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arXiv:quant-ph/0409091

Coordination Games with Quantum Information

Vladislav Kargin

Published Sep 15, 2004• 0 citations
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Abstract

The paper discusses coordination games with remote players that have access to an entangled quantum state. It shows that the entangled state cannot be used by players for communicating information, but that in certain games it can be used for improving coordination of actions. A necessary condition is provided that helps to determine when an entangled quantum state can be useful for improving coordination.

DOI
10.48550/arxiv.quant-ph/0409091

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The paper discusses coordination games with remote players that have access to an entangled quantum state. It shows that the entangled state cannot be used by players for communicating information, but that in certain games it can be used for improving coordination of actions. A necessary condition is provided that helps to determine when an entangled quantum state can be useful for improving coordination.
Coordination is a fundamental primitive in communication and information theory, in which distributed systems must collectively generate correlated behavior rather than merely exchange messages. In quantum networks, the nature of entanglement, quantum measurements, and nonclassical correlations introduces coordination possibilities unavailable classically. This article reviews recent advances in coordination over classical and quantum communication networks, focusing on empirical and strong coordination in multi-user settings. We consider the implications of coordination for nonlocal games, showing how it provides a natural framework for understanding the correlations that enable spatially separated players to improve their probability of winning. We present a unified framework for coordination using classical or quantum communication and pre-shared correlation resources. The review covers simulation of both entanglement and separable correlations across a variety of network architectures, including two-node, cascade, broadcast, and multiple-access networks. We study the operational differences between empirical and strong coordination, and the tradeoffs between communication and correlation resources, such as pre-shared randomness and entanglement. Coordination plays a major role in device-independent quantum key distribution (DI-QKD) schemes, in which parties can generate a secret key even if the devices used in the process have been prepared by an adversary. Furthermore, we examine the role of coordination in quantum repeaters, where distributed entanglement serves as a resource for long-distance quantum communication. The review highlights connections between coordination theory and applications such as distributed quantum systems, quantum internet architectures, and future communication networks.
Quantum game theory offers a lot of interesting questions, and it is relevant to use the quantum information theory to resolve or improve games with lack of information : how to use the power of quantum entanglement to show the superiority of a quantum player that is allowed to use quantum mechanics versus a classical player, how to use quantum communication properties in cooperative games ... But games are also useful to make notions easier to understand, and permit to apprehend easier new ways of reasoning. The objective of this work is to formalize and to study a simple game with qubits using quantum notions of measurement and superposition but keeping a simple formalism so that knowing quantum mechanics is not necessary to play the game. We solve a quantum combinatorial game by giving a winning strategy for it. We also propose a quantisation of a family of combinatorial games.
A number of recent studies have focused on novel features in game theory when the games are played using quantum mechanical toolbox (entanglement, unitary operators, measurement). Researchers have concentrated in two-player-two strategy, 2x2, dilemma containing classical games, and transferred them into quantum realm showing that in quantum pure strategies dilemmas in such games can be resolved if entanglement is distributed between the players armed with quantum operations. Moreover, it became clear that the players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2x2 games, it became generally accepted that quantum versions can be easily extended to N-player situations by simply allowing N-partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
Quantum entanglement is one of the most striking discoveries in all of science. This effect allows, for instance, two spatially separated agents to coordinate their actions, without communication, to an extent that is both counter-intuitive, and provably impossible by any other physical means. A recently discovered example is that of mobile agents (players) performing spatial coordination tasks such as rendezvous, where the agents aim to meet on a network without communication. Until now, demonstrations of this advantage have relied on highly idealized conditions: agents are assumed to have complete knowledge of the topography, and experiments have been restricted to simulations using data generated by qubits within a single quantum processor. Here we address both limitations by developing a theory for graph ensembles that capture topographical uncertainty and by experimentally demonstrating the advantage in rendezvous scenarios between physically separated ion-trap systems with access to remote entanglement. Moreover, we simulate a broader set of problems on superconducting hardware. Surprisingly, when players are given the ability to gather more local information the quantum advantage increases -- a feat impossible by classical means. Our findings establish a concrete route toward practical quantum advantages in motion coordination problems. More broadly, they point to a new way of using portable quantum devices to enhance collective decision-making in uncertain environments.
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player two-strategy (2 × 2) dilemma containing classical games into the quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2 × 2 games, it became generally accepted that quantum versions can be easily extended to N -player situations by simply allowing N -partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in the quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.