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arXiv:quant-ph/0308074

Probability amplitude in quantum like games

Andrey Anatoljevich Grib, Andrei Yu. Khrennikov, K Starkov

Published Aug 13, 2003• 24 citations
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Abstract

Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude are given. The first game is described by the quantum formalism of spin one half system for which two noncommuting observables are measured. The second game corresponds to the spin one case. Quantum logical orthocomplemented nondistributive lattices for these two games are presented. Interference terms for the probability amplitudes are analyzed by using so called contextual approach to probability (in the von Mises frequency approach). We underline that our games are not based on using of some microscopic systems. The whole scenario is macroscopic.

DOI
10.48550/arxiv.quant-ph/0308074

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Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude are given. The first game is described by the quantum formalism of spin one half system for which two noncommuting observables are measured. The second game corresponds to the spin one case. Quantum logical orthocomplemented nondistributive lattices for these two games are presented. Interference terms for the probability amplitudes are analyzed by using so called contextual approach to probability (in the von Mises frequency approach). We underline that our games are not based on using of some microscopic systems. The whole scenario is macroscopic.
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude as some vector in Hilbert space are given. The games are macroscopic, no microscopic quantum agent is supposed. The reason for the use of the quantum formalism is in breaking of the distributivity property for the lattice of yes‐no questions arising due to the special rules of games. The rules of the games suppose two parts: the preparation and measurement. In the first part due to use of the quantum logical orthocomplemented non‐distributive lattice the partners freely choose the wave functions as descriptions of their strategies. The second part consists of classical games described by Boolean sublattices of the initial non‐Boolean lattice with same strategies which were chosen in the first part. Examples of games for spin one half are given. New Nash equilibria are found for some cases. Heisenberg uncertainty relations without the Planck constant are written for the “spin one half game”.
Quantum games are usually considered as games with strategies defined not by the standard Kolmogorovian probabilistic measure but by the probability amplitude used in quantum physics. The reason for the use of the probability amplitude or "quantum probabilistic measure", is the nondistributive lattice occurring in physical situations with quantum microparticles. In our paper we give examples of getting nondistributive orthomodular lattices in some special macroscopic situations without use of quantum microparticles.
The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive orthocomplemented lattice. Mixed strategies of the participants are calculated by the use of probability amplitudes according to the rules of quantum mechanics. A scheme of quantization of the payoff function is proposed and an algorithm for the search of Nash equilibrium is given. It is shown that differently from the classical case in the quantum situation a discrete set of equilibrium is possible.
We consider an application of the mathematical formalism of quantum mechanics outside physics, namely, to game theory. We present a simple game between macroscopic players, say, Alice and Bob (or in a more complex form—Alice, Bob, and Cecilia), which can be represented in the quantumlike (QL) way—by using a complex probability amplitude (game’s “wave function”) and noncommutative operators. The crucial point is that games under consideration are so-called extensive form games. Here the order of actions of players is important; such a game can be represented by the tree of actions. The QL probabilistic behavior of players is a consequence of incomplete information (which is available to, e.g., Bob) about the previous action of Alice. In general one could not construct a classical probability space underlying a QL game. This can happen even in a QL game with two players. In a QL game with three players Bell’s inequality can be violated. The most natural probabilistic description is given by the so-called contextual probability theory completed by the frequency definition of probability.
A quantum system Σ( d ) with variables in Z( d ) and with Hilbert space H ( d ), is considered. It is shown that the additivity relation of Kolmogorov probabilities, is not valid in the Birkhoff-von Neumann orthocomplemented modular lattice of subspaces L ( d ). A second lattice Λ( d ) which is distributive and contains the subsystems of Σ( d ) is also considered. It is shown that in this case also, the additivity relation of Kolmogorov probabilities is not valid. This suggests that a more general (than Kolmogorov) probability theory is needed, and here we adopt the Dempster-Shafer probability theory. In both of these lattices, there are sublattices which are Boolean algebras, and within these 'islands' quantum probabilities are additive.