the following "decision" variants of this game: - Variant 1, "XOR repetition": Bob and Charlie's goal is to guess the XOR of all the bits of $x$. Ananth et al. [Asiacrypt '24] conjectured that the optimal advantage over random guessing decays exponentially in $n$. Surprisingly, we show that this conjecture is false, and, in fact, there is no decay at all: there exists a strategy that wins with probability $\cos^2{(\fracπ{8})} \approx 0.85$ for any $n$. - Variant 2, "Goldreich-Levin": The Referee additionally samples a uniformly random $n$-bit string $r$ that is sent to Bob and Charlie along with the basis choices. Their goal is to guess the parity of $r\cdot x$. We show that the optimal advantage over random guessing decays exponentially in $n$ for the restricted class of adversaries that do not share entanglement. A similar result was already shown by Champion et al. and Çakan et al.; we give a more direct proof. Additionally, we put forward a reasonably concrete conjecture that is equivalent to exponential decay for general adversaries.

DOI
10.4230/lipics.itcs.2026.41

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In a monogamy-of-entanglement (MoE) game, two players who do not communicate try to simultaneously guess a referee's measurement outcome on a shared quantum state they prepared. We study the prototypical example of a game where the referee measures in either the computational or Hadamard basis and informs the players of her choice. We show that this game satisfies a rigidity property similar to what is known for some nonlocal games. That is, in order to win optimally, the players' strategy must be of a specific form, namely a convex combination of four unentangled optimal strategies generated by the Breidbart state. We extend this to show that strategies that win near-optimally must also be near an optimal state of this form. We also show rigidity for multiple copies of the game played in parallel. We give three applications: (1) We construct for the first time a weak string erasure (WSE) scheme where the security does not rely on limitations on the parties' hardware. Instead, we add a prover, which enables security via the rigidity of this MoE game. (2) We show that the WSE scheme can be used to achieve bit commitment in a model where it is impossible classically. (3) We achieve everlasting-secure randomness expansion in the model of trusted but leaky measurement and untrusted preparation and measurements by two isolated devices, while relying only on the temporary assumption of pseudorandom functions. This achieves randomness expansion without the need for shared entanglement.
In a recently introduced coset guessing game, Alice plays against Bob and Charlie, aiming to meet a joint winning condition. Bob and Charlie can only communicate before the game starts to devise a joint strategy. The game we consider begins with Alice preparing a 2m-qubit quantum state based on a random selection of three parameters. She sends the first m qubits to Bob and the rest to Charlie, and then reveals to them her choice for one of the parameters. Bob is supposed to guess one of the hidden parameters, Charlie the other, and they win if both guesses are correct. From previous work, we know that the probability of Bob’s and Charlie’s guesses being simultaneously correct goes to zero exponentially as m increases. We derive a tight upper bound on this probability and show how Bob and Charlie can achieve it. While developing an optimal strategy, we devised an encoding circuit using only and Hadamard gates, which builds CSS codes from EPR pairs using only local operations. We found that the role of quantum information that Alice communicates to Bob and Charlie is to make their responses correlated rather than improve their individual (marginal) correct guessing rates.
Multipartite entanglement remains a challenging and not fully understood aspect of quantum information. Monogamy-of-Entanglement (MoE) games have been highly effective for studying limitations on the usefulness of entanglement imposed by monogamy constraints. To better reveal the extent to which multipartite entanglement can be useful, we introduce a class of quantum guessing games, termed One-at-a-Time Guessing (OTG) games. In these games, quantum players individually guess the outcomes of random measurements performed by a referee on a pre-shared entangled state. Unlike MoE games, OTG games select players individually at random according to a specified probability distribution, thereby probing each player's correlation with the referee. We show that, despite monogamy constraints, players sharing certain entangled states can moderately outperform those relying only on classical uncertainty. This advantage arises even in simple OTG games involving only Pauli measurements on qubits, where optimal entanglement increases the winning probability by at least 4%. This contrasts with MoE games, where shared entanglement has been shown in several settings to provide only limited (if any) advantage over classical strategies. We further establish a majorization property: the value of an OTG game respects the majorization ordering of the player-selection probability distribution. We also analyze in detail a two-player OTG game in which the referee measures one of the three Pauli observables on a qubit, and show that it is optimally played using a specific parameterized family of three-qubit WWW-like states. These results suggest that OTG games provide a useful framework for investigating the usefulness of multipartite entanglement in multiparty quantum correlations.
We establish a strong monogamy-of-entanglement property for subspace coset states, which are uniform superpositions of vectors in a linear subspace of F2n to which has been applied a quantum one-time pad. This property was conjectured recently by [Coladangelo, Liu, Liu, and Zhandry, Crypto'21] and shown to have applications to unclonable decryption and copy-protection of pseudorandom functions. We present two proofs, one which directly follows the method of the original paper and the other which uses an observation from [Vidick and Zhang, Eurocrypt'20] to reduce the analysis to a simpler monogamy game based on BB'84 states. Both proofs ultimately rely on the same proof technique, introduced in [Tomamichel, Fehr, Kaniewski and Wehner, New Journal of Physics '13].
We introduce a quantum cloning game in which kkk separate collaborative parties receive a classical input, determining which of them has to share a maximally entangled state with an additional party (referee). We provide the optimal winning probability of such a game for every number of parties kkk, and show that it decays exponentially when the game is played nnn times in parallel. These results have applications to quantum cryptography, in particular in the topic of quantum position verification, where we show security of the routing protocol (played in parallel), and a variant of it, in the random oracle model.
Quantum strategies, error bounds, optimality, and duality gaps for multiplayer XOR, XOR∗\mathrm{XOR}^{*}XOR∗, compiled XOR, XOR∗\mathrm{XOR}^{*}XOR∗, and strong parallel repetiton of XOR, XOR∗\mathrm{XOR}^{*}XOR∗, and FFL games
We characterize exact, and approximate, optimality of games that players can interact with using quantum strategies. In comparison to a previous work of the author, arXiv: 2311.12887, which applied a 2016 framework due to Ostrev for constructing error bounds beyond CHSH and XOR games, in addition to the existence of well-posed semidefinite programs for determining primal feasible solutions, along with quantum-classical duality gaps, it continues to remain of interest to further develop the construction of error bounds, and related objects, to game-theoretic settings with several participants. In such settings, one encounters a rich information theoretic landscape, not only from the fact that there exists a significantly larger combinatorial space of possible strategies for each player, but also several opportunities for pronounced quantum advantage. We conclude this effort by describing other variants of other possible strategies, as proposed sources for quantum advantage, in XOR∗\mathrm{XOR}^{*}XOR∗, compiled XOR∗\mathrm{XOR}^{*}XOR∗, and strong parallel repetition variants of XOR∗\mathrm{XOR}^{*}XOR∗ games.