Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Log inSign up
Challenges
Datasets
Workspaces
Papers
Discussions
Leaderboard
Blog
Job Board
Q3AS

© 2026 Aqora Quantum S.A.S.

TermsPrivacyLegal Notice

arXiv:0705.1260 · Journal of Mathematical Physics

Quantumlike representation of extensive form games: Probabilistic aspects

Andrei Yu. Khrennikov

Published Jul 1, 2007• 6 citations
arXivHTMLPDF

Abstract

We consider an application of the mathematical formalism of quantum mechanics outside physics, namely, to game theory. We present a simple game between macroscopic players, say, Alice and Bob (or in a more complex form—Alice, Bob, and Cecilia), which can be represented in the quantumlike (QL) way—by using a complex probability amplitude (game’s “wave function”) and noncommutative operators. The crucial point is that games under consideration are so-called extensive form games. Here the order of actions of players is important; such a game can be represented by the tree of actions. The QL probabilistic behavior of players is a consequence of incomplete information (which is available to, e.g., Bob) about the previous action of Alice. In general one could not construct a classical probability space underlying a QL game. This can happen even in a QL game with two players. In a QL game with three players Bell’s inequality can be violated. The most natural probabilistic description is given by the so-called contextual probability theory completed by the frequency definition of probability.

DOI
10.1063/1.2752012

Related papers

Quantum-like Representation of Macroscopic Configurations

Andrei Yu. Khrennikov

The aim of this paper is to apply a contextual probabilistic model (in the spirit of Mackey, Gudder, Ballentine) to represent and to generalize some results of quantum logic about possible macroscopic quantum-like (QL) behaviour. The crucial point is that our model provides QL-representation of macroscopic configurations in terms of complex probability amplitudes -- wave functions of such configurations. Thus, instead of the language of propositions which is common in quatum logic, we use the language of wave functions which is common in the conventional presentation of QM. We propose a quantum-like representation algorithm, QLRA, which maps probabilistic data of any origin in complex (or even hyperbolic) Hilbert space. On the one hand, this paper clarifyes some questions in foundations of QM, since some rather mystical quantum features are illustrated on the basis of behavior of macroscopic systems. On the other hand, the approach developed in this paper may be used e.g. in biology, sociology, or psychology. Our example of QL-representation of hidden macroscopic configurations can find natural applications in those domains of science.

arXiv:0705.3898•May 26, 2007•1 citation

Quantum-like Probabilistic Models Outside Physics

Andrei Yu. Khrennikov

We present a quantum-like (QL) model in that contexts (complexes of e.g. mental, social, biological, economic or even political conditions) are represented by complex probability amplitudes. This approach gives the possibility to apply the mathematical quantum formalism to probabilities induced in any domain of science. In our model quantum randomness appears not as irreducible randomness (as it is commonly accepted in conventional quantum mechanics, e.g., by von Neumann and Dirac), but as a consequence of obtaining incomplete information about a system. We pay main attention to the QL description of processing of incomplete information. Our QL model can be useful in cognitive, social and political sciences as well as economics and artificial intelligence. In this paper we consider in a more detail one special application -- QL modeling of brain's functioning. The brain is modeled as a QL-computer.

arXiv:physics/0702250•WORLD SCIENTIFIC eBooks•Jun 1, 2008•8 citations

Toward a general theory of quantum games

Gus Gutoski, John Watrous

Abstract We study properties of quantum strategies, which are complete specifications of a givenparty's actions in any multiple-round interaction involving the exchange of quantum information with one or more other parties. In particular, we focus on a representation of quantumstrategies that generalizes the Choi-Jamiol/kowski representation of quantum operations. This new representation associates with each strategy a positive semidefinite operator acting onlyon the tensor product of its input and output spaces. Various facts about such representations are established, and two applications are discussed: the first is a new and conceptually simpleproof of Kitaev's lower bound for strong coin-flipping, and the second is a proof of the exact characterization QRG = EXP of the class of problems having quantum refereed games. 1 Introduction The theory of games provides a general structure within which both cooperation and competitionamong independent entities may be modeled, and provides powerful tools for analyzing these models. Applications of this theory have fundamental importance in many areas of science.This paper considers games in which the players may exchange and process quantum information. We focus on competitive games, and within this context the types of games we consider arevery general. For instance, they allow multiple rounds of interaction among the players involved, and place no restrictions on players ' strategies beyond those imposed by the theory of quantuminformation. While classical games can be viewed as a special case of quantum games, it is important tostress that there are fundamental differences between general quantum games and classical games. For example, the two most standard representations of classical games, namely the normal formand extensive form representations, are not directly applicable to general quantum games. This is due to the nature of quantum information, which admits a continuum of pure (meaning extremal)

•Jan 1, 2006•143 citations

Unification of classical and quantum probabilistic formalisms

Andrei Yu. Khrennikov

We demonstrate that the contextual approach to Kolmogorov probability model gives the possibility to unify this conventional model of probability with the quantum (Hilbert space) probability model. In fact, the Kolmogorov model can exhibit all distinguishing features of the quantum probability model. In particular, by using the contextual (interference) formula of total probability one can construct complex amplitudes of Kolmogorov probabilities. There exists a natural Hilbert space structure on the space of those complex amplitudes. Classical (Kolmogorovian) random variables are represented by in general noncommutative operators in the Hilbert space of complex amplitudes. The existence of such a contextual representation of the Kolmogorovian model looks very surprising in the view of the orthodox quantum tradition. Supported by EU-network “Quantum Probability and Applications”.

•Feb 27, 2003•1 citation

The Quantum Mechanical Formalism Derived from the Probabilistic Nature of Quantitative Physical Predictions

Hans Rudolf Tschudi

It is a scientific truism nowadays that quantum mechanical predictions are of statistical or rather of probabilistic nature: a quantum theory assigns a probability distribution to each measurable quantity (observable) of a physical system prepared according to a given preparation prescription (state). Such sets of probability distributions represent the most general quantitative predictions of physical theories. The aim of this study is to determine all theoretical frameworks which yield such a kind of output taking the probabilistic nature of quantitative physical predictions as initial hypothesis. Astonishingly, this project succeeds with a minimal number of additional assumptions, which arise quite naturally in the course of the analysis, and which essentially amount to regularity conditions. The result is that there exist only two classes of physical theories providing quantitative probabilistic predictions: classical theories where observables are represented by real functions over a phase space and states are represented by probability measures upon the phase space, and quantum theories where observables are represented by selfadjoint operators acting on a complex Hilbert space and states are represented by state operators. On empirical grounds, classical theories cannot provide the all-encompassing, fundamental frame for the mathematical description of physical systems. Quantum theories remain, and there is no more complete formal frame for quantitative physical theories. As an additional result, it is shown that there exist physical systems which possess a quantum mechanical but no classical description; a prominent example is the spin system of two spin-1/2 particles. The classical hidden variables model, which J. Bell relates to this system in order to prove his theorem, cannot be a true description of it because no such classical model exists, and Bell's theorem loses its foundation.

•Mar 5, 2026•0 citations

Probability amplitude in quantum like games

Andrey Anatoljevich Grib, Andrei Yu. Khrennikov, K Starkov

Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude are given. The first game is described by the quantum formalism of spin one half system for which two noncommuting observables are measured. The second game corresponds to the spin one case. Quantum logical orthocomplemented nondistributive lattices for these two games are presented. Interference terms for the probability amplitudes are analyzed by using so called contextual approach to probability (in the von Mises frequency approach). We underline that our games are not based on using of some microscopic systems. The whole scenario is macroscopic.

arXiv:quant-ph/0308074•Aug 13, 2003•24 citations
We consider an application of the mathematical formalism of quantum mechanics outside physics, namely, to game theory. We present a simple game between macroscopic players, say, Alice and Bob (or in a more complex form—Alice, Bob, and Cecilia), which can be represented in the quantumlike (QL) way—by using a complex probability amplitude (game’s “wave function”) and noncommutative operators. The crucial point is that games under consideration are so-called extensive form games. Here the order of actions of players is important; such a game can be represented by the tree of actions. The QL probabilistic behavior of players is a consequence of incomplete information (which is available to, e.g., Bob) about the previous action of Alice. In general one could not construct a classical probability space underlying a QL game. This can happen even in a QL game with two players. In a QL game with three players Bell’s inequality can be violated. The most natural probabilistic description is given by the so-called contextual probability theory completed by the frequency definition of probability.
The aim of this paper is to apply a contextual probabilistic model (in the spirit of Mackey, Gudder, Ballentine) to represent and to generalize some results of quantum logic about possible macroscopic quantum-like (QL) behaviour. The crucial point is that our model provides QL-representation of macroscopic configurations in terms of complex probability amplitudes -- wave functions of such configurations. Thus, instead of the language of propositions which is common in quatum logic, we use the language of wave functions which is common in the conventional presentation of QM. We propose a quantum-like representation algorithm, QLRA, which maps probabilistic data of any origin in complex (or even hyperbolic) Hilbert space. On the one hand, this paper clarifyes some questions in foundations of QM, since some rather mystical quantum features are illustrated on the basis of behavior of macroscopic systems. On the other hand, the approach developed in this paper may be used e.g. in biology, sociology, or psychology. Our example of QL-representation of hidden macroscopic configurations can find natural applications in those domains of science.
We present a quantum-like (QL) model in that contexts (complexes of e.g. mental, social, biological, economic or even political conditions) are represented by complex probability amplitudes. This approach gives the possibility to apply the mathematical quantum formalism to probabilities induced in any domain of science. In our model quantum randomness appears not as irreducible randomness (as it is commonly accepted in conventional quantum mechanics, e.g., by von Neumann and Dirac), but as a consequence of obtaining incomplete information about a system. We pay main attention to the QL description of processing of incomplete information. Our QL model can be useful in cognitive, social and political sciences as well as economics and artificial intelligence. In this paper we consider in a more detail one special application -- QL modeling of brain's functioning. The brain is modeled as a QL-computer.
Abstract We study properties of quantum strategies, which are complete specifications of a givenparty's actions in any multiple-round interaction involving the exchange of quantum information with one or more other parties. In particular, we focus on a representation of quantumstrategies that generalizes the Choi-Jamiol/kowski representation of quantum operations. This new representation associates with each strategy a positive semidefinite operator acting onlyon the tensor product of its input and output spaces. Various facts about such representations are established, and two applications are discussed: the first is a new and conceptually simpleproof of Kitaev's lower bound for strong coin-flipping, and the second is a proof of the exact characterization QRG = EXP of the class of problems having quantum refereed games. 1 Introduction The theory of games provides a general structure within which both cooperation and competitionamong independent entities may be modeled, and provides powerful tools for analyzing these models. Applications of this theory have fundamental importance in many areas of science.This paper considers games in which the players may exchange and process quantum information. We focus on competitive games, and within this context the types of games we consider arevery general. For instance, they allow multiple rounds of interaction among the players involved, and place no restrictions on players ' strategies beyond those imposed by the theory of quantuminformation. While classical games can be viewed as a special case of quantum games, it is important tostress that there are fundamental differences between general quantum games and classical games. For example, the two most standard representations of classical games, namely the normal formand extensive form representations, are not directly applicable to general quantum games. This is due to the nature of quantum information, which admits a continuum of pure (meaning extremal)
We demonstrate that the contextual approach to Kolmogorov probability model gives the possibility to unify this conventional model of probability with the quantum (Hilbert space) probability model. In fact, the Kolmogorov model can exhibit all distinguishing features of the quantum probability model. In particular, by using the contextual (interference) formula of total probability one can construct complex amplitudes of Kolmogorov probabilities. There exists a natural Hilbert space structure on the space of those complex amplitudes. Classical (Kolmogorovian) random variables are represented by in general noncommutative operators in the Hilbert space of complex amplitudes. The existence of such a contextual representation of the Kolmogorovian model looks very surprising in the view of the orthodox quantum tradition. Supported by EU-network “Quantum Probability and Applications”.
It is a scientific truism nowadays that quantum mechanical predictions are of statistical or rather of probabilistic nature: a quantum theory assigns a probability distribution to each measurable quantity (observable) of a physical system prepared according to a given preparation prescription (state). Such sets of probability distributions represent the most general quantitative predictions of physical theories. The aim of this study is to determine all theoretical frameworks which yield such a kind of output taking the probabilistic nature of quantitative physical predictions as initial hypothesis. Astonishingly, this project succeeds with a minimal number of additional assumptions, which arise quite naturally in the course of the analysis, and which essentially amount to regularity conditions. The result is that there exist only two classes of physical theories providing quantitative probabilistic predictions: classical theories where observables are represented by real functions over a phase space and states are represented by probability measures upon the phase space, and quantum theories where observables are represented by selfadjoint operators acting on a complex Hilbert space and states are represented by state operators. On empirical grounds, classical theories cannot provide the all-encompassing, fundamental frame for the mathematical description of physical systems. Quantum theories remain, and there is no more complete formal frame for quantitative physical theories. As an additional result, it is shown that there exist physical systems which possess a quantum mechanical but no classical description; a prominent example is the spin system of two spin-1/2 particles. The classical hidden variables model, which J. Bell relates to this system in order to prove his theorem, cannot be a true description of it because no such classical model exists, and Bell's theorem loses its foundation.
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude are given. The first game is described by the quantum formalism of spin one half system for which two noncommuting observables are measured. The second game corresponds to the spin one case. Quantum logical orthocomplemented nondistributive lattices for these two games are presented. Interference terms for the probability amplitudes are analyzed by using so called contextual approach to probability (in the von Mises frequency approach). We underline that our games are not based on using of some microscopic systems. The whole scenario is macroscopic.