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arXiv:quant-ph/0210192

Non-Cooperative Quantum Game Theory

Lee, Chiu Fan, Neil F. Johnson

Published Oct 28, 2002• 1 citation
arXivHTMLPDF

Abstract

The physical world obeys the rules of quantum, as opposed to classical, physics. Since the playing of any particular game requires physical resources, the question arises as to how Game Theory itself would change if it were extended into the quantum domain. Here we provide a general formalism for {\em quantum} games, and illustrate the explicit application of this new formalism to a quantized version of the well-known prisoner's dilemma game.

DOI
10.48550/arxiv.quant-ph/0210192

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The physical world obeys the rules of quantum, as opposed to classical, physics. Since the playing of any particular game requires physical resources, the question arises as to how Game Theory itself would change if it were extended into the quantum domain. Here we provide a general formalism for {\em quantum} games, and illustrate the explicit application of this new formalism to a quantized version of the well-known prisoner's dilemma game.
This paper presents a new mathematical formalism that describes the quantization of games. The study of so-called quantum games is quite new, arising from a seminal paper of D. Meyer \cite{Meyer} published in Physics Review Letters in 1999. The ensuing near decade has seen an explosion of contributions and controversy over what exactly a quantized game really is and if there is indeed anything new for game theory. What has clouded many of the issues is the lack of a mathematical formalism for the subject in which these various issues can be clearly and precisely expressed, and which provides a context in which to present their resolution. Such a formalism is presented here, along with proposed resolutions to some of the issues discussed in the literature. One in particular, the question of whether there can exist equilibria in a quantized version of a game that do not correspond to classical correlated equilibria of that game and also deliver better payoffs than the classical correlated equilibria is answered in the affirmative for the Prisoner's Dilemma and Simplified Poker.
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player two-strategy (2 × 2) dilemma containing classical games into the quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2 × 2 games, it became generally accepted that quantum versions can be easily extended to N -player situations by simply allowing N -partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in the quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.
We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence. We call such games playable. By focusing on the notion of playability for games we can more clearly see the distinction between classical and quantum games and tackle the thorny issue of what it means to quantize a game. The approach we take can more properly be thought of as gaming the quantum rather than quantizing a game and we find that in this perspective we can think of a complete quantum game, for a given set of preferences, as representing a single family of quantum games with many different playable versions. The versions of Quantum Prisoners Dilemma presented in the literature can therefore be thought of specific instances of the single family of Quantum Prisoner's Dilemma with respect to a particular measurement. The conditions for equilibrium are given for playable quantum games both in terms of expected outcomes and a geometric approach. We discuss how any quantum game can be simulated with a classical game played with classical coins as far as the strategy selections and expected outcomes are concerned.