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ACM Symposium on Theory of Computing (STOC)

The computational complexity of linear optics

Scott Aaronson, Alex Arkhipov

Published Jun 6, 2011• 874 citations
Publisher

Abstract

We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P#P=BPPNP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation.

DOI
10.1145/1993636.1993682

Related papers

The Computational Complexity of Linear Optics

Scott Aaronson, Arkhipov, Alex

We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P^#P=BPP^NP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation. Our main result suggests that even an approximate or noisy classical simulation would already imply a collapse of the polynomial hierarchy. For this, we need two unproven conjectures: the "Permanent-of-Gaussians Conjecture", which says that it is #P-hard to approximate the permanent of a matrix A of independent N(0,1) Gaussian entries, with high probability over A; and the "Permanent Anti-Concentration Conjecture", which says that |Per(A)|>=sqrt(n!)/poly(n) with high probability over A. We present evidence for these conjectures, both of which seem interesting even apart from our application. This paper does not assume knowledge of quantum optics. Indeed, part of its goal is to develop the beautiful theory of noninteracting bosons underlying our model, and its connection to the permanent function, in a self-contained way accessible to theoretical computer scientists.

arXiv:1011.3245•Electronic colloquium on computational complexity•Jan 25, 2010•20 citations

How many qubits are needed for quantum computational supremacy?

Alexander M. Dalzell, Aram W. Harrow, Dax Enshan Koh +1 more

Quantum computational supremacy arguments, which describe a way for a quantum computer to perform a task that cannot also be done by a classical computer, typically require some sort of computational assumption related to the limitations of classical computation. One common assumption is that the polynomial hierarchy ( P H ) does not collapse, a stronger version of the statement that P ≠ N P , which leads to the conclusion that any classical simulation of certain families of quantum circuits requires time scaling worse than any polynomial in the size of the circuits. However, the asymptotic nature of this conclusion prevents us from calculating exactly how many qubits these quantum circuits must have for their classical simulation to be intractable on modern classical supercomputers. We refine these quantum computational supremacy arguments and perform such a calculation by imposing fine-grained versions of the non-collapse conjecture. Our first two conjectures poly3-NSETH( a ) and per-int-NSETH( b ) take specific classical counting problems related to the number of zeros of a degree-3 polynomial in n variables over F 2 or the permanent of an n × n integer-valued matrix, and assert that any non-deterministic algorithm that solves them requires 2 c n time steps, where c ∈ { a , b } . A third conjecture poly3-ave-SBSETH( a ′ ) asserts a similar statement about average-case algorithms living in the exponential-time version of the complexity class S B P . We analyze evidence for these conjectures and argue that they are plausible when a = 1 / 2 , b = 0.999 and a ′ = 1 / 2 .Imposing poly3-NSETH(1/2) and per-int-NSETH(0.999), and assuming that the runtime of a hypothetical quantum circuit simulation algorithm would scale linearly with the number of gates/constraints/optical elements, we conclude that Instantaneous Quantum Polynomial-Time (IQP) circuits with 208 qubits and 500 gates, Quantum Approximate Optimization Algorithm (QAOA) circuits with 420 qubits and 500 constraints and boson sampling circuits (i.e. linear optical networks) with 98 photons and 500 optical elements are large enough for the task of producing samples from their output distributions up to constant multiplicative error to be intractable on current technology. Imposing poly3-ave-SBSETH(1/2), we additionally rule out simulations with constant additive error for IQP and QAOA circuits of the same size. Without the assumption of linearly increasing simulation time, we can make analogous statements for circuits with slightly fewer qubits but requiring 10 4 to 10 7 gates.

arXiv:1805.05224•Quantum•May 11, 2020•89 citations

What Can Quantum Optics Say about Computational Complexity Theory?

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Considering the problem of sampling from the output photon-counting probability distribution of a linear-optical network for input Gaussian states, we obtain results that are of interest from both quantum theory and the computational complexity theory point of view. We derive a general formula for calculating the output probabilities, and by considering input thermal states, we show that the output probabilities are proportional to permanents of positive-semidefinite Hermitian matrices. It is believed that approximating permanents of complex matrices in general is a #P-hard problem. However, we show that these permanents can be approximated with an algorithm in the BPP^{NP} complexity class, as there exists an efficient classical algorithm for sampling from the output probability distribution. We further consider input squeezed-vacuum states and discuss the complexity of sampling from the probability distribution at the output.

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We pose a randomized boson-sampling problem. Strong evidence exists that such a problem becomes intractable on a classical computer as a function of the number of bosons. We describe a quantum optical processor that can solve this problem efficiently based on a Gaussian input state, a linear optical network, and nonadaptive photon counting measurements. All the elements required to build such a processor currently exist. The demonstration of such a device would provide empirical evidence that quantum computers can, indeed, outperform classical computers and could lead to applications.

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Quantum supremacy: some fundamental concepts

Man‐Hong Yung

Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!

National Science Review•Jul 4, 2018•22 citations

A classical algorithm to mimic quantum decisions

Mile Gu

In his famous 1982 lecture, Nobel laureate Richard Feynman seeded the idea of quantum computation. He reasoned that the amount of classical information required to describe a quantum system scaled exponentially with its size, and thus could not be efficiently simulated by a classical computer. Indeed, a fairly modest system of 100 quantum bits would already require more information to describe than all the present data storage on Earth [1]. Given this, there would likely be computational tasks that achieve quantum supremacy—impossible to perform practically without the aid of a quantum information processor. In the 37 intervening years, these initial ideas have solidified, as the discovery of a string of quantum algorithms—from efficient factoring of large numbers to simulating chemical reactions—fueled a race for quantum supremacy. Yet, even theoretically, conclusively deciding—if quantum supremacy has been achieved—is non-trivial. Judging what problems can be efficiently solved by classical computers turns out to be exceedingly hard in itself. Take factoring, for instance. It is really classical intractable, or is it merely that we have not yet found an efficient classical means to factor? As we better understood how quantum computers process information, we also got better at finding classical methods to simulate them. This in turn has inspired new efficient classical algorithms in surprising situations [2]. Prof. Man-Hong Yung, associate professor at the Southern University of Science and Technology, and colleagues provided a beautiful illustration of such a discovery. Their work has been published in the July 2019 issue of National Science Review [3]. It considers a specialized type of linear optical quantum processor. The input and output are encoded within an array of optical modes by adjusting their initial photon number. Computation is achieved by interfering with these modes via a network of beam splitters, such that photons in one mode are transferred to another. Such processors have captured scientific attention due to their ability to perform a task known as boson sampling. When each mode is initialized with a single photon, the output statistics allows efficient evaluation of the matrix permanent—a computational problem with very strong evidence for being classically intractable [4]. This, coupled with their relative ease of engineering, made this specialized type of quantum processor an ideal holy grail for demonstrating quantum supremacy. Given this, one may expect that classical computers can say little about what such processors will output. After all, the number of paths that a photon can take to reach one mode from another scales exponentially with the size of the beam-splitter network. One may therefore assume that it would take exponential resources to track these paths to determine the probability of a photon moving from mode A to mode B. However, Yung and colleagues showed that a classical algorithm can efficiently estimate the transition probabilities—as long as one allows for additive error. This result represents a significant generalization of prior results by Scott Aaronson, which considers the case where there exists at most one photon in each mode [5]. In contrast, Yung's solution works regardless of the number of photons encoded in each mode. The result not only benefits the simulation of bosonic interference, but also has strong consequences in computing. Suppose that we use such specialized quantum processors to make binary decisions. That is, depending on input, we feed in particular distributions of photons—and then decide to take a particular action depending on whether the probability of seeing x photons in a particular output is above some threshold. In such contexts, a classical algorithm that estimates this probability up to the bounded additive error is sufficient for making identical decisions as the quantum processer itself. As such, Yung's algorithm enables a classical computer to be able to efficiently mimic the decisions of its specialized linear optical counterpart. This will no doubt have important ramifications in the present race for quantum supremacy. Much present effort is spent on demonstrating quantum supremacy through boson sampling, and the results here indicate that we will need to introduce more sophisticated quantum architectures if we wish to demonstrate such supremacy in making the right decisions.

National Science Review•Jul 1, 2019•0 citations
We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P#P=BPPNP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation.
We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P^#P=BPP^NP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation. Our main result suggests that even an approximate or noisy classical simulation would already imply a collapse of the polynomial hierarchy. For this, we need two unproven conjectures: the "Permanent-of-Gaussians Conjecture", which says that it is #P-hard to approximate the permanent of a matrix A of independent N(0,1) Gaussian entries, with high probability over A; and the "Permanent Anti-Concentration Conjecture", which says that |Per(A)|>=sqrt(n!)/poly(n) with high probability over A. We present evidence for these conjectures, both of which seem interesting even apart from our application. This paper does not assume knowledge of quantum optics. Indeed, part of its goal is to develop the beautiful theory of noninteracting bosons underlying our model, and its connection to the permanent function, in a self-contained way accessible to theoretical computer scientists.
Quantum computational supremacy arguments, which describe a way for a quantum computer to perform a task that cannot also be done by a classical computer, typically require some sort of computational assumption related to the limitations of classical computation. One common assumption is that the polynomial hierarchy ( P H ) does not collapse, a stronger version of the statement that P ≠ N P , which leads to the conclusion that any classical simulation of certain families of quantum circuits requires time scaling worse than any polynomial in the size of the circuits. However, the asymptotic nature of this conclusion prevents us from calculating exactly how many qubits these quantum circuits must have for their classical simulation to be intractable on modern classical supercomputers. We refine these quantum computational supremacy arguments and perform such a calculation by imposing fine-grained versions of the non-collapse conjecture. Our first two conjectures poly3-NSETH( a ) and per-int-NSETH( b ) take specific classical counting problems related to the number of zeros of a degree-3 polynomial in n variables over F 2 or the permanent of an n × n integer-valued matrix, and assert that any non-deterministic algorithm that solves them requires 2 c n time steps, where c ∈ { a , b } . A third conjecture poly3-ave-SBSETH( a ′ ) asserts a similar statement about average-case algorithms living in the exponential-time version of the complexity class S B P . We analyze evidence for these conjectures and argue that they are plausible when a = 1 / 2 , b = 0.999 and a ′ = 1 / 2 .Imposing poly3-NSETH(1/2) and per-int-NSETH(0.999), and assuming that the runtime of a hypothetical quantum circuit simulation algorithm would scale linearly with the number of gates/constraints/optical elements, we conclude that Instantaneous Quantum Polynomial-Time (IQP) circuits with 208 qubits and 500 gates, Quantum Approximate Optimization Algorithm (QAOA) circuits with 420 qubits and 500 constraints and boson sampling circuits (i.e. linear optical networks) with 98 photons and 500 optical elements are large enough for the task of producing samples from their output distributions up to constant multiplicative error to be intractable on current technology. Imposing poly3-ave-SBSETH(1/2), we additionally rule out simulations with constant additive error for IQP and QAOA circuits of the same size. Without the assumption of linearly increasing simulation time, we can make analogous statements for circuits with slightly fewer qubits but requiring 10 4 to 10 7 gates.
Considering the problem of sampling from the output photon-counting probability distribution of a linear-optical network for input Gaussian states, we obtain results that are of interest from both quantum theory and the computational complexity theory point of view. We derive a general formula for calculating the output probabilities, and by considering input thermal states, we show that the output probabilities are proportional to permanents of positive-semidefinite Hermitian matrices. It is believed that approximating permanents of complex matrices in general is a #P-hard problem. However, we show that these permanents can be approximated with an algorithm in the BPP^{NP} complexity class, as there exists an efficient classical algorithm for sampling from the output probability distribution. We further consider input squeezed-vacuum states and discuss the complexity of sampling from the probability distribution at the output.
We pose a randomized boson-sampling problem. Strong evidence exists that such a problem becomes intractable on a classical computer as a function of the number of bosons. We describe a quantum optical processor that can solve this problem efficiently based on a Gaussian input state, a linear optical network, and nonadaptive photon counting measurements. All the elements required to build such a processor currently exist. The demonstration of such a device would provide empirical evidence that quantum computers can, indeed, outperform classical computers and could lead to applications.
Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!
In his famous 1982 lecture, Nobel laureate Richard Feynman seeded the idea of quantum computation. He reasoned that the amount of classical information required to describe a quantum system scaled exponentially with its size, and thus could not be efficiently simulated by a classical computer. Indeed, a fairly modest system of 100 quantum bits would already require more information to describe than all the present data storage on Earth [1]. Given this, there would likely be computational tasks that achieve quantum supremacy—impossible to perform practically without the aid of a quantum information processor. In the 37 intervening years, these initial ideas have solidified, as the discovery of a string of quantum algorithms—from efficient factoring of large numbers to simulating chemical reactions—fueled a race for quantum supremacy. Yet, even theoretically, conclusively deciding—if quantum supremacy has been achieved—is non-trivial. Judging what problems can be efficiently solved by classical computers turns out to be exceedingly hard in itself. Take factoring, for instance. It is really classical intractable, or is it merely that we have not yet found an efficient classical means to factor? As we better understood how quantum computers process information, we also got better at finding classical methods to simulate them. This in turn has inspired new efficient classical algorithms in surprising situations [2]. Prof. Man-Hong Yung, associate professor at the Southern University of Science and Technology, and colleagues provided a beautiful illustration of such a discovery. Their work has been published in the July 2019 issue of National Science Review [3]. It considers a specialized type of linear optical quantum processor. The input and output are encoded within an array of optical modes by adjusting their initial photon number. Computation is achieved by interfering with these modes via a network of beam splitters, such that photons in one mode are transferred to another. Such processors have captured scientific attention due to their ability to perform a task known as boson sampling. When each mode is initialized with a single photon, the output statistics allows efficient evaluation of the matrix permanent—a computational problem with very strong evidence for being classically intractable [4]. This, coupled with their relative ease of engineering, made this specialized type of quantum processor an ideal holy grail for demonstrating quantum supremacy. Given this, one may expect that classical computers can say little about what such processors will output. After all, the number of paths that a photon can take to reach one mode from another scales exponentially with the size of the beam-splitter network. One may therefore assume that it would take exponential resources to track these paths to determine the probability of a photon moving from mode A to mode B. However, Yung and colleagues showed that a classical algorithm can efficiently estimate the transition probabilities—as long as one allows for additive error. This result represents a significant generalization of prior results by Scott Aaronson, which considers the case where there exists at most one photon in each mode [5]. In contrast, Yung's solution works regardless of the number of photons encoded in each mode. The result not only benefits the simulation of bosonic interference, but also has strong consequences in computing. Suppose that we use such specialized quantum processors to make binary decisions. That is, depending on input, we feed in particular distributions of photons—and then decide to take a particular action depending on whether the probability of seeing x photons in a particular output is above some threshold. In such contexts, a classical algorithm that estimates this probability up to the bounded additive error is sufficient for making identical decisions as the quantum processer itself. As such, Yung's algorithm enables a classical computer to be able to efficiently mimic the decisions of its specialized linear optical counterpart. This will no doubt have important ramifications in the present race for quantum supremacy. Much present effort is spent on demonstrating quantum supremacy through boson sampling, and the results here indicate that we will need to introduce more sophisticated quantum architectures if we wish to demonstrate such supremacy in making the right decisions.