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arXiv:2604.12330

Gaussian boson sampling: Benchmarking quantum advantage

Ned Goodman, Alexander S. Dellios, Margaret D. Reid, Peter D. Drummond

quant-phSubmitted Apr 14, 2026• Announced Apr 15, 2026• 0 citations
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Abstract

Quantum computers solve intractable problems which classically require an exponentially long time to compute. With the development of large-scale experiments that claim quantum advantage, a vital issue has now emerged. What are the errors, and how do they affect the complexity of the problem solved? Large-scale Gaussian boson sampling (GBS) experiments give an example in which random numbers are generated. Despite classical hardness, these have computable benchmarks for checking data validity. While there are other quantum computing architectures, Gaussian boson sampling is uniquely testable at all scales. Several large, pioneering quantum computing (QC) experiments have been carried out to investigate quantum advantage. Here, we introduce a highly scalable but classical algorithm that can solve GBS approximately. Our numerical simulation of the output count data is closer to the exact solution than current experiments up to 1152 modes. This algorithm outperforms all previous classical, approximate algorithms and scales efficiently to larger experiments. Our results show that effects beyond losses can cause the errors that allow classical simulability. This work will lead to more precise algorithms and is a step towards understanding how QC quantum advantage is affected by the underlying physics.

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15 pages, 1 figure

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Quantum computers solve intractable problems which classically require an exponentially long time to compute. With the development of large-scale experiments that claim quantum advantage, a vital issue has now emerged. What are the errors, and how do they affect the complexity of the problem solved? Large-scale Gaussian boson sampling (GBS) experiments give an example in which random numbers are generated. Despite classical hardness, these have computable benchmarks for checking data validity. While there are other quantum computing architectures, Gaussian boson sampling is uniquely testable at all scales. Several large, pioneering quantum computing (QC) experiments have been carried out to investigate quantum advantage. Here, we introduce a highly scalable but classical algorithm that can solve GBS approximately. Our numerical simulation of the output count data is closer to the exact solution than current experiments up to 1152 modes. This algorithm outperforms all previous classical, approximate algorithms and scales efficiently to larger experiments. Our results show that effects beyond losses can cause the errors that allow classical simulability. This work will lead to more precise algorithms and is a step towards understanding how QC quantum advantage is affected by the underlying physics.
Identifying the boundary beyond which quantum machines provide a computational advantage over their classical counterparts is a crucial step in charting their usefulness. Gaussian boson sampling (GBS), in which photons are measured from a highly entangled Gaussian state, is a leading approach in pursuing quantum advantage. State-of-the-art GBS experiments that run in minutes would require 600 million years to simulate using the best preexisting classical algorithms. Here, we present faster classical GBS simulation methods, including speed and accuracy improvements to the calculation of loop hafnians. We test these on a ∼100,000-core supercomputer to emulate GBS experiments with up to 100 modes and up to 92 photons. This reduces the simulation time for state-of-the-art GBS experiments to several months, a nine-orders of magnitude improvement over previous estimates. Last, we introduce a distribution that is efficient to sample from classically and that passes a variety of GBS validation methods.
Photonics is a promising platform for demonstrating a quantum computational advantage (QCA) by outperforming the most powerful classical supercomputers on a well-defined computational task. Despite this promise, existing proposals and demonstrations face challenges. Experimentally, current implementations of Gaussian boson sampling (GBS) lack programmability or have prohibitive loss rates. Theoretically, there is a comparative lack of rigorous evidence for the classical hardness of GBS. In this work, we make progress in improving both the theoretical evidence and experimental prospects. We provide evidence for the hardness of GBS, comparable to the strongest theoretical proposals for QCA. We also propose a QCA architecture we call high-dimensional GBS, which is programmable and can be implemented with low loss using few optical components. We show that particular algorithms for simulating GBS are outperformed by high-dimensional GBS experiments at modest system sizes. This work thus opens the path to demonstrating QCA with programmable photonic processors.
Gaussian boson sampling (GBS) is not only a feasible protocol for demonstrating quantum computational advantage, but also mathematically associated with certain graph-related and quantum chemistry problems. In particular, it is proposed that the generated samples from the GBS could be harnessed to enhance the classical stochastic algorithms in searching some graph features. Here, we use Jiǔzhāng, a noisy intermediate-scale quantum computer, to solve graph problems. The samples are generated from a 144-mode fully connected photonic processor, with photon click up to 80 in the quantum computational advantage regime. We investigate the open question of whether the GBS enhancement over the classical stochastic algorithms persists-and how it scales-with an increasing system size on noisy quantum devices in the computationally interesting regime. We experimentally observe the presence of GBS enhancement with a large photon-click number and a robustness of the enhancement under certain noise. Our work is a step toward testing real-world problems using the existing noisy intermediate-scale quantum computers and hopes to stimulate the development of more efficient classical and quantum-inspired algorithms.
Computational validation is vital for large-scale quantum computers. One needs computers that are both fast and accurate along with tests that encapsulate the complexity of such networks. Here, we utilize positive-P phase-space simulations of grouped count probabilities (GCPs) as a fingerprint for verifying multi-mode data from large Gaussian boson sampling (GBS) quantum computers that claim quantum computational advantage. Such simulations allow one to distinguish between true non-classical correlations generated by an experiment, and those obtained from a classical algorithm that replicates the photo-detection measurements. We use these methods to verify the outputs of a 144-channel GBS experiment, where we show data is far enough from the ideal ground truth distribution that it is beaten by a classical algorithm implemented using purely classical states, although it fails against a best-fit ground truth that includes decoherence. This gives evidence consistent with quantum computational advantage for a modified problem: a non-classical, partly thermalized ground truth model. Even with this model, discrepancies are present, indicating possible parameter estimation errors. Randomly generated tests from multiple high-order grouped counts are also performed. Each of these can be measured and simulated, providing a verification method that may be hard to replicate classically.
Validation of quantum advantage claims in the context of Gaussian boson sampling (GBS) currently relies on providing evidence that the experimental samples genuinely follow their corresponding ground truth, i.e., the theoretical model of the experiment that includes all the possible losses that the experimenters can account for. This approach to verification has an important drawback: it is necessary to assume that the ground truth distributions are computationally hard to sample, that is, that they are sufficiently close to the distribution of the ideal, lossless experiment, for which there is evidence that sampling, either exactly or approximately, is a computationally hard task. This assumption, which cannot be easily confirmed, opens the door to classical algorithms that exploit the noise in the ground truth to efficiently simulate the experiments, thus undermining any quantum advantage claim. In this work, we argue that one can avoid this issue by validating GBS implementations using their corresponding ideal distributions directly. We explain how to use a modified version of the linear cross-entropy, a quantity that we call the LXE score, to find reference values that help us assess how close a given GBS implementation is to its corresponding ideal model. Finally, we analytically compute the score that would be obtained by a lossless GBS implementation. Published by the American Physical Society 2024
It remains questionable whether all physically realizable computational model can be simulated by currently available digital computer in an efficient manner. The theory of Quantum Mechanics offers an answer to this question through one of its branches that intersects with Computer Science, known as Quantum Computing. It claims that current computers, which is operating based on classical mechanics cannot efficiently simulate quantum mechanical process. Under this claim, a computer that is operating based on quantum mechanics holds more computational power than classical computers, promising a possibility to computationally solve problems that are classically intractable. To show that this claim holds, numerous quantum computational models have been proposed and analyzed through the lens of Computational Complexity Theory, providing a rigorous notion of efficiency. Models that are more feasible experimentally, although not necessarily universal, have also been of a particular interests given the numerous complicated challenges surrounding the experimental implementation of a universal quantum computer. One of this non-universal models is called Gaussian Boson Sampling (GBS), which embraces the methods of Quantum Optics by sampling the number of photon outputs from a linear optical network as a means to process quantum information. Compared to its prototype model, Boson Sampling, GBS is more experimentally feasible due to its method of generating photon that is based on the Continuous Variable (CV) paradigm of Quantum Information. Nevertheless as with Boson Sampling, it was also shown that classical simulation of GBS cannot be performed efficiently under some highly plausible conjectures. In the work presented in this thesis, we probe the complexity of classically constructing the probability distribution induced by GBS using the method of Quantum Homodyne Tomography. Instead of photon number measurement, this method further embraces the CV paradigm in the measurement of GBS by using Homodyne measurements that outputs real numbers. Sample data obtained from the measurement outcomes is then classically processed using Pattern Functions, which we use to approximate the probability distribution of GBS. A series of computer simulations that approximates some probability values of GBS are presented here, which shows that the number of samples needed to decrease the error of the approximation increases rapidly for more accurate approximation. We have derived a bound for the approximation error which can be achieved given that the sampled data satisfies a certain statistical property. This statistical property can eventually be satisfied as the number of Homodyne samples increases. Having shown another evidence for the complexity of approximating GBS using Homodyne Tomography, we further investigate the nature of the complexity of GBS by analyzing its classical-quantum computational boundary in the spectrum of amount of noise present in a GBS setup. In doing this, we built our discussions on the measure of non-classicality using the presence of negative values in the Quasi-probability distribution (QPD) representation of states of a quantum system. We then discuss existing results that shows the possibility of efficient classical simulation of a quantum computational model given a sufficient amount of noise. These results impose a necessary criteria of the minimum amount of noise that an experiment has to surpass in order for it to be impossible to simulate classically in an efficient manner. We extend this idea for GBS, where we propose a modified GBS where we consider noise in its measurements that opens a way for a possible formulation of a noise condition that a GBS experiment has to fulfill to rule out possible efficient classical simulation. To further probe the classical-quantum computational boundary, we also propose a different quantum computational model called the Photon-added Thermal State CV-Sampling (PATS CVS), which can be formulated similarly to our noisy GBS model. We then discuss existing results that analyzes the negativity of the QPD representation of a noisy Photon-added Thermal state (PATS), which constitutes the inputs for PATS CVS. Using the result that shows the quantum-classical transition in terms of the QPD negativity for a PATS state when the amount of noise changes, we discuss the potential of PATS CVS model as a possible avenue to further probe the transition between efficiently simulable and non-efficiently simulable quantum mechanical experiment.