QRogue: Lehren von Quantum Computing mithilfe eines Rogue-like Spielkonzepts
Michael Artner
Abstract
The steady progress in quantum computing over the last couple of years is bringing the technology closer to practical industrial applications. While some questions regarding the realization of quantum hardware remain, more quantum computing experts will undoubtedly be needed in the coming years to propel the technology forward. Thus, aside from research in the field of quantum computing, we also need to find efficient ways to teach its fundamentals to a broader audience. This includes computer scientists, who have the advantage of linking parts of their classical computer knowledge to the domain of quantum computing, e.g., in terms of circuits and algorithmic expertise. Another scientific field that has received a lot of traction over the last decade is educational games. Although specifics depend on the topic taught, there is already substantial evidence of their potential to teach complex topics successfully, including mathematics and engineering. Therefore, we are proposing QRogue, an educational quantum computing puzzle game with Rogue-like elements. By linking quantum computing to educational games, it aims to address the lack of quantum computing specialists to support the field’s future development. At its core, the game tasks players to build circuits using quantum gates to produce specific output states. This game mechanic is further supported by a game world filled with quantum computing metaphors to strike a balance between teaching the underlying math of quantum computing and the abstract concepts behind it. To evaluate the effectiveness of QRogue’s teaching methods and further improve them, we conducted two user studies (eight participants each) at different stages of development. Overall, the results show that the game’s approach was perceived as educational and fun, while also unveiling valuable insights and potential improvements for future educational quantum computing games.