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arXiv:0904.0418 · Physical Review Letters

Quantum Darwinism in a Mixed Environment

Michael P. Zwolak, H. T. Quan, Wojciech Hubert Zurek

Published Sep 8, 2009• 92 citations
arXivHTMLPDF

Abstract

Quantum Darwinism recognizes that we-the observers-acquire our information about the "systems of interest" indirectly from their imprints on the environment. Here, we show that information about a system can be acquired from a mixed-state, or hazy, environment, but the storage capacity of an environment fragment is suppressed by its initial entropy. In the case of good decoherence, the mutual information between the system and the fragment is given solely by the fragment's entropy increase. For fairly mixed environments, this means a reduction by a factor 1-h, where h is the haziness of the environment, i.e., the initial entropy of an environment qubit. Thus, even such hazy environments eventually reveal the state of the system, although now the intercepted environment fragment must be larger by approximately (1-h)(-1) to gain the same information about the system.

DOI
10.1103/physrevlett.103.110402

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Quantum Darwinism recognizes that we-the observers-acquire our information about the "systems of interest" indirectly from their imprints on the environment. Here, we show that information about a system can be acquired from a mixed-state, or hazy, environment, but the storage capacity of an environment fragment is suppressed by its initial entropy. In the case of good decoherence, the mutual information between the system and the fragment is given solely by the fragment's entropy increase. For fairly mixed environments, this means a reduction by a factor 1-h, where h is the haziness of the environment, i.e., the initial entropy of an environment qubit. Thus, even such hazy environments eventually reveal the state of the system, although now the intercepted environment fragment must be larger by approximately (1-h)(-1) to gain the same information about the system.
Quantum Darwinism provides an information-theoretic framework for the emergence of the objective, classical world from the quantum substrate. The key to this emergence is the proliferation of redundant information throughout the environment where observers can then intercept it. We study this process for a purely decohering interaction when the environment, E\mathcal{E}E, is in a nonideal (e.g., mixed) initial state. In the case of good decoherence, that is, after the pointer states have been unambiguously selected, the mutual information between the system, S\mathcal{S}S, and an environment fragment, F\mathcal{F}F, is given solely by F\mathcal{F}F's entropy increase. This demonstrates that the environment's capacity for recording the state of S\mathcal{S}S is directly related to its ability to increase its entropy. Environments that remain nearly invariant under the interaction with S\mathcal{S}S, either because they have a large initial entropy or a misaligned initial state, therefore have a diminished ability to acquire information. To elucidate the concept of good decoherence, we show that, when decoherence is not complete, the deviation of the mutual information from F\mathcal{F}F's entropy change is quantified by the quantum discord, i.e., the excess mutual information between S\mathcal{S}S and F\mathcal{F}F is information regarding the initial coherence between pointer states of S\mathcal{S}S. In addition to illustrating these results with a single-qubit system interacting with a multiqubit environment, we find scaling relations for the redundancy of information acquired by the environment that display a universal behavior independent of the initial state of S\mathcal{S}S. Our results demonstrate that Quantum Darwinism is robust with respect to nonideal initial states of the environment: the environment almost always acquires redundant information about the system but its rate of acquisition can be reduced.
The aim in Chapter 7 is to take into account the role of the means of information transmission on the nature of the states that can be perceived. Our point of departure is the recognition that the information we obtain is acquired by observers who monitor fragments of the same environment that decohered the system, einselecting preferred pointer states in the process. Moreover, we only intercept a fraction of the environment. The only information about the system that can be transmitted by its fraction must have been reproduced in many copies in that environment. This process of amplification limits what can be found out to the states einselected by decoherence. Quantum Darwinism provides a simple and natural explanation of this restriction, and, hence, of the objective existence—the essence of classicality—for the einselected states. This chapter introduces and develops information-theoretic tools and concepts (including, e.g., redundancy) that allow one to explore and characterize correlations and information flows between systems, environments, and observers, and illustrates them on an exactly solvable yet non-trivial model.
The framework of Quantum Darwinism strives at characterizing the quantum-to-classical transition by introducing the concept of redundancy of information-as measured by Mutual Information-that a set of observers would acquire on the state of a physical system of interest. Further development on this concept, in the form of Strong Quantum Darwinism and Spectrum Broadcast Structures, has recently led to a more fine-grained identification of the nature of such information, which should not involve any quantum correlations between observing and observed systems, while the assessment of information proliferation from individual systems has attracted most of the attention so far, the way such mechanism takes place in more complex states is open to exploration. To this end, we shall consider a two-qubit state, sharing initial quantum correlations in the form of Quantum Discord, and different dephasing-like interactions between them and an observing environment. We will focus on the amount of information regarding the subsystem not involved in the interaction that is proliferated to the environment. We shall refer to this as mediated redundancy. We will show that, in some cases, the channel capacity of the subsystems, given these interactions, can exceed that of the fragments.
A quantum system interacting with a multipartite environment can induce redundant encoding of the information of a system into the environment, which is the essence of quantum Darwinism. At the same time, the environment may scramble the initially localized information about the system. Based on a collision model, we mainly investigate the relationship between information scrambling in an environment and the emergence of quantum Darwinism. Our results show that when the mutual information between the system and environmental fragment is a linear increasing function of the fragment size, the tripartite mutual information (TMI) is zero, which can be proved generally beyond the collision model; when the system exhibits Darwinistic behavior, the TMI is positive (i.e., scrambling does not occur); when we see the behavior of an "encoding" environment, the TMI is negative (i.e., scrambling occurs). Additionally, we give a physical explanation for the above results by considering two simple but illustrative examples. Moreover, depending on the nature of system and environment interactions, it is also shown that the single qubit and two-qubit systems behave differently for the emergence of quantum Darwinism, and hence the scrambling, while their relationship is consistent with the above conclusion.
The objective, classical world emerges from the underlying quantum substrate via the proliferation of redundant copies of selected information into the environment, which acts as a communication channel, transmitting that information to observers. These copies are independently accessible, allowing many observers to reach consensus about the state of a quantum system via its imprints in the environment. Quantum Darwinism recognizes that the redundancy of information is thus central to the emergence of objective reality in the quantum world. However, in addition to the ``quantum system of interest,'' there are many other systems ``of no interest'' in the Universe that can imprint information on the common environment. There is therefore a danger that the information of interest will be diluted with irrelevant bits, suppressing the redundancy responsible for objectivity. We show that mixing of the relevant (the ``wheat'') and irrelevant (the ``chaff'') bits of information makes little quantitative difference to the redundancy of the information of interest. Thus, we demonstrate that it does not matter whether one separates the wheat (relevant information) from the (irrelevant) chaff: The large redundancy of the relevant information survives dilution, providing evidence of the objective, effectively classical world.
"How much information about a system S can one extract from a fragment F of the environment E that decohered it?" is the central question of Quantum Darwinism. To date, most answers relied on the quantum mutual information of SF, or on the Holevo bound on the channel capacity of F to communicate the classical information encoded in S. These are reasonable upper bounds on what is really needed but much harder to calculate-the accessible information in the fragment F about S. We consider a model based on imperfect c-not gates where all the above can be computed, and discuss its implications for the emergence of objective classical reality. We find that all relevant quantities, such as the quantum mutual information as well as various bounds on the accessible information exhibit similar behavior. In the regime relevant for the emergence of objective classical reality this includes scaling independent of the quality of the imperfect c-not gates or the size of E, and even nearly independent of the initial state of S.