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arXiv:1305.4346 · Physical Review Letters

Boson Sampling from a Gaussian State

Austin P. Lund, Anthony Laing, Saleh Rahimi-Keshari, Terry Rudolph, Jeremy L. O’Brien, Timothy C. Ralph

Published Sep 5, 2014• 303 citations
arXivHTMLPDF

Abstract

We pose a randomized boson-sampling problem. Strong evidence exists that such a problem becomes intractable on a classical computer as a function of the number of bosons. We describe a quantum optical processor that can solve this problem efficiently based on a Gaussian input state, a linear optical network, and nonadaptive photon counting measurements. All the elements required to build such a processor currently exist. The demonstration of such a device would provide empirical evidence that quantum computers can, indeed, outperform classical computers and could lead to applications.

DOI
10.1103/physrevlett.113.100502

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We pose a randomized boson-sampling problem. Strong evidence exists that such a problem becomes intractable on a classical computer as a function of the number of bosons. We describe a quantum optical processor that can solve this problem efficiently based on a Gaussian input state, a linear optical network, and nonadaptive photon counting measurements. All the elements required to build such a processor currently exist. The demonstration of such a device would provide empirical evidence that quantum computers can, indeed, outperform classical computers and could lead to applications.
Abstract Boson Sampling is a task that is conjectured to be computationally hard for a classical computer, but which can be efficiently solved by linear-optical interferometers with Fock state inputs. Significant advances have been reported in the last few years, with demonstrations of small- and medium-scale devices, as well as implementations of variants such as Gaussian Boson Sampling. Besides the relevance of this class of computational models in the quest for unambiguous experimental demonstrations of quantum advantage, recent results have also proposed the first applications for hybrid quantum computing. Here, we introduce the adoption of non-linear photon–photon interactions in the Boson Sampling framework, and analyze the enhancement in complexity via an explicit linear-optical simulation scheme. By extending the computational expressivity of Boson Sampling, the introduction of non-linearities promises to disclose novel functionalities for this class of quantum devices. Hence, our results are expected to lead to new applications of near-term, restricted photonic quantum computers.
Boson Sampling has emerged as a tool to explore the advantages of quantum over classical computers as it does not require a universal control over the quantum system, which favours current photonic experimental platforms.Here, we introduce Gaussian Boson Sampling, a classically hard-to-solve problem that uses squeezed states as a non-classical resource. We relate the probability to measure specific photon patterns from a general Gaussian state in the Fock basis to a matrix function called the hafnian, which answers the last remaining question of sampling from Gaussian states. Based on this result, we design Gaussian Boson Sampling, a #P hard problem, using squeezed states. This approach leads to a more efficient photonic boson sampler with significant advantages in generation probability and measurement time over currently existing protocols.
Boson sampling has emerged as a tool to explore the advantages of quantum over classical computers as it does not require universal control over the quantum system, which favors current photonic experimental platforms. Here, we introduce Gaussian Boson sampling, a classically hard-to-solve problem that uses squeezed states as a nonclassical resource. We relate the probability to measure specific photon patterns from a general Gaussian state in the Fock basis to a matrix function called the Hafnian, which answers the last remaining question of sampling from Gaussian states. Based on this result, we design Gaussian Boson sampling, a #P hard problem, using squeezed states. This demonstrates that Boson sampling from Gaussian states is possible, with significant advantages in the photon generation probability, compared to existing protocols.
We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P^#P=BPP^NP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation. Our main result suggests that even an approximate or noisy classical simulation would already imply a collapse of the polynomial hierarchy. For this, we need two unproven conjectures: the "Permanent-of-Gaussians Conjecture", which says that it is #P-hard to approximate the permanent of a matrix A of independent N(0,1) Gaussian entries, with high probability over A; and the "Permanent Anti-Concentration Conjecture", which says that |Per(A)|>=sqrt(n!)/poly(n) with high probability over A. We present evidence for these conjectures, both of which seem interesting even apart from our application. This paper does not assume knowledge of quantum optics. Indeed, part of its goal is to develop the beautiful theory of noninteracting bosons underlying our model, and its connection to the permanent function, in a self-contained way accessible to theoretical computer scientists.
Photonics is a promising platform for demonstrating quantum computational supremacy (QCS) by convincingly outperforming the most powerful classical supercomputers on a well-defined computational task. Despite this promise, existing photonics proposals and demonstrations face significant hurdles. Experimentally, current implementations of Gaussian boson sampling lack programmability or have prohibitive loss rates. Theoretically, there is a comparative lack of rigorous evidence for the classical hardness of GBS. In this work, we make significant progress in improving both the theoretical evidence and experimental prospects. On the theory side, we provide strong evidence for the hardness of Gaussian boson sampling, placing it on par with the strongest theoretical proposals for QCS. On the experimental side, we propose a new QCS architecture, high-dimensional Gaussian boson sampling, which is programmable and can be implemented with low loss rates using few optical components. We show that particular classical algorithms for simulating GBS are vastly outperformed by high-dimensional Gaussian boson sampling experiments at modest system sizes. This work thus opens the path to demonstrating QCS with programmable photonic processors.
We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P#P=BPPNP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation.