Abstract In a variant of communication tasks, players cooperate in choosing their local strategies to compute a given task later, working separately. Utilizing quantum bits for communication and sharing entanglement between parties is a recognized method to enhance performance in these situations. In this work, we introduce the game for which three parties, Alice, Bob and Charlie, would like to discover the hidden order in which they make the moves. We show the advantage of quantum strategies that use shared entanglement and local operations over classical setups for discriminating operations’ composition order. The role of quantum resources improving the probability of successful discrimination is also investigated. Our research provides a basis for examining computational model featuring a specific gate set while examining the diverse operations achievable through permutations of its elements.
We study sequential state discrimination measurements performed on the same qubit by subsequent observers. Specifically, we focus on the case when the observers perform a kind of a minimum-error type state discriminating measurement where the goal of the observers is to maximize their joint probability of successfully guessing the state that the qubit was initially prepared in. We call this the Joint Best Guess strategy. In this scheme, Alice prepares a qubit in one of two possible states. The qubit is first sent to Bob, who measures it, and then on to Charlie, and so on to altogether N consecutive receivers who all perform measurements on it. The goal for all observers is to determine which state Alice sent. In the Joint Best Guess strategy, every time a system is received the observer is required to make a guess, aided by the measurement, about its state. The price to pay for this requirement is that errors must be permitted, the guess can be correct or in error. There is a nonzero probability for all the receivers to successfully identify the initially prepared state, and we maximize this joint probability of success. This work is a step toward developing a theory of nondestructive sequential quantum measurements and could be useful in multiparty quantum communication schemes based on communicating with single qubits, particularly in schemes employing continuous variable states. It also represents a case where subsequent observers can probabilistically and optimally get around both the collapse postulate and the no-broadcasting theorem.
In this work, we consider "decision" variants of a monogamy-of-entanglement game by Tomamichel, Fehr, Kaniewski, and Wehner [New Journal of Physics '13]. In its original "search" variant, Alice prepares a (possibly entangled) state on registers
ABC; register
A, consisting of
n qubits, is sent to a Referee, while
B and
C are sent to Bob and Charlie; the Referee then measures each qubit in the standard or Hadamard basis (chosen uniformly at random). The basis choices are sent to Bob and Charlie, whose goal is to simultaneously guess the Referee's
n-bit outcome string
x. Tomamichel et al. show that the optimal winning probability is
cos2n(8π), following a perfect parallel repetition theorem. We consider the following "decision" variants of this game: - Variant 1, "XOR repetition": Bob and Charlie's goal is to guess the XOR of all the bits of
x. Ananth et al. [Asiacrypt '24] conjectured that the optimal advantage over random guessing decays exponentially in
n. Surprisingly, we show that this conjecture is false, and, in fact, there is no decay at all: there exists a strategy that wins with probability
cos2(8π)≈0.85 for any
n. - Variant 2, "Goldreich-Levin": The Referee additionally samples a uniformly random
n-bit string
r that is sent to Bob and Charlie along with the basis choices. Their goal is to guess the parity of
r⋅x. We show that the optimal advantage over random guessing decays exponentially in
n for the restricted class of adversaries that do not share entanglement. A similar result was already shown by Champion et al. and Çakan et al.; we give a more direct proof. Additionally, we put forward a reasonably concrete conjecture that is equivalent to exponential decay for general adversaries.
Multipartite entanglement remains a challenging and not fully understood aspect of quantum information. Monogamy-of-Entanglement (MoE) games have been highly effective for studying limitations on the usefulness of entanglement imposed by monogamy constraints. To better reveal the extent to which multipartite entanglement can be useful, we introduce a class of quantum guessing games, termed One-at-a-Time Guessing (OTG) games. In these games, quantum players individually guess the outcomes of random measurements performed by a referee on a pre-shared entangled state. Unlike MoE games, OTG games select players individually at random according to a specified probability distribution, thereby probing each player's correlation with the referee. We show that, despite monogamy constraints, players sharing certain entangled states can moderately outperform those relying only on classical uncertainty. This advantage arises even in simple OTG games involving only Pauli measurements on qubits, where optimal entanglement increases the winning probability by at least 4%. This contrasts with MoE games, where shared entanglement has been shown in several settings to provide only limited (if any) advantage over classical strategies. We further establish a majorization property: the value of an OTG game respects the majorization ordering of the player-selection probability distribution. We also analyze in detail a two-player OTG game in which the referee measures one of the three Pauli observables on a qubit, and show that it is optimally played using a specific parameterized family of three-qubit
W-like states. These results suggest that OTG games provide a useful framework for investigating the usefulness of multipartite entanglement in multiparty quantum correlations.
Quantum resources may provide an advantage over their classical counterparts. Theoretically, in certain tasks, this advantage can be very high. In this work, we construct such a task based on a game, mediated by the Referee and played between Alice and Bob. The Referee sends Alice a value of a random variable. At the same time, the Referee also sends Bob some partial information regarding that value. Here partial information can be defined in the following way. Bob gets the information of a random set that must contain the value of the variable, which is sent to Alice by the Referee, along with other value(s). Alice is not allowed to know what information is sent to Bob by the Referee. Again, Bob does not know which value of the random variable is sent to Alice. Now, the game can be won if and only if Bob can unambiguously identify the value of the variable that is sent to Alice, with some nonzero probability, no matter what information Bob receives or which value is sent to Alice. However, to help Bob, Alice sends some limited amount of information to him, based on any strategy that is fixed by Alice and Bob before the game begins. We show that if Alice sends a limited amount of classical information, then the game cannot be won, while the quantum analog of the ``limited amount of classical information'' is sufficient for winning the game. Thus, it establishes a quantum advantage. We further analyze several variants of the game and provide certain bounds on the success probabilities. Moreover, we establish connections between the trine ensemble, mutually unbiased bases, and the encoding-decoding strategies of those variants. We also discuss the role of quantum coherence in the present context.
We analyze optimal, and approximately optimal, quantum strategies in two non-local settings based upon previous investigations of the XOR and CHSH games. By building upon previous arguments due to Ostrev in 2016, {\color{blue}[37]}, which characterized approximately optimal, and optimal, strategies that players Alice and Bob can adopt for increasing their respective winning probabilities, we identify additional applications of the framework for analyzing prospective quantum advantage in other game-theoretic settings. In particular, while it is possible for Alice and Bob to realize quantum advantage if they adopt strategies that are dependent upon entanglement, two-dimensional resource systems, and reversible transformations, the magnitude of the duality gap between the performance of classical and quantum strategies has not yet been classified from the perspective of error bounds. Such bounds are not only dependent upon the winning probability if Alice and Bob leverage entanglement in their strategies but also upon a suitably defined representation-theoretic intertwining operation.