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arXiv:2404.06196 · Quantum Information Processing

Permissible extensions of classical to quantum games combining three strategies

Piotr Frąckiewicz, M. Szopa

Published Feb 23, 2024• 9 citations
arXivHTMLPDF
DOI
10.1007/s11128-024-04283-3

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Abstract Quantum strategies can alter the equilibrium structure of classical games, but apparent improvements may depend on arbitrary strategy labels or on the particular quantum operations admitted. Here, we characterize payoff improvement across all permissible three-strategy extensions of renaming-symmetric 2×22 \times 22×2 games within the Eisert-Wilkens-Lewenstein framework. We preserve the classical game as a subgame and add one fixed unitary strategy, restricting attention to the three extension classes that remain invariant under isomorphic transformations of the classical game. Across six canonical payoff orderings, including coordination, anti-coordination, and dominant-strategy dilemmas, we derive the conditions under which the extended games admit pure Nash equilibria whose payoffs are no lower than those of the corresponding symmetric classical equilibrium. The classical-type A0A_0A0​ extension produces no strict improvement, while B0B_0B0​ does so only in restricted regions and generally asymmetrically. By contrast, the genuinely quantum C0C_0C0​ extension supports non-inferior equilibria across all six classes and yields strict, mutually beneficial improvements in identifiable payoff regions. These results move beyond isolated game examples by showing precisely when representation-invariant quantum extensions can improve equilibrium payoffs and when they cannot. These conditions provide a design map for quantum-enabled multi-agent protocols by identifying the payoff structures under which an added quantum strategy can improve equilibrium outcomes without altering the players' underlying preferences.
The study focuses on strategic-form games extended in the Eisert–Wilkens–Lewenstein scheme by two unitary operations. Conditions are determined under which the pair of unitary operators, along with classical strategies, form a game invariant under isomorphic transformations of the input classical game. These conditions are then applied to determine these operators, resulting in five main classes of games satisfying the isomorphism criterion, and a theorem is proved providing a practical criterion for this isomorphism. The interdependencies between different classes of extensions are identified, including limit cases in which one class transforms into another.
The Quantum game theory is an extension of the classical game theory which describes games in which players share quantum information during the game. The use of the quantum mechanical effects enables players’ better results than they would achieve in the classical game without sharing any information at all. In this paper I would like to describe a new two player cooperative game which is based on the well known CHSH game. A quantum strategy for a new game will be introduced and it will be compared to the classical strategy and CHSH game strategy.