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Entropy

Relationship between Information Scrambling and Quantum Darwinism

Feng Tian, Jian Zou, Hai Li, Li-Ping Han, Bin Shao

Published Dec 24, 2023• 2 citations
Publisher

Abstract

A quantum system interacting with a multipartite environment can induce redundant encoding of the information of a system into the environment, which is the essence of quantum Darwinism. At the same time, the environment may scramble the initially localized information about the system. Based on a collision model, we mainly investigate the relationship between information scrambling in an environment and the emergence of quantum Darwinism. Our results show that when the mutual information between the system and environmental fragment is a linear increasing function of the fragment size, the tripartite mutual information (TMI) is zero, which can be proved generally beyond the collision model; when the system exhibits Darwinistic behavior, the TMI is positive (i.e., scrambling does not occur); when we see the behavior of an "encoding" environment, the TMI is negative (i.e., scrambling occurs). Additionally, we give a physical explanation for the above results by considering two simple but illustrative examples. Moreover, depending on the nature of system and environment interactions, it is also shown that the single qubit and two-qubit systems behave differently for the emergence of quantum Darwinism, and hence the scrambling, while their relationship is consistent with the above conclusion.

DOI
10.3390/e26010019

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A quantum system interacting with a multipartite environment can induce redundant encoding of the information of a system into the environment, which is the essence of quantum Darwinism. At the same time, the environment may scramble the initially localized information about the system. Based on a collision model, we mainly investigate the relationship between information scrambling in an environment and the emergence of quantum Darwinism. Our results show that when the mutual information between the system and environmental fragment is a linear increasing function of the fragment size, the tripartite mutual information (TMI) is zero, which can be proved generally beyond the collision model; when the system exhibits Darwinistic behavior, the TMI is positive (i.e., scrambling does not occur); when we see the behavior of an "encoding" environment, the TMI is negative (i.e., scrambling occurs). Additionally, we give a physical explanation for the above results by considering two simple but illustrative examples. Moreover, depending on the nature of system and environment interactions, it is also shown that the single qubit and two-qubit systems behave differently for the emergence of quantum Darwinism, and hence the scrambling, while their relationship is consistent with the above conclusion.
Quantum system interacting with environment can induce redundant encoding of the information of system into a multipartite environment, which is the essence of quantum Darwinism. At the same time, environment may scramble the initially localized information about the system. We mainly investigate the relevance between information scrambling in environment and the emergence of quantum Darwinism. First, we generally identify that when the system shows a Darwinistic behavior system information that is initially localized in the environment is not scrambled, while when Darwinism disappears scrambling occurs.We then verify our result through a collision model where the system, consisting of one or two qubits, interacts with an ensemble of environmental ancillas.Moreover, dependent on the nature of system-environment interactions, our results also shows that the single qubit and two-qubit systems behave differently for the emergence of QD and the scrambling, but the above relevance between them remains valid.
Quantum Darwinism (QD) is the process responsible for the proliferation of redundant information in the environment of a quantum system that is being decohered. This enables independent observers to access separate environmental fragments and reach consensus about the system's state. In this work, we study the effect of disorder in the emergence of QD and find that a highly disordered environment is greatly beneficial for it. By introducing the notion of lack of redundancy to quantify objectivity, we show that it behaves analogously to the entanglement entropy (EE) of the environmental eigenstate taken as an initial state. This allows us to estimate the many-body mobility edge by means of our Darwinistic measure, implicating the existence of a critical degree of disorder beyond which the degree of objectivity rises the larger the environment is. The latter hints the key role that disorder may play when the environment is of a thermodynamic size. At last, we show that a highly disordered evolution may reduce the spoiling of redundancy in the presence of intra-environment interactions.
In this paper, we investigate the dynamics of a spin chain whose two end spins interact with two independent non-Markovian baths by using the non-Markovian quantum state diffusion (QSD) equation approach. Specifically, two issues about information scrambling in an open quantum system are addressed. The first issue is that tripartite mutual information (TMI) can quantify information scrambling properly via its negative value in a closed system, whether it is still suitable to indicate information scrambling in an open quantum system. We find that negative TMI is not a suitable quantifier of information scrambling in an open quantum system in some cases, while negative tripartite logarithmic negativity (TLN) is an appropriate one. The second one is that up to now almost all information scrambling in open quantum systems reported were focus on a Markovian environment, while the effect of a non-Markovian environment on information scrambling is still elusive. Our results show that the memory effect of an environment will be beneficial to information scrambling. Moreover, it is found that the environment is generally detrimental for information scrambling in the long-term, while in some cases it will be helpful for information scrambling in the short-term.
Quantum Darwinism explains the emergence of classical objectivity within a quantum universe. However, to date, most research on quantum Darwinism has focused on specific models and their stationary properties. To further our understanding of the quantum-to-classical transition, it appears desirable to identify the general criteria a Hamiltonian has to fulfill to support classical reality. To this end, we categorize all N-qubit models with two-body interactions, and show that only those with separable interaction of the system and environment can support a pointer basis. We further demonstrate that “perfect” quantum Darwinism can only emerge if there are no intra-environmental interactions. Our analysis is complemented by solving the ensuing dynamics. We find that in systems exhibiting information scrambling, the dynamical emergence of classical objectivity directly competes with the non-local spread of quantum correlations. Our rigorous findings are illustrated through the numerical analysis of four representative models.
Quantum Darwinism explains the emergence of classical objectivity within a quantum universe. However, to date most research in quantum Darwinism has focused on specific models and their stationary properties. To further our understanding of the quantum-to-classical transition it appears desirable to identify the general criteria a Hamiltonian has to fulfill to support classical reality. To this end, we categorize all models with 2-body interactions, and we show that only those with separable interaction of system and environment can support a pointer basis. We further show that "perfect" quantum Darwinism can only emerge if there are no intra-environmental interactions. Our analysis is complemented by the solution of the ensuing dynamics. We find that in systems that exhibit information scrambling, the dynamical emergence of classical objectivity is in direct competition with the non-local spread of quantum correlations. Our rigorous findings are illustrated with the numerical analysis of four representative models.
According to Quantum Darwinism, system-environment interactions both einselect particular system properties and encode them redundantly in many independent subsets of the environment, called fragments. This redundancy implies that an observer can recover the einselected information by accessing just one such fragment. However, the protocol by which such reconstruction should occur is often left unspecified. Considering a system ΓΓΓ interacting with a multipartite environment ΞΞΞ, we investigate whether, and under what conditions, the einselected state of ΓΓΓ can be recovered from environmental fragments using the Petz recovery map. We show that the fidelity between the system's initial state and the state reconstructed via Petz recovery develops a plateau as a function of the fragment size. Our results are supported by both analytical arguments and numerical simulations of large but tractable models.