Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

arXiv:quant-ph/0504191

Two theorems of Jhon Bell and Communication Complexity

Guruprasad Kar

Published Apr 26, 2005• 0 citations
arXivHTMLPDF

Abstract

John Bell taught us that quantum mechanics can not be reproduced by non-contextual and local Hidden variable theory. The impossibility of replacing quantum mechanics by non-contextual Hidden Variable Theory can be turned to a impossible coloring pseudo-telepathy game to be played by two distant players. The game can not be won without communication in the classical world. But if the players share entangled state (quantum correlation) the game can be won deterministically using no communication. This again shows that though quantum correlation can not be used for communication, two parties can not simulate quantum correlation without classical communication. The motivation of the article is to present the earlier works on Hidden Variable Theory and recently developed pseudo-telepathy problem in a simpler way, which may be helpful for the beginners in this area.

DOI
10.48550/arxiv.quant-ph/0504191

Related papers

Two Party Pseudo Telepathy Games

Indranil Chakrabarty

In this work we have introduced two party pseudo telepathy games with respective winning conditions. One cannot win these games deterministically by any kind of classical protocols. Interestingly we find out that in quantum world, these winning conditions can be achieved if the players share an entangled state. We also introduced a game which is impossible to win if the players are form classical world, (both probabilistically and deterministically) yet there exists a perfect quantum strategy by following which, one can attain the winning condition of the game.

•Dec 28, 2006•1 citation

Quantum pseudo-telepathy and the kochen-specker theorem

Renato Renner, Stefan Wolf

There are different approaches to proving the impossibility of classical hidden-variable explanations of quantum-mechanical behavior. Whereas Kochen and Specker proved that a three-or higher-dimensional quantum-mechanical system cannot be "classically" prepared for all possible alternative measurements in a consistent way, Bell showed that the behavior of certain two-partite systems is nonlocal, i.e., inexplicable by shared classical information. We show a close connection between deterministic manifestations of such nonlocality-called "pseudotelepathy" games-and Kochen and Specker's theorem: Every such game leads to a Kochen-Specker contradiction, and vice versa

IEEE International Symposium on Information Theory (ISIT)•Dec 23, 2004•23 citations

Quantum Pseudo-Telepathy

Gilles Brassard A, Anne Broadbent, Alain Tapp

Abstract. Quantum information processing is at the crossroads of physics, mathematics and computer science. It is concerned with that we can and cannot do with quantum information that goes beyond the abilities of classical information processing devices. Communication complexity is an area of classical computer science that aims at quantifying the amount of communication necessary to solve distributed computational problems. Quantum communication complexity uses quantum mechanics to reduce the amount of communication that would be classically required. Pseudo-telepathy is a surprising application of quantum information processing to communication complexity. Thanks to entanglement, perhaps the most nonclassical manifestation of quantum mechanics, two or more quantum players can accomplish a distributed task with no need for communication whatsoever, which would be an impossible feat for classical players. After a detailed overview of the principle and purpose of pseudo-telepathy, we present a survey of recent and no-so-recent work on the subject. In particular, we describe and analyse all the pseudo-telepathy games currently known to the authors. 1.

•Jan 1, 2004•123 citations

The Impossibility of Pseudo-Telepathy Without Quantum Entanglement

Viktor Galliard, Stefan Wolf, Alain Tapp

Imagine that Alice and Bob, unable to communicate, are both given a 16-bit string such that the strings are either equal, or they differ in exactly 8 positions. Both parties are then supposed to output a 4-bit string in such a way that these short strings are equal if and only if the original longer strings given to them were equal as well. It is known that this task can be fulfilled without failure and without communication if Alice and Bob share 4 maximally entangled quantum bits. We show that, on the other hand, they CANNOT win the same game with certainty if they only share classical bits, even if it is an unlimited number. This means that for fulfilling this particular distributed task, quantum entanglement can completely replace communication. This phenomenon has been called pseudo-telepathy. The results of this paper complete the analysis of the first proposed game of this type between two players.

arXiv:quant-ph/0211011•Nov 4, 2002•20 citations

Programming Telepathy: Implementing Quantum Non-Locality Games

Anya Tafliovich, Eric C. R. Hehner

Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of quantum information theory to communication complexity. To demonstrate this phenomenon researchers in the field of quantum communication complexity devised a number of quantum non-locality games. The setting of these games is as follows: the players are separated so that no communication between them is possible and are given a certain computational task. When the players have access to a quantum resource called entanglement, they can accomplish the task: something that is impossible in a classical setting. To an observer who is unfamiliar with the laws of quantum mechanics it seems that the players employ some sort of telepathy; that is, they somehow exchange information without sharing a communication channel. This paper provides a formal framework for specifying, implementing, and analysing quantum non-locality games.

arXiv:0707.1527•Jul 11, 2007•2 citations

Beating one bit of communication with and without quantum pseudo-telepathy

István Márton, Erika Bene, Péter Diviánszky +1 more

Abstract According to Bell’s theorem, certain entangled states cannot be simulated classically using local hidden variables (LHV). Suppose that we can augment LHV by some amount of classical communication. The question then arises as to how many bits are needed to simulate entangled states? There is very strong evidence that a single bit of communication is powerful enough to simulate projective measurements on any two-qubit entangled state. However, the problem of simulating measurements on higher-dimensional systems remains largely unexplored. In this study, we present Bell-like scenarios, even with three inputs per party, in which bipartite correlations resulting from measurements on higher-dimensional states cannot be simulated with a single bit of communication. We consider the case where the communication direction is fixed and the case where it is bidirectional. To this end, we introduce constructions based on parallel repetition of pseudo-telepathy games and an original algorithm based on branch-and-bound technique to compute the one-bit classical bound. Two copies of emblematic Bell expressions, such as the Magic square pseudo-telepathy game, prove to be particularly powerful, requiring a 16 × 16 state to beat the bidirectional one-bit classical bound, and look a promising candidate for implementation on an optical platform.

arXiv:2308.10771•npj Quantum Information•Aug 22, 2024•3 citations
John Bell taught us that quantum mechanics can not be reproduced by non-contextual and local Hidden variable theory. The impossibility of replacing quantum mechanics by non-contextual Hidden Variable Theory can be turned to a impossible coloring pseudo-telepathy game to be played by two distant players. The game can not be won without communication in the classical world. But if the players share entangled state (quantum correlation) the game can be won deterministically using no communication. This again shows that though quantum correlation can not be used for communication, two parties can not simulate quantum correlation without classical communication. The motivation of the article is to present the earlier works on Hidden Variable Theory and recently developed pseudo-telepathy problem in a simpler way, which may be helpful for the beginners in this area.
In this work we have introduced two party pseudo telepathy games with respective winning conditions. One cannot win these games deterministically by any kind of classical protocols. Interestingly we find out that in quantum world, these winning conditions can be achieved if the players share an entangled state. We also introduced a game which is impossible to win if the players are form classical world, (both probabilistically and deterministically) yet there exists a perfect quantum strategy by following which, one can attain the winning condition of the game.
There are different approaches to proving the impossibility of classical hidden-variable explanations of quantum-mechanical behavior. Whereas Kochen and Specker proved that a three-or higher-dimensional quantum-mechanical system cannot be "classically" prepared for all possible alternative measurements in a consistent way, Bell showed that the behavior of certain two-partite systems is nonlocal, i.e., inexplicable by shared classical information. We show a close connection between deterministic manifestations of such nonlocality-called "pseudotelepathy" games-and Kochen and Specker's theorem: Every such game leads to a Kochen-Specker contradiction, and vice versa
Abstract. Quantum information processing is at the crossroads of physics, mathematics and computer science. It is concerned with that we can and cannot do with quantum information that goes beyond the abilities of classical information processing devices. Communication complexity is an area of classical computer science that aims at quantifying the amount of communication necessary to solve distributed computational problems. Quantum communication complexity uses quantum mechanics to reduce the amount of communication that would be classically required. Pseudo-telepathy is a surprising application of quantum information processing to communication complexity. Thanks to entanglement, perhaps the most nonclassical manifestation of quantum mechanics, two or more quantum players can accomplish a distributed task with no need for communication whatsoever, which would be an impossible feat for classical players. After a detailed overview of the principle and purpose of pseudo-telepathy, we present a survey of recent and no-so-recent work on the subject. In particular, we describe and analyse all the pseudo-telepathy games currently known to the authors. 1.
Imagine that Alice and Bob, unable to communicate, are both given a 16-bit string such that the strings are either equal, or they differ in exactly 8 positions. Both parties are then supposed to output a 4-bit string in such a way that these short strings are equal if and only if the original longer strings given to them were equal as well. It is known that this task can be fulfilled without failure and without communication if Alice and Bob share 4 maximally entangled quantum bits. We show that, on the other hand, they CANNOT win the same game with certainty if they only share classical bits, even if it is an unlimited number. This means that for fulfilling this particular distributed task, quantum entanglement can completely replace communication. This phenomenon has been called pseudo-telepathy. The results of this paper complete the analysis of the first proposed game of this type between two players.
Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of quantum information theory to communication complexity. To demonstrate this phenomenon researchers in the field of quantum communication complexity devised a number of quantum non-locality games. The setting of these games is as follows: the players are separated so that no communication between them is possible and are given a certain computational task. When the players have access to a quantum resource called entanglement, they can accomplish the task: something that is impossible in a classical setting. To an observer who is unfamiliar with the laws of quantum mechanics it seems that the players employ some sort of telepathy; that is, they somehow exchange information without sharing a communication channel. This paper provides a formal framework for specifying, implementing, and analysing quantum non-locality games.
Abstract According to Bell’s theorem, certain entangled states cannot be simulated classically using local hidden variables (LHV). Suppose that we can augment LHV by some amount of classical communication. The question then arises as to how many bits are needed to simulate entangled states? There is very strong evidence that a single bit of communication is powerful enough to simulate projective measurements on any two-qubit entangled state. However, the problem of simulating measurements on higher-dimensional systems remains largely unexplored. In this study, we present Bell-like scenarios, even with three inputs per party, in which bipartite correlations resulting from measurements on higher-dimensional states cannot be simulated with a single bit of communication. We consider the case where the communication direction is fixed and the case where it is bidirectional. To this end, we introduce constructions based on parallel repetition of pseudo-telepathy games and an original algorithm based on branch-and-bound technique to compute the one-bit classical bound. Two copies of emblematic Bell expressions, such as the Magic square pseudo-telepathy game, prove to be particularly powerful, requiring a 16 × 16 state to beat the bidirectional one-bit classical bound, and look a promising candidate for implementation on an optical platform.