We introduce a general systematic procedure for solving any binary-input binary-output game using operator algebraic techniques on the representation theory for the underlying group, which we then illustrate on the prominent class of tilted CHSH games: We derive for those an entire characterisation on the region exhibiting some quantum advantage and in particular derive a greatly simplified description for the required amount of anticommutation on observables (as being an essential ingredient in several adjacent articles). We further derive an abstract algebraic representation--free classification on the unique operator algebraic state maximising above quantum value. In particular the resulting operator algebraic state entails uniqueness for its corresponding correlation, including all higher and mixed moments. Finally the main purpose of this article is to provide above simplified description for the required amount of anticommutation and an abstract algebraic characterisation for their corresponding unique optimal state, both defining a key ingredient in upcoming work by the authors.
We introduce a general systematic procedure for solving any binary-input binary-output game using operator algebraic techniques on the representation theory for the underlying group, which we then illustrate on the prominent class of tilted CHSH games: We derive for those an entire characterisation on the region exhibiting some quantum advantage and in particular derive a greatly simplified description for the required amount of anticommutation on observables (as being an essential ingredient in several adjacent articles). We further derive an abstract algebraic representation--free classification on the unique operator algebraic state maximising above quantum value. In particular the resulting operator algebraic state entails uniqueness for its corresponding correlation, including all higher and mixed moments. Finally the main purpose of this article is to provide above simplified description for the required amount of anticommutation and an abstract algebraic characterisation for their corresponding unique optimal state, both defining a key ingredient in upcoming work by the authors.
We present in this paper that the CHSH game admits one and only one optimal state and so remove all ambiguity of representations. More precisely, we use the well-known universal description of quantum commuting correlations as state space on the universal algebra for two player games, and so allows us to unambigiously compare quantum strategies as states on this common algebra. As such we find that the CHSH game leaves a single optimal state on this common algebra. In turn passing to any non-minimal Stinespring dilation for this unique optimal state is the only source of ambiguity (including self-testing): More precisely, any state on some operator algebra may be uniquely broken up into its minimal Stinespring dilation as an honest representation for the operator algebra followed by its vector state. Any other Stinespring dilation however arises simply as an extension of the minimal Stinespring dilation (i.e., as an embedding of the minimal Hilbert space into some random ambient one). As such this manifests the only source of ambiguity appearing in most (but not all!) traditional self-testing results such as for the CHSH game as well as in plenty of similar examples. We then further demonstrate the simplicity of our arguments on the Mermin--Peres magic square and magic pentagram game. Most importantly however, we present this article as an illustration of operator algebraic techniques on optimal states and their quotients, and we further pick up the results of the current article in another following one (currently under preparation) to derive a first robust self-testing result in the quantum commuting model.
The aim of this work is to study two-prover quantum games (i.e., games with quantum inputs and outputs) from an operator-algebraic and operator-space point of view. We characterize several notions of the value of such games by formulating them in terms of tensor norms in the category of operator spaces. The main results of the paper concern the description of the so-called no-signalling value of these games, for which we not only provide a precise operator-space formulation, but also establish close connections between this study and some problems in operator algebras. In particular, we show how the recent counterexample to Grothendieck's theorem for operator spaces given in \cite{Ara} can be understood as a direct consequence of results in quantum information theory. We also obtain new upper bounds on the gap between the no-signalling value and the quantum value of two-prover quantum games, improving the best previously known estimates.
In the past few decades, the connections between non-local games arising in quantum information theory and the theory of operator algebras have undergone a phase of significant development. Operator algebras provide a particularly fruitful framework for approaching questions of non-locality in quantum systems, as the input-output behavior of measurements on bipartite quantum systems can be encoded through noncommutative operator algebras and their state spaces. This thesis is the compilation of a series of papers, written by the author in collaboration with Ivan G. Todorov, utilizing this framework by using the theory of operator algebras and completely positive maps to study questions involving non-local games. ☐ Using the simulation paradigm from information theory, we define a quantized version of homomorphisms and isomorphisms between classical hypergraphs, generalizing quantum homomorphisms and isomorphisms of graphs from the literature. We show that these quantum homomorphisms and isomorphisms constitute pre-orders and equivalence relations, respectively. We use quantum homomorphisms of hypergraphs to provide multiple examples of strict separation between correlation classes of varying types. Specializing to the case when our underlying hypergraphs arise from classical non-local games, we define quantum non-local game homomorphisms and isomorphisms. We also show how the existence of a homomorphism or isomorphism of some fixed type between games is reflected in a comparison of optimal and asymptotic game values with respect to this type. These non-local game homomorphisms are defined via a new class of non-signalling correlations which we introduce here. We develop the multivariate tensor product theory in the category of operator systems, which we then use to provide a characterization of game homomorphisms in terms of state spaces for various tensor products of canonically associated operator systems. We then apply these results to the study of synchronous non-local games, defining jointly synchronous correlations and showing how they correspond to tracial states of tensor products of C*-algebras canonically associated to each game party. ☐ We then move to a second level of quantization by proposing a "quantized" notion of hypergraphs (where "quantum" here is in the sense of a non-commutative analogue for a discrete combinatorial object), and introduce quantum homomorphisms between these quantum objects. We provide an initial foray into the properties quantum morphisms between quantum hypergraphs display, showing they satisfy analogous properties to quantum homomorphisms between classical hypergraphs. We also indicate initial connections these quantum homomorphisms between quantum hypergraphs have to the study of quantum input-output games. We end the thesis showing that homomorphisms of a local type between quantum hypergraphs is closely related, and in some cases identical, to the TRO equivalence of finite-dimensionally acting operator spaces canonically associated with each hypergraph. This suggests a quantum information theoretic approach to Morita equivalence in the category of operator spaces.
Self-testing has been a rich area of study in quantum information theory. It allows an experimenter to interact classically with a black box quantum system and to test that a specific entangled state was present and a specific set of measurements were performed. Recently, self-testing has been central to high-profile results in complexity theory as seen in the work on entangled games PCP of Natarajan and Vidick (FOCS 2018), iterated compression by Fitzsimons et al.\ (STOC 2019), and NEEXP in MIP* due to Natarajan and Wright (FOCS 2019). The most studied self-test is the CHSH game which features a bipartite system with two isolated devices. This game certifies the presence of a single EPR entangled state and the use of anti-commuting Pauli measurements. Most of the self-testing literature has focused on extending these results to self-test for tensor products of EPR states and tensor products of Pauli measurements.In this work, we introduce an algebraic generalization of CHSH by viewing it as a linear constraint system (LCS) game, exhibiting self-testing properties that are qualitatively different. These provide the first example of LCS games that self-test non-Pauli operators resolving an open question posed by Coladangelo and Stark (QIP 2017). Our games also provide a self-test for states other than the maximally entangled state, and hence resolves the open question posed by Cleve and Mittal (ICALP 2012). Additionally, our games have 1 bit question and logn bit answer lengths making them suitable candidates for complexity theoretic application. This work is the first step towards a general theory of self-testing arbitrary groups. In order to obtain our results, we exploit connections between sum of squares proofs, non-commutative ring theory, and the Gowers-Hatami theorem from approximate representation theory. A crucial part of our analysis is to introduce a sum of squares framework that generalizes the solution group of Cleve, Liu, and Slofstra (Journal of Mathematical Physics 2017) to the non-pseudo-telepathic regime. Finally, we give a game that is not a self-test by "gluing" together two copies of the magic square game. Our results suggest a richer landscape of self-testing phenomena than previously considered.
Abstract We introduce and examine three subclasses of the family of quantum no-signalling (QNS) correlations introduced by Duan and Winter: quantum commuting, quantum and local. We formalise the notion of a universal TRO of a block operator isometry, define an operator system, universal for stochastic operator matrices, and realise it as a quotient of a matrix algebra. We describe the classes of QNS correlations in terms of states on the tensor products of two copies of the universal operator system and specialise the correlation classes and their representations to classical-to-quantum correlations. We study various quantum versions of synchronous no-signalling correlations and show that they possess invariance properties for suitable sets of states. We introduce quantum non-local games as a generalisation of non-local games. We define the operation of quantum game composition and show that the perfect strategies belonging to a certain class are closed under channel composition. We specialise to the case of graph colourings, where we exhibit quantum versions of the orthogonal rank of a graph as the optimal output dimension for which perfect classical-to-quantum strategies of the graph colouring game exist, as well as to non-commutative graph homomorphisms, where we identify quantum versions of non-commutative graph homomorphisms introduced by Stahlke.
Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. This review connects the Bell-locality framework to several complementary mathematical representations of nonlocal games and quantum strategies. We begin with local hidden-variable models, the CHSH inequality, and the role of Bell nonlocality as a device-independent witness of entanglement. We then introduce nonlocal games through the standard predicate/verifier formalism and discuss representative examples, including XOR games, the GHZgame, graph-based colouring games, the Mermin–Peres magic square game, and Hardy’s paradox as a related logical manifestation of nonlocality. The central contribution of the article is a comparative organisation of four closely related representation frameworks: conditional-probability andcorrelation descriptions, Bell-functional formulations, entangled-value optimisation, and the quantum-operator approach together with the Navascu´es–Pironio–Ac´ın hierarchy. These viewpoints are instantiated for the CHSH, magic square, and GHZ games, showing how each representation emphasises a different aspect of the same underlying task. The resulting synthesis clarifies the relation between Bell inequality violations, perfect quantum strategies, pseudo-telepathy, and semidefinite relaxations of quantum correlations.