The Lipschitz bandit is a key variant of stochastic bandit problems where the expected reward function satisfies a Lipschitz condition with respect to an arm metric space. With its wide-ranging practical applications, various Lipschitz bandit algorithms have been developed, achieving the optimal regret performance in the classical setting. Motivated by recent advancements in quantum computing and the demonstrated success of quantum Monte Carlo in simpler bandit settings, we introduce the first quantum Lipschitz bandit algorithms to address the challenges of continuous action spaces and non-linear reward functions. Specifically, we first leverage the elimination-based framework to propose an efficient quantum Lipschitz bandit algorithm named Q-LAE. Next, we present novel modifications to the classical Zooming algorithm, which results in a simple quantum Lipschitz bandit method, Q-Zooming. Both algorithms exploit the computational power of quantum methods to obtain a provably improved regret bound over classical Lipschitz bandit algorithms. Comprehensive experiments further validate our improved theoretical findings, demonstrating superior empirical performance compared to existing Lipschitz bandit methods.
The Lipschitz bandit is a key variant of stochastic bandit problems where the expected reward function satisfies a Lipschitz condition with respect to an arm metric space. With its wide-ranging practical applications, various Lipschitz bandit algorithms have been developed, achieving the optimal regret performance in the classical setting. Motivated by recent advancements in quantum computing and the demonstrated success of quantum Monte Carlo in simpler bandit settings, we introduce the first quantum Lipschitz bandit algorithms to address the challenges of continuous action spaces and non-linear reward functions. Specifically, we first leverage the elimination-based framework to propose an efficient quantum Lipschitz bandit algorithm named Q-LAE. Next, we present novel modifications to the classical Zooming algorithm, which results in a simple quantum Lipschitz bandit method, Q-Zooming. Both algorithms exploit the computational power of quantum methods to obtain a provably improved regret bound over classical Lipschitz bandit algorithms. Comprehensive experiments further validate our improved theoretical findings, demonstrating superior empirical performance compared to existing Lipschitz bandit methods.
The Lipschitz bandit is a key variant of stochastic bandit problems where the expected reward function satisfies a Lipschitz condition with respect to an arm metric space. With its wide-ranging practical applications, various Lipschitz bandit algorithms have been developed, achieving the cumulative regret lower bound of order O~(T(dz+1)/(dz+2)) over time horizon T. Motivated by recent advancements in quantum computing and the demonstrated success of quantum Monte Carlo in simpler bandit settings, we introduce the first quantum Lipschitz bandit algorithms to address the challenges of continuous action spaces and non-linear reward functions. Specifically, we first leverage the elimination-based framework to propose an efficient quantum Lipschitz bandit algorithm named Q-LAE. Next, we present novel modifications to the classical Zooming algorithm, which results in a simple quantum Lipschitz bandit method, Q-Zooming. Both algorithms exploit the computational power of quantum methods to achieve an improved regret bound of O~(Tdz/(dz+1)). Comprehensive experiments further validate our improved theoretical findings, demonstrating superior empirical performance compared to existing Lipschitz bandit methods.
In this paper, we study multi-armed bandits (MAB) and stochastic linear bandits (SLB) with heavy-tailed rewards and quantum reward oracle. Unlike the previous work on quantum bandits that assumes bounded/sub-Gaussian distributions for rewards, here we investigate the quantum bandits problem under a weaker assumption that the distributions of rewards only have bounded (1+v)-th moment for some v∈(0,1]. In order to achieve regret improvements for heavy-tailed bandits, we first propose a new quantum mean estimator for heavy-tailed distributions, which is based on the Quantum Monte Carlo Mean Estimator and achieves a quadratic improvement of estimation error compared to the classical one. Based on our quantum mean estimator, we focus on quantum heavy-tailed MAB and SLB and propose quantum algorithms based on the Upper Confidence Bound (UCB) framework for both problems with $\Tilde{O}(T^{\frac{1-v}{1+v}})$ regrets, polynomially improving the dependence in terms of T as compared to classical (near) optimal regrets of $\Tilde{O}(T^{\frac{1}{1+v}})$, where T is the number of rounds. Finally, experiments also support our theoretical results and show the effectiveness of our proposed methods.
We study quantum multi-armed bandits (QMAB) and quantum linear bandits (QLB), where the learner queries each arm or action through a quantum reward oracle or its inverse. Prior work gives algorithms over horizon T with regret O(KlogT) for QMAB with K arms and O(d2polylogT) for d-dimensional QLB. This leaves open the optimal dependence on K and T and whether the dependence on d can be further improved. In this work, we prove the first tight minimax regret bound of Θ(Klog(1+T/K)) for QMAB and the first lower bound of Ω(dlog(1+T/d)) for finite-action QLB, ruling out regret independent of T. Our lower bounds rely on a high-confidence single-arm quantum testing lower bound for distinguishing a fixed reward mean from an interval of alternatives. A bandit-to-testing reduction then lifts it to the QMAB lower bound, while a linear embedding gives the finite-action QLB lower bound. The matching QMAB upper bound is obtained using a tail bound for the Quantum Monte Carlo (QMC) estimator. For finite-action QLB, we propose a phased elimination algorithm that combines a low-bias low-variance quantum mean estimator with a small-support G-optimal design through a query allocation matched to the design weights. When the action set has size poly(d), its regret is nearly linear in d and matches our lower bound up to polylogarithmic factors.
We introduce a novel approach to variational Quantum algorithms (VQA) via continuous bandits. VQA are a class of hybrid Quantum-classical algorithms where the parameters of Quantum circuits are optimized by classical algorithms. Previous work has used zero and first order gradient based methods, however such algorithms suffer from the barren plateau (BP) problem where gradients and loss differences are exponentially small. We introduce an approach using bandits methods which combine global exploration with local exploitation. We show how VQA can be formulated as a best arm identification problem in a continuous space of arms with Lipschitz smoothness. While regret minimization has been addressed in this setting, existing methods for pure exploration only cover discrete spaces. We give the first results for pure exploration in a continuous setting and derive a fixed-confidence, information-theoretic, instance specific lower bound. Under certain assumptions on the expected payoff, we derive a simple algorithm, which is near-optimal with respect to our lower bound. Finally, we apply our continuous bandit algorithm to two VQA schemes: a PQC and a QAOA quantum circuit, showing that we significantly outperform the previously known state of the art methods (which used gradient based methods).
Kernelized bandits, also known as Bayesian optimization (BO), has been a prevalent method for optimizing complicated black-box reward functions. Various BO algorithms have been theoretically shown to enjoy upper bounds on their cumulative regret which are sub-linear in the number T of iterations, and a regret lower bound of Omega(sqrt(T)) has been derived which represents the unavoidable regrets for any classical BO algorithm. Recent works on quantum bandits have shown that with the aid of quantum computing, it is possible to achieve tighter regret upper bounds better than their corresponding classical lower bounds. However, these works are restricted to either multi-armed or linear bandits, and are hence not able to solve sophisticated real-world problems with non-linear reward functions. To this end, we introduce the quantum-Gaussian process-upper confidence bound (Q-GP-UCB) algorithm. To the best of our knowledge, our Q-GP-UCB is the first BO algorithm able to achieve a regret upper bound of O(polylog T), which is significantly smaller than its regret lower bound of Omega(sqrt(T)) in the classical setting. Moreover, thanks to our novel analysis of the confidence ellipsoid, our Q-GP-UCB with the linear kernel achieves a smaller regret than the quantum linear UCB algorithm from the previous work. We use simulations, as well as an experiment using a real quantum computer, to verify that the theoretical quantum speedup achieved by our Q-GP-UCB is also potentially relevant in practice.
Quantum multi-armed bandits (MAB) and stochastic linear bandits (SLB) have recently attracted significant attention, as their quantum counterparts can achieve quadratic speedups over classical MAB and SLB. However, most existing quantum MAB algorithms assume ideal quantum Monte Carlo (QMC) procedures on noise-free circuits, overlooking the impact of noise in current noisy intermediate-scale quantum (NISQ) devices. In this paper, we study a noise-robust QMC algorithm that improves estimation accuracy when querying quantum reward oracles. Building on this estimator, we propose noise-robust QMAB and QSLB algorithms that enhance performance in noisy environments while preserving the advantage over classical methods. Experiments show that our noise-robust approach improves QMAB estimation accuracy and reduces regret under several quantum noise models.