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arXiv:2410.22157 · Leibniz international proceedings in informatics

A Quantum Cloning Game with Applications to Quantum Position Verification

Léo Colisson, Llorenç Escolà-Farràs, Florian Speelman

Published Oct 29, 2024• 0 citations
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Abstract

We introduce a quantum cloning game in which $k$ separate collaborative parties receive a classical input, determining which of them has to share a maximally entangled state with an additional party (referee). We provide the optimal winning probability of such a game for every number of parties $k$, and show that it decays exponentially when the game is played $n$ times in parallel. These results have applications to quantum cryptography, in particular in the topic of quantum position verification, where we show security of the routing protocol (played in parallel), and a variant of it, in the random oracle model.

DOI
10.4230/lipics.tqc.2025.2

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Decidability of Fully Quantum Nonlocal Games with Noisy Maximally Entangled States

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Abstract This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee performs a binary POVM measurement to decide whether they win the game after receiving the quantum answers from the players. The quantum value of a fully quantum nonlocal game is the supremum of the probability that they win the game, where the supremum is taken over all the possible entangled states shared between the players and all the valid quantum operations performed by the players. The seminal work $\mathrm{MIP}^*=\mathrm{RE}$~\cite{JNVWY'20,JNVWYuen'20} implies that it is undecidable to approximate the quantum value of a fully nonlocal game. This still holds even if the players are only allowed to share (arbitrarily many copies of) maximally entangled states. This paper investigates the case that the shared maximally entangled states are noisy. We prove that there is a computable upper bound on the copies of noisy maximally entangled states for the players to win a fully quantum nonlocal game with a probability arbitrarily close to the quantum value. This implies that it is decidable to approximate the quantum values of these games. Hence, the hardness of approximating the quantum value of a fully quantum nonlocal game is not robust against the noise in the shared states. This paper is built on the framework for the decidability of non-interactive simulations of joint distributions~\cite{7782969,doi:10.1137/1.9781611975031.174,Ghazi:2018:DRP:3235586.3235614} and generalizes the analogous result for nonlocal games in~\cite{qin2021nonlocal}. We extend the theory of Fourier analysis to the space of super-operators and prove several key results including an invariance principle and a dimension reduction for super-operators. These results are interesting in their own right and are believed to have further applications.

arXiv:2211.10613•Algorithmica•Aug 13, 2025•6 citations
We introduce a quantum cloning game in which kkk separate collaborative parties receive a classical input, determining which of them has to share a maximally entangled state with an additional party (referee). We provide the optimal winning probability of such a game for every number of parties kkk, and show that it decays exponentially when the game is played nnn times in parallel. These results have applications to quantum cryptography, in particular in the topic of quantum position verification, where we show security of the routing protocol (played in parallel), and a variant of it, in the random oracle model.
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the uncertainty principle and the monogamy of entanglement, the probability that both players simultaneously succeed in guessing the outcome correctly is bounded. We are interested in the question of how the success probability scales when many such games are performed in parallel. We show that any strategy that maximizes the probability to win every game individually is also optimal for the parallel repetition of the game. Our result implies that the optimal guessing probability can be achieved without the use of entanglement. We explore several applications of this result. Firstly, we show that it implies security for standard BB84 quantum key distribution when the receiving party uses fully untrusted measurement devices , i.e. we show that BB84 is one-sided device independent. Secondly, we show how our result can be used to prove security of a one-round position-verification scheme. Finally, we generalize a well-known uncertainty relation for the guessing probability to quantum side information.
Abstract We discuss quantum position verification (QPV) protocols in which the verifiers create and send single-qubit states to the prover. QPV protocols using single-qubit states are known to be insecure against adversaries that share a small number of entangled qubits. We introduce QPV protocols that are practically secure: they only require single-qubit states from each of the verifiers, yet their security is broken if the adversaries sharing an impractically large number of entangled qubits employ teleportation-based attacks. These protocols are a modification of known QPV protocols in which we include a classical random oracle without altering the amount of quantum resources needed by the verifiers. We present a cheating strategy that requires a number of entangled qubits shared among the adversaries that grows exponentially with the size of the classical input of the random oracle.
In this work, we study position-based cryptography in the quantum setting. The aim is to use the geographical position of a party as its only credential. On the negative side, we show that if adversaries are allowed to share an arbitrarily large entangled quantum state, the task of secure position-verification is impossible. To this end, we prove the following very general result. Assume that Alice and Bob hold respectively subsystems AAA and BBB of a (possibly) unknown quantum state ∣ψ⟩∈HA⊗HB|\psi\rangle \in {\cal H}_A \otimes {\cal H}_B∣ψ⟩∈HA​⊗HB​. Their goal is to calculate and share a new state ∣φ⟩=U∣ψ⟩|\varphi\rangle = U|\psi\rangle∣φ⟩=U∣ψ⟩, where UUU is a fixed unitary operation. The question that we ask is how many rounds of mutual communication are needed. It is easy to achieve such a task using two rounds of classical communication, whereas, in general, it is impossible with no communication at all. Surprisingly, in case Alice and Bob share enough entanglement to start with and we allow an arbitrarily small failure probability, we show that the same task can be done using a single round of classical communication in which Alice and Bob exchange two classical messages. Actually, we prove that a relaxed version of the task can be done with no communication at all, where the task is to compute instead a state ∣φ′⟩|\varphi'\rangle∣φ′⟩ that coincides with ∣φ⟩=U∣ψ⟩|\varphi\rangle = U|\psi\rangle∣φ⟩=U∣ψ⟩ up to local operations on AAA and on BBB, which are determined by classical information held by Alice and Bob. The one-round scheme for the original task then follows as a simple corollary. We also show that these results generalize to more players. As a consequence, we show a generic attack that breaks any position-verification scheme. On the positive side, we show that if adversaries do not share any entangled quantum state but can compute arbitrary quantum operations, secure position-verification is achievable. Jointly, these results suggest the interesting question whether secure position-verification is possible in case of a bounded amount of entanglement. Our positive result can be interpreted as resolving this question in the simplest case, where the bound is set to zero. In models where secure position-verification is achievable, it has a number of interesting applications. For example, it enables secure communication over an insecure channel without having any preshared key, with the guarantee that only a party at a specific location can learn the content of the conversation. More generally, we show that in settings where secure position-verification is achievable, other position-based cryptographic schemes are possible as well, such as secure position-based authentication and position-based key agreement.
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their inputs/outputs. The entangled value ω∗(G)ω^*(G)ω∗(G) of a game GGG is the maximum probability that Alice and Bob can win the game if they are allowed to share an entangled state prior to receiving their inputs. The nnn-fold parallel repetition GnG^nGn of GGG consists of nnn instances of GGG where Alice and Bob receive all the inputs at the same time and must produce all the outputs at the same time. They win GnG^nGn if they win each instance of GGG. Recently, there has been a series of works showing parallel repetition with exponential decay for projection games [DSV13], games on the uniform distribution [CS14] and for free games, i.e. games on a product distribution [JPY13]. This article is meant to be a follow up of [CS14], where we improve and simplify several parts of our previous paper. Our main result is that for any free game GGG with value ω∗(G)=1−εω^*(G)=1-\varepsilonω∗(G)=1−ε, we have ω∗(Gn)≤(1−ε2)Ω(nlog⁡(l))ω^*(G^n) \le (1 - \varepsilon^2)^{Ω(\frac{n}{\log(l)})}ω∗(Gn)≤(1−ε2)Ω(log(l)n​) where lll is the size of the output set of the game. This result improves on both the results in [JPY13] and [CS14]. The framework we use can also be extended to free projection games. We show that for a free projection game GGG with value ω∗(G)=1−εω^*(G)=1-\varepsilonω∗(G)=1−ε, we have ω∗(Gn)≤(1−ε)Ω(n)ω^*(G^n) \le (1 - \varepsilon)^{Ω(n)}ω∗(Gn)≤(1−ε)Ω(n).
We study parallel repetition in the two-player quantum cloning game, a monogamy-of-entanglement game motivated by quantum position verification. Colisson Palais, Escolà-Farràs, and Speelman bounded the value of nnn copies between (3/4)n(3/4)^n(3/4)n and cos⁡2n(π/8)\cos^{2n}(π/8)cos2n(π/8). For two copies, we prove that neither bound is tight. An explicit challenge-dependent strategy achieves value (5+17)/16>9/16(5+\sqrt{17})/16>9/16(5+17​)/16>9/16, so strong parallel repetition fails for the unrestricted game. A block Gram matrix argument gives the upper bound (11+65)/32<cos⁡4(π/8)(11+\sqrt{65})/32<\cos^4(π/8)(11+65​)/32<cos4(π/8) and strictly improves the previous parallel-repetition upper bound for every nnn. For every nnn, challenge-independent strategies have optimal value (3/4)n(3/4)^n(3/4)n.
Abstract This paper considers the decidability of fully quantum nonlocal games with noisy maximally entangled states. Fully quantum nonlocal games are a generalization of nonlocal games, where both questions and answers are quantum and the referee performs a binary POVM measurement to decide whether they win the game after receiving the quantum answers from the players. The quantum value of a fully quantum nonlocal game is the supremum of the probability that they win the game, where the supremum is taken over all the possible entangled states shared between the players and all the valid quantum operations performed by the players. The seminal work MIP∗=RE\mathrm{MIP}^*=\mathrm{RE}MIP∗=RE~\cite{JNVWY'20,JNVWYuen'20} implies that it is undecidable to approximate the quantum value of a fully nonlocal game. This still holds even if the players are only allowed to share (arbitrarily many copies of) maximally entangled states. This paper investigates the case that the shared maximally entangled states are noisy. We prove that there is a computable upper bound on the copies of noisy maximally entangled states for the players to win a fully quantum nonlocal game with a probability arbitrarily close to the quantum value. This implies that it is decidable to approximate the quantum values of these games. Hence, the hardness of approximating the quantum value of a fully quantum nonlocal game is not robust against the noise in the shared states. This paper is built on the framework for the decidability of non-interactive simulations of joint distributions~\cite{7782969,doi:10.1137/1.9781611975031.174,Ghazi:2018:DRP:3235586.3235614} and generalizes the analogous result for nonlocal games in~\cite{qin2021nonlocal}. We extend the theory of Fourier analysis to the space of super-operators and prove several key results including an invariance principle and a dimension reduction for super-operators. These results are interesting in their own right and are believed to have further applications.