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arXiv:1906.11972 · Physical review. E

Point processes with Gaussian boson sampling

Soran Jahangiri, Juan Miguel Arrazola, Nicolás Quesada, Nathan Killoran

Published Feb 28, 2020• 45 citations
arXivHTMLPDF

Abstract

Random point patterns are ubiquitous in nature, and statistical models such as point processes, i.e., algorithms that generate stochastic collections of points, are commonly used to simulate and interpret them. We propose an application of quantum computing to statistical modeling by establishing a connection between point processes and Gaussian boson sampling, an algorithm for photonic quantum computers. We show that Gaussian boson sampling can be used to implement a class of point processes based on hard-to-compute matrix functions which, in general, are intractable to simulate classically. We also discuss situations where polynomial-time classical methods exist. This leads to a family of efficient quantum-inspired point processes, including a fast classical algorithm for permanental point processes. We investigate the statistical properties of point processes based on Gaussian boson sampling and reveal their defining property: like bosons that bunch together, they generate collections of points that form clusters. Finally, we analyze properties of these point processes for homogeneous and inhomogeneous state spaces, describe methods to control cluster location, and illustrate how to encode correlation matrices.

DOI
10.1103/physreve.101.022134

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Random point patterns are ubiquitous in nature, and statistical models such as point processes, i.e., algorithms that generate stochastic collections of points, are commonly used to simulate and interpret them. We propose an application of quantum computing to statistical modeling by establishing a connection between point processes and Gaussian boson sampling, an algorithm for photonic quantum computers. We show that Gaussian boson sampling can be used to implement a class of point processes based on hard-to-compute matrix functions which, in general, are intractable to simulate classically. We also discuss situations where polynomial-time classical methods exist. This leads to a family of efficient quantum-inspired point processes, including a fast classical algorithm for permanental point processes. We investigate the statistical properties of point processes based on Gaussian boson sampling and reveal their defining property: like bosons that bunch together, they generate collections of points that form clusters. Finally, we analyze properties of these point processes for homogeneous and inhomogeneous state spaces, describe methods to control cluster location, and illustrate how to encode correlation matrices.
Gaussian Boson Sampling (GBS) is a recently developed paradigm of quantum computing consisting of sending a Gaussian state through a linear interferometer and then counting the number of photons in each output mode. When the system encodes a symmetric matrix, GBS can be viewed as a tool to sample subgraphs: the most sampled are those with a large number of perfect matchings, and thus are the densest ones. This property has been the foundation of the novel clustering approach we propose in this work, called GBS-based clustering , which relies solely on GBS, without the need of classical algorithms. The GBS-based clustering has been tested on several datasets and benchmarked with two well-known classical clustering algorithms. Results obtained by using a GBS simulator show that on average, our approach outperforms the two classical algorithms in two out of the three chosen metrics, proposing itself as a viable quantum-classical hybrid clustering option.
Gaussian Boson Sampling (GBS) is a recently developed paradigm of quantum computing consisting of sending a Gaussian state through a linear interferometer and then counting the number of photons in each output mode. When the system encodes a symmetric matrix, GBS can be viewed as a tool to sample subgraphs: the most sampled are those with a large number of perfect matchings, and thus are the densest ones. This property has been the foundation of the novel clustering approach we propose in this work, called GBS-based clustering, which relies solely on GBS, without the need of classical algorithms. The GBS-based clustering has been tested on several datasets and benchmarked with two well-known classical clustering algorithms. Results obtained by using a GBS simulator show that on average our approach outperforms the two classical algorithms in two out of the three chosen metrics, proposing itself as a viable full-quantum clustering option.
It remains questionable whether all physically realizable computational model can be simulated by currently available digital computer in an efficient manner. The theory of Quantum Mechanics offers an answer to this question through one of its branches that intersects with Computer Science, known as Quantum Computing. It claims that current computers, which is operating based on classical mechanics cannot efficiently simulate quantum mechanical process. Under this claim, a computer that is operating based on quantum mechanics holds more computational power than classical computers, promising a possibility to computationally solve problems that are classically intractable. To show that this claim holds, numerous quantum computational models have been proposed and analyzed through the lens of Computational Complexity Theory, providing a rigorous notion of efficiency. Models that are more feasible experimentally, although not necessarily universal, have also been of a particular interests given the numerous complicated challenges surrounding the experimental implementation of a universal quantum computer. One of this non-universal models is called Gaussian Boson Sampling (GBS), which embraces the methods of Quantum Optics by sampling the number of photon outputs from a linear optical network as a means to process quantum information. Compared to its prototype model, Boson Sampling, GBS is more experimentally feasible due to its method of generating photon that is based on the Continuous Variable (CV) paradigm of Quantum Information. Nevertheless as with Boson Sampling, it was also shown that classical simulation of GBS cannot be performed efficiently under some highly plausible conjectures. In the work presented in this thesis, we probe the complexity of classically constructing the probability distribution induced by GBS using the method of Quantum Homodyne Tomography. Instead of photon number measurement, this method further embraces the CV paradigm in the measurement of GBS by using Homodyne measurements that outputs real numbers. Sample data obtained from the measurement outcomes is then classically processed using Pattern Functions, which we use to approximate the probability distribution of GBS. A series of computer simulations that approximates some probability values of GBS are presented here, which shows that the number of samples needed to decrease the error of the approximation increases rapidly for more accurate approximation. We have derived a bound for the approximation error which can be achieved given that the sampled data satisfies a certain statistical property. This statistical property can eventually be satisfied as the number of Homodyne samples increases. Having shown another evidence for the complexity of approximating GBS using Homodyne Tomography, we further investigate the nature of the complexity of GBS by analyzing its classical-quantum computational boundary in the spectrum of amount of noise present in a GBS setup. In doing this, we built our discussions on the measure of non-classicality using the presence of negative values in the Quasi-probability distribution (QPD) representation of states of a quantum system. We then discuss existing results that shows the possibility of efficient classical simulation of a quantum computational model given a sufficient amount of noise. These results impose a necessary criteria of the minimum amount of noise that an experiment has to surpass in order for it to be impossible to simulate classically in an efficient manner. We extend this idea for GBS, where we propose a modified GBS where we consider noise in its measurements that opens a way for a possible formulation of a noise condition that a GBS experiment has to fulfill to rule out possible efficient classical simulation. To further probe the classical-quantum computational boundary, we also propose a different quantum computational model called the Photon-added Thermal State CV-Sampling (PATS CVS), which can be formulated similarly to our noisy GBS model. We then discuss existing results that analyzes the negativity of the QPD representation of a noisy Photon-added Thermal state (PATS), which constitutes the inputs for PATS CVS. Using the result that shows the quantum-classical transition in terms of the QPD negativity for a PATS state when the amount of noise changes, we discuss the potential of PATS CVS model as a possible avenue to further probe the transition between efficiently simulable and non-efficiently simulable quantum mechanical experiment.
Quantum computers solve intractable problems which classically require an exponentially long time to compute. With the development of large-scale experiments that claim quantum advantage, a vital issue has now emerged. What are the errors, and how do they affect the complexity of the problem solved? Large-scale Gaussian boson sampling (GBS) experiments give an example in which random numbers are generated. Despite classical hardness, these have computable benchmarks for checking data validity. While there are other quantum computing architectures, Gaussian boson sampling is uniquely testable at all scales. Several large, pioneering quantum computing (QC) experiments have been carried out to investigate quantum advantage. Here, we introduce a highly scalable but classical algorithm that can solve GBS approximately. Our numerical simulation of the output count data is closer to the exact solution than current experiments up to 1152 modes. This algorithm outperforms all previous classical, approximate algorithms and scales efficiently to larger experiments. Our results show that effects beyond losses can cause the errors that allow classical simulability. This work will lead to more precise algorithms and is a step towards understanding how QC quantum advantage is affected by the underlying physics.
Boson sampling has emerged as a tool to explore the advantages of quantum over classical computers as it does not require universal control over the quantum system, which favors current photonic experimental platforms. Here, we introduce Gaussian Boson sampling, a classically hard-to-solve problem that uses squeezed states as a nonclassical resource. We relate the probability to measure specific photon patterns from a general Gaussian state in the Fock basis to a matrix function called the Hafnian, which answers the last remaining question of sampling from Gaussian states. Based on this result, we design Gaussian Boson sampling, a #P hard problem, using squeezed states. This demonstrates that Boson sampling from Gaussian states is possible, with significant advantages in the photon generation probability, compared to existing protocols.
Gaussian boson sampling is a model of photonic quantum computing that has attracted attention as a platform for building quantum devices capable of performing tasks that are out of reach for classical devices. There is therefore significant interest, from the perspective of computational complexity theory, in solidifying the mathematical foundation for the hardness of simulating these devices. We show that, under the standard Anti-Concentration and Permanent-of-Gaussians conjectures, there is no efficient classical algorithm to sample from ideal Gaussian boson sampling distributions (even approximately) unless the polynomial hierarchy collapses. The hardness proof holds in the regime where the number of modes scales quadratically with the number of photons, a setting in which hardness was widely believed to hold but that nevertheless had no definitive proof. Crucial to the proof is a new method for programming a Gaussian boson sampling device so that the output probabilities are proportional to the permanents of submatrices of an arbitrary matrix. This technique is a generalization of Scattershot BosonSampling that we call BipartiteGBS. We also make progress towards the goal of proving hardness in the regime where there are fewer than quadratically more modes than photons (i.e., the high-collision regime) by showing that the ability to approximate permanents of matrices with repeated rows/columns confers the ability to approximate permanents of matrices with no repetitions. The reduction suffices to prove that GBS is hard in the constant-collision regime.