We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.
In these lecture notes we investigate the implications of the identification of strategies with quantum operations in game theory beyond the results presented in [J. Eisert, M. Wilkens, and M. Lewenstein, Phys. Rev. Lett. 83, 3077 (1999)]. After introducing a general framework, we study quantum games with a classical analogue in order to flesh out the peculiarities of game theoretical settings in the quantum domain. Special emphasis is given to a detailed investigation of different sets of quantum strategies.
Quantum games have proposed a new point of view for the solution of the classical problems and dilemmas in game theory. Certain quantization relationships can be proposed with the objective that a game can be generalized into a quantum domain where the linear superposition of actions is allowed. This quantization let us describe and solution problems originated by conflicting or cooperative behaviors among the members of a system from the point of view of quantum mechanical interactions. This leads us to interesting aspects which only can be observed through the quantization of a game like the possibility of the entanglement between players, the definition of a socioeconomical temperature in a system, the collective welfare principle,the analysis of a game through elements of quantum information theory and the globalization process. The relationships between quantum mechanics and game theory are also studied and its shown how although both systems analyzed are described through two theories apparently different (quantum mechanics and game theory) both are analogous and thus exactly equivalents.
In game theory, a popular model of a struggle for survival among three competing agents is a truel, or three-person generalization of a duel. Adopting the ideas recently developed in quantum game theory, we present a quantum scheme for the problems of duels and truels. In the classical case, the outcome is sensitive to the precise rules under which the truel is performed and can be counterintuitive. These aspects carry over into our quantum scheme, but interference amongst the players' strategies can arise, leading to game equilibria different from the classical case.
N. Vyas and C. Benjamin (arXiv:1701.08573[quant-ph]) propose a new mixed strategy for the (quantum) Hawk-Dove and Prisoners' Dilemma games and argue that this strategy yields payoffs, which cannot be obtained in the corresponding classical games. They conclude that this refutes the earlier assertion by S.J. van Enk and R. Pike that the quantum equilibrium solution is present in a corresponding extended classical game. This paper argues that the scheme suggested by N. Vyas and C. Benjamin changes the rules of the original game, and hence it does not refute the argument put forward by van Enk and Pike.