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Non-local game homomorphisms

Gage Hoefer

Published Feb 16, 2026• 0 citations
Publisher

Abstract

In the past few decades, the connections between non-local games arising in quantum information theory and the theory of operator algebras have undergone a phase of significant development. Operator algebras provide a particularly fruitful framework for approaching questions of non-locality in quantum systems, as the input-output behavior of measurements on bipartite quantum systems can be encoded through noncommutative operator algebras and their state spaces. This thesis is the compilation of a series of papers, written by the author in collaboration with Ivan G. Todorov, utilizing this framework by using the theory of operator algebras and completely positive maps to study questions involving non-local games. ☐ Using the simulation paradigm from information theory, we define a quantized version of homomorphisms and isomorphisms between classical hypergraphs, generalizing quantum homomorphisms and isomorphisms of graphs from the literature. We show that these quantum homomorphisms and isomorphisms constitute pre-orders and equivalence relations, respectively. We use quantum homomorphisms of hypergraphs to provide multiple examples of strict separation between correlation classes of varying types. Specializing to the case when our underlying hypergraphs arise from classical non-local games, we define quantum non-local game homomorphisms and isomorphisms. We also show how the existence of a homomorphism or isomorphism of some fixed type between games is reflected in a comparison of optimal and asymptotic game values with respect to this type. These non-local game homomorphisms are defined via a new class of non-signalling correlations which we introduce here. We develop the multivariate tensor product theory in the category of operator systems, which we then use to provide a characterization of game homomorphisms in terms of state spaces for various tensor products of canonically associated operator systems. We then apply these results to the study of synchronous non-local games, defining jointly synchronous correlations and showing how they correspond to tracial states of tensor products of C*-algebras canonically associated to each game party. ☐ We then move to a second level of quantization by proposing a "quantized" notion of hypergraphs (where "quantum" here is in the sense of a non-commutative analogue for a discrete combinatorial object), and introduce quantum homomorphisms between these quantum objects. We provide an initial foray into the properties quantum morphisms between quantum hypergraphs display, showing they satisfy analogous properties to quantum homomorphisms between classical hypergraphs. We also indicate initial connections these quantum homomorphisms between quantum hypergraphs have to the study of quantum input-output games. We end the thesis showing that homomorphisms of a local type between quantum hypergraphs is closely related, and in some cases identical, to the TRO equivalence of finite-dimensionally acting operator spaces canonically associated with each hypergraph. This suggests a quantum information theoretic approach to Morita equivalence in the category of operator spaces.

DOI
10.58088/589d-7n54

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In the past few decades, the connections between non-local games arising in quantum information theory and the theory of operator algebras have undergone a phase of significant development. Operator algebras provide a particularly fruitful framework for approaching questions of non-locality in quantum systems, as the input-output behavior of measurements on bipartite quantum systems can be encoded through noncommutative operator algebras and their state spaces. This thesis is the compilation of a series of papers, written by the author in collaboration with Ivan G. Todorov, utilizing this framework by using the theory of operator algebras and completely positive maps to study questions involving non-local games. ☐ Using the simulation paradigm from information theory, we define a quantized version of homomorphisms and isomorphisms between classical hypergraphs, generalizing quantum homomorphisms and isomorphisms of graphs from the literature. We show that these quantum homomorphisms and isomorphisms constitute pre-orders and equivalence relations, respectively. We use quantum homomorphisms of hypergraphs to provide multiple examples of strict separation between correlation classes of varying types. Specializing to the case when our underlying hypergraphs arise from classical non-local games, we define quantum non-local game homomorphisms and isomorphisms. We also show how the existence of a homomorphism or isomorphism of some fixed type between games is reflected in a comparison of optimal and asymptotic game values with respect to this type. These non-local game homomorphisms are defined via a new class of non-signalling correlations which we introduce here. We develop the multivariate tensor product theory in the category of operator systems, which we then use to provide a characterization of game homomorphisms in terms of state spaces for various tensor products of canonically associated operator systems. We then apply these results to the study of synchronous non-local games, defining jointly synchronous correlations and showing how they correspond to tracial states of tensor products of C*-algebras canonically associated to each game party. ☐ We then move to a second level of quantization by proposing a "quantized" notion of hypergraphs (where "quantum" here is in the sense of a non-commutative analogue for a discrete combinatorial object), and introduce quantum homomorphisms between these quantum objects. We provide an initial foray into the properties quantum morphisms between quantum hypergraphs display, showing they satisfy analogous properties to quantum homomorphisms between classical hypergraphs. We also indicate initial connections these quantum homomorphisms between quantum hypergraphs have to the study of quantum input-output games. We end the thesis showing that homomorphisms of a local type between quantum hypergraphs is closely related, and in some cases identical, to the TRO equivalence of finite-dimensionally acting operator spaces canonically associated with each hypergraph. This suggests a quantum information theoretic approach to Morita equivalence in the category of operator spaces.
We develop a method for the transfer of perfect strategies between various classes of two-player, one round cooperative non-local games with quantum inputs and outputs using the simulation paradigm in quantum information theory. We show that such a transfer is possible when canonically associated operator spaces for each game are quantum homomorphic or isomorphic, as defined in the joint work of H. and Todorov (2024). We examine a new class of QNS correlations, needed for the transfer of strategies between games, and characterize them in terms of states on tensor products of canonical operator systems. We define jointly tracial correlations and show they correspond to traces acting on tensor products of canonical C∗{\rm C}^{*}C∗-algebras associated with individual game parties. We then make an inquiry into the initial application of such results to the study of concurrent quantum games.
Abstract We introduce and examine three subclasses of the family of quantum no-signalling (QNS) correlations introduced by Duan and Winter: quantum commuting, quantum and local. We formalise the notion of a universal TRO of a block operator isometry, define an operator system, universal for stochastic operator matrices, and realise it as a quotient of a matrix algebra. We describe the classes of QNS correlations in terms of states on the tensor products of two copies of the universal operator system and specialise the correlation classes and their representations to classical-to-quantum correlations. We study various quantum versions of synchronous no-signalling correlations and show that they possess invariance properties for suitable sets of states. We introduce quantum non-local games as a generalisation of non-local games. We define the operation of quantum game composition and show that the perfect strategies belonging to a certain class are closed under channel composition. We specialise to the case of graph colourings, where we exhibit quantum versions of the orthogonal rank of a graph as the optimal output dimension for which perfect classical-to-quantum strategies of the graph colouring game exist, as well as to non-commutative graph homomorphisms, where we identify quantum versions of non-commutative graph homomorphisms introduced by Stahlke.
Quantum non-local games with quantum inputs or outputs have been formulated in several different languages, including rank-one and quantum XOR games, support maps between projection lattices, probabilistic quantum hypergraphs, and Frobenius-algebraic rule operators on finite quantum sets. We give a unified operator-algebraic comparison of these models by assigning to each rule its winning transformation space: the operator space of transformations accepted with certainty. We introduce R\mathcal RR-projection-test quantum games with finite-dimensional input and output von Neumann algebras and an arbitrary, possibly infinite-dimensional, referee von Neumann algebra R\mathcal RR. Their winning transformation spaces are precisely operator spaces with a natural bimodule structure, equivalently rectangular quantum relations. We compare this formalism with projection-lattice games, hypergraph quantum games, and the graphical rule-operator definition. Projection-lattice games capture exactly the reflexive winning bimodules. Hypergraph quantum games admit value-preserving projection-test realisations, and, after passing to perfect transformations, describe the same reflexive part as projection-lattice games. Using Daws' technique, we also translate rule operators to projections in tensor products of finite-dimensional von Neumann algebras. This identification places graphical rules in the same operator-bimodule framework and preserves both values and perfectness. Finally, we compare concurrency with the synchronicity conditions of Goldberg and of Bochniak--Kasprzak--Sołtan. The framework is illustrated by classical, rank-one, quantum XOR, colouring, and quantum graph homomorphism and isomorphism games.
In the flavour of categorical quantum mechanics, we extend nonlocal games to allow quantum questions and answers, using quantum sets (special symmetric dagger Frobenius algebras) and the quantum functions of Musto, Reutter, and Verdon. Equations are presented using a diagrammatic calculus for tensor categories. To this quantum question and answer setting, we extend the standard definitions, including strategies, correlations, and synchronicity, and we use these definitions to extend results about synchronicity. We extend the graph homomorphism (isomorphism) game to quantum graphs, and show it is synchronous (bisynchronous) and connect its perfect (bi)strategies to quantum graph homomorphisms (isomorphisms). Our extended definitions agree with the existing quantum games literature, except in the case of synchronicity.
The aim of this work is to study two-prover quantum games (i.e., games with quantum inputs and outputs) from an operator-algebraic and operator-space point of view. We characterize several notions of the value of such games by formulating them in terms of tensor norms in the category of operator spaces. The main results of the paper concern the description of the so-called no-signalling value of these games, for which we not only provide a precise operator-space formulation, but also establish close connections between this study and some problems in operator algebras. In particular, we show how the recent counterexample to Grothendieck's theorem for operator spaces given in \cite{Ara} can be understood as a direct consequence of results in quantum information theory. We also obtain new upper bounds on the gap between the no-signalling value and the quantum value of two-prover quantum games, improving the best previously known estimates.