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Quantum Relaxations of CSP and Structure Isomorphism

Karamlou, Amin

Published Jan 1, 2025• 0 citations
Publisher

Abstract

We investigate quantum relaxations of two key decision problems in computer science: the constraint satisfaction problem (CSP) and the structure isomorphism problem. CSP asks whether a homomorphism exists between two relational structures, while structure isomorphism seeks an isomorphism between them. In recent years, it has become increasingly apparent that many special cases of CSP can be reformulated in terms of the existence of perfect classical strategies in non-local games, a key topic of study in quantum information theory. These games have allowed us to study quantum advantage in relation to many important decision problems, such as the k-colouring problem, and the problem of solving binary constraint systems. Abramsky et al. (2017) have shown that all of these games can be seen as special instances of a non-local CSP game. Moreover, they show that perfect quantum strategies in this CSP game can be viewed as Kleisli morphisms of a graded monad on the category of relational structures, which they dub the quantum monad. In this way, the quantum monad provides a categorical characterisation of quantum advantage for the non-local CSP game. In this work we solidify and expand the results of Abramsky et al., answering several of their open questions. Firstly, we compare the definition of quantum graph homomorphisms arising from this work with an earlier definition of the concept due to Mančinska and Roberson and show that there are graphs which exhibit quantum advantage under one definition but not the other. Our second contribution is to extend the results of Abramsky et al. which only hold in the tensor product framework of quantum mechanics to the commuting operator framework. Next, we study a non-local structure isomorphism game, which generalises the well-studied graph isomorphism game. We show how the construction of the quantum monad can be refined to provide categorical semantics for quantum strategies in this game. This results in a category where morphisms coincide with quantum homomorphisms and isomorphisms coincide with quantum isomorphisms.

DOI
10.4230/lipics.mfcs.2025.61

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We investigate quantum relaxations of two key decision problems in computer science: the constraint satisfaction problem (CSP) and the structure isomorphism problem. CSP asks whether a homomorphism exists between two relational structures, while structure isomorphism seeks an isomorphism between them. In recent years, it has become increasingly apparent that many special cases of CSP can be reformulated in terms of the existence of perfect classical strategies in non-local games, a key topic of study in quantum information theory. These games have allowed us to study quantum advantage in relation to many important decision problems, such as the k-colouring problem, and the problem of solving binary constraint systems. Abramsky et al. (2017) have shown that all of these games can be seen as special instances of a non-local CSP game. Moreover, they show that perfect quantum strategies in this CSP game can be viewed as Kleisli morphisms of a graded monad on the category of relational structures, which they dub the quantum monad. In this way, the quantum monad provides a categorical characterisation of quantum advantage for the non-local CSP game. In this work we solidify and expand the results of Abramsky et al., answering several of their open questions. Firstly, we compare the definition of quantum graph homomorphisms arising from this work with an earlier definition of the concept due to Mančinska and Roberson and show that there are graphs which exhibit quantum advantage under one definition but not the other. Our second contribution is to extend the results of Abramsky et al. which only hold in the tensor product framework of quantum mechanics to the commuting operator framework. Next, we study a non-local structure isomorphism game, which generalises the well-studied graph isomorphism game. We show how the construction of the quantum monad can be refined to provide categorical semantics for quantum strategies in this game. This results in a category where morphisms coincide with quantum homomorphisms and isomorphisms coincide with quantum isomorphisms.
This thesis investigates relaxations of two key decision problems in computer science: the constraint satisfaction problem (CSP) and the structure isomorphism problem. CSP asks whether a homomorphism exists between two relational structures, while structure isomorphism seeks an isomorphism between them. By adopting a categorical approach, we add to a growing list of results showing that relaxations of these problems, studied in universal algebra, finite model theory, and quantum information can all be captured abstractly using (co)monads. In particular, we will show that distribution minion monads capture many important minion tests from universal algebra, and that the quantum monad can be used to capture quantum homomorphisms and isomorphisms from quantum information. These results add to the already well-established connection between game comonads and Spoiler-Duplicator games from finite model theory. A key focus is the exploration of distributive laws, the existence of which enables the combination of comonads and monads, potentially leading to novel relaxations of CSP and structure isomorphism that integrate ideas from different domains. We establish a no-go theorem, showing that game comonads like the Ehrenfeucht-Fraïssé and pebbling comonads do not distribute over many important distribution minion monads, such as the basic linear programming and arc-consistency monads. On the positive side, we identify sufficient conditions under which a distributive law between game comonads and distribution minion monads exists. Neither our no-go theorems nor our positive results apply to the quantum monad. Thus, it remains an open question whether any game comonads distribute over the quantum monad. In addition, we prove several novel results related to quantum advantage. Firstly, we compare two existing definitions of quantum graph homomorphisms, and show that there are graphs where quantum advantage manifests under one definition but not the other. Secondly, we extend existing characterisations of tensor product strategies for the non-local CSP and structure isomorphism games to the more general class of commuting operator strategies. Finally, we introduce quantum versions of one-sided Spoiler-Duplicator games and show that quantum advantage is possible in such games. This result suggests that there is scope for adapting further tools from finite model theory to improve our understanding of quantum homomorphisms and quantum isomorphisms.
Homomorphisms between relational structures play a central role in finite model theory, constraint satisfaction and database theory. A central theme in quantum computation is to show how quantum resources can be used to gain advantage in information processing tasks. In particular, non-local games have been used to exhibit quantum advantage in boolean constraint satisfaction, and to obtain quantum versions of graph invariants such as the chromatic number. We show how quantum strategies for homomorphism games between relational structures can be viewed as Kleisli morphisms for a quantum monad on the (classical) category of relational structures and homomorphisms. We show a general connection between these notions and state-independent quantum realizations of strong contextuality in the Abramsky-Brandenburger formulation of contextuality. We use these results to exhibit a wide range of examples of contextuality-powered quantum advantage, and to unify several apparently diverse strands of previous work.
Recently, Mančinska and Roberson proved that two graphs G and G′G^{\prime }G′ are quantum isomorphic if and only if they admit the same number of homomorphisms from all planar graphs. We extend this result to planar #CSP with any pair of sets F\mathcal {F}F and F′\mathcal {F}^{\prime }F′ of real-valued, arbitrary-arity constraint functions. Graph homomorphism is the special case, in which each of F\mathcal {F}F and F′\mathcal {F}^{\prime }F′ contains a single symmetric 0-1-valued binary constraint function. Our treatment uses the framework of planar Holant problems. To prove that quantum isomorphic constraint function sets give the same value on any planar #CSP instance, we apply a novel form of holographic transformation of Valiant, using the quantum permutation matrix U\mathcal {U}U defining the quantum isomorphism. Due to the noncommutativity of U\mathcal {U}U ’s entries, it turns out that this form of holographic transformation is only applicable to planar Holant. To prove the converse, we introduce the quantum automorphism group Qut(F)Qut(\mathcal {F})Qut(F) of a set F\mathcal {F}F of constraint functions/tensors and characterize the intertwiners of Qut(F)Qut(\mathcal {F})Qut(F) as the signature matrices of planar \(\text{Holant}{\mathcal {F}\,|\,\mathcal {EQ})\) quantum gadgets. Then, we define a new notion of (projective) connectivity for constraint functions and reduce their arity while preserving their inclusion in the original intertwiner space. Finally, to address the challenges posed by generalizing from 0-1 valued to real-valued constraint functions, we adapt a technique of Lovász in the classical setting for isomorphisms of real-weighted graphs to the setting of quantum isomorphisms.
Commutativity gadgets allow NP-hardness proofs for classical constraint satisfaction problems (CSPs) to be carried over to undecidability proofs for the corresponding entangled CSPs. This has been done, for instance, for NP-complete boolean CSPs and 3-colouring in the work of Culf and Mastel. For many CSPs over larger alphabets, including kkk-colouring when k≥4k \geq 4k≥4, it is not known whether or not commutativity gadgets exist, or if the entangled CSP is decidable. In this paper, we initiate a systematic study of commutativity gadgets and prove the first known obstruction to their existence. We do this by extending the definition of the quantum automorphism group of a graph to the quantum endomorphism monoid of a CSP, and showing that a CSP with non-classical quantum endomorphism monoid does not admit a commutativity gadget. As a consequence of this, we get that no commutativity gadget exists for kkk-colouring when k≥4k \geq 4k≥4. However, we construct a commutativity gadget for an alternate way of presenting kkk-colouring as a nonlocal game, the oracular setting. Furthermore, we prove an easy to check sufficient condition for the quantum endomorphism monoid to be non-classical, extending a result of Schmidt for the quantum automorphism group of a graph, and use this to give examples of CSPs that do not admit a commutativity gadget. We also show that existence of commutativity gadgets and oracular commutativity gadgets is equivalent for graphs with no four-cycle; and that the odd cycles and the odd graphs have a commutative quantum endomorphism monoid, leaving open the possibility that they might admit a commutativity gadget.
In the past few decades, the connections between non-local games arising in quantum information theory and the theory of operator algebras have undergone a phase of significant development. Operator algebras provide a particularly fruitful framework for approaching questions of non-locality in quantum systems, as the input-output behavior of measurements on bipartite quantum systems can be encoded through noncommutative operator algebras and their state spaces. This thesis is the compilation of a series of papers, written by the author in collaboration with Ivan G. Todorov, utilizing this framework by using the theory of operator algebras and completely positive maps to study questions involving non-local games. ☐ Using the simulation paradigm from information theory, we define a quantized version of homomorphisms and isomorphisms between classical hypergraphs, generalizing quantum homomorphisms and isomorphisms of graphs from the literature. We show that these quantum homomorphisms and isomorphisms constitute pre-orders and equivalence relations, respectively. We use quantum homomorphisms of hypergraphs to provide multiple examples of strict separation between correlation classes of varying types. Specializing to the case when our underlying hypergraphs arise from classical non-local games, we define quantum non-local game homomorphisms and isomorphisms. We also show how the existence of a homomorphism or isomorphism of some fixed type between games is reflected in a comparison of optimal and asymptotic game values with respect to this type. These non-local game homomorphisms are defined via a new class of non-signalling correlations which we introduce here. We develop the multivariate tensor product theory in the category of operator systems, which we then use to provide a characterization of game homomorphisms in terms of state spaces for various tensor products of canonically associated operator systems. We then apply these results to the study of synchronous non-local games, defining jointly synchronous correlations and showing how they correspond to tracial states of tensor products of C*-algebras canonically associated to each game party. ☐ We then move to a second level of quantization by proposing a "quantized" notion of hypergraphs (where "quantum" here is in the sense of a non-commutative analogue for a discrete combinatorial object), and introduce quantum homomorphisms between these quantum objects. We provide an initial foray into the properties quantum morphisms between quantum hypergraphs display, showing they satisfy analogous properties to quantum homomorphisms between classical hypergraphs. We also indicate initial connections these quantum homomorphisms between quantum hypergraphs have to the study of quantum input-output games. We end the thesis showing that homomorphisms of a local type between quantum hypergraphs is closely related, and in some cases identical, to the TRO equivalence of finite-dimensionally acting operator spaces canonically associated with each hypergraph. This suggests a quantum information theoretic approach to Morita equivalence in the category of operator spaces.
We prove that any perfect quantum strategy for the two-prover game encoding a constraint satisfaction problem (CSP) can be simulated via a perfect classical strategy with an extra classical communication channel, whose size depends only on (i) the size of the shared quantum system used in the quantum strategy, and (ii) structural parameters of the CSP template. The result is obtained via a combinatorial characterisation of perfect classical strategies with extra communication channels and a geometric rounding procedure for the projection-valued measurements involved in quantum strategies.A key intermediate step of our proof is to establish that the gap between the classical chromatic number of graphs and its quantum variant is bounded when the quantum strategy involves shared quantum information of bounded size.