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Quantum Game Semantics

Marc de Visme

Published Sep 28, 2020• 0 citations
Publisher

Abstract

In this thesis, we study quantum programming languages, and focus on the quantum lambda-calculus, a paradigmatic language defined by Selinger and Valiron, which mixes a rich classical control flow (higher order functions, etc.) and quantum data (qubit creation, measure, and unitary operations). In this thesis, we search for a denotational semantics of this language, in other words, we extract the meaning and behaviour of programs by interpreting them in an adequately chosen mathematical universe. In order to model the quantum lambda-calculus, one must adapt the traditional denotational models to the mathematics of quantum computation (Hilbert spaces, density matrices, etc.). We have three main contributions:Firstly, we extend game semantics to the quantum case. Game semantics is a dynamic approach to denotational semantics, which focuses on the sequence of interactions between a program and its environment. We obtain the first denotational model of the full quantum lambda-calculus which is both compositional and interactive, meaning that it represents the dynamic of the execution. Our model generalise the recently developed model for the probabilistic case.Secondly, we formally link our model to the only pre-existing denotational model of the full lambda-calculus, the quantum relational model of Pagani, Selinger and Valiron.Lastly, we prove that our game model is fully abstract, the gold standard of denotational semantics, which ensures a total correspondence between the programming language and the model. We deduce that the quantum relational model was also fully abstract, which was an open problem.This thesis is constituted of three parts. The first part details some preliminaries on category theory, used for defining a formal framework including both the quantum game model and the quantum relational model, some preliminaries on the mathematics of quantum computation, and then some preliminaries on quantum programming and its models. The second part starts with some preliminaries on game semantics and defines our quantum game model in the simplified case of the linear quantum lambda-calculus. The third part builds on the second part to define the full quantum game model, prove its full abstraction, and deduce that the quantum relational model is fully abstract too.

DOI
10.70675/1fe9d40fzc796z4fb8zbc8fz98a158e7d52a

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In this thesis, we study quantum programming languages, and focus on the quantum lambda-calculus, a paradigmatic language defined by Selinger and Valiron, which mixes a rich classical control flow (higher order functions, etc.) and quantum data (qubit creation, measure, and unitary operations). In this thesis, we search for a denotational semantics of this language, in other words, we extract the meaning and behaviour of programs by interpreting them in an adequately chosen mathematical universe. In order to model the quantum lambda-calculus, one must adapt the traditional denotational models to the mathematics of quantum computation (Hilbert spaces, density matrices, etc.). We have three main contributions:Firstly, we extend game semantics to the quantum case. Game semantics is a dynamic approach to denotational semantics, which focuses on the sequence of interactions between a program and its environment. We obtain the first denotational model of the full quantum lambda-calculus which is both compositional and interactive, meaning that it represents the dynamic of the execution. Our model generalise the recently developed model for the probabilistic case.Secondly, we formally link our model to the only pre-existing denotational model of the full lambda-calculus, the quantum relational model of Pagani, Selinger and Valiron.Lastly, we prove that our game model is fully abstract, the gold standard of denotational semantics, which ensures a total correspondence between the programming language and the model. We deduce that the quantum relational model was also fully abstract, which was an open problem.This thesis is constituted of three parts. The first part details some preliminaries on category theory, used for defining a formal framework including both the quantum game model and the quantum relational model, some preliminaries on the mathematics of quantum computation, and then some preliminaries on quantum programming and its models. The second part starts with some preliminaries on game semantics and defines our quantum game model in the simplified case of the linear quantum lambda-calculus. The third part builds on the second part to define the full quantum game model, prove its full abstraction, and deduce that the quantum relational model is fully abstract too.
Quantum programming languages permit a hardware independent, high-level description of quantum algo rithms. In particular, the quantum lambda-calculus is a higher-order programming language with quantum primitives, mixing quantum data and classical control. Giving satisfactory denotational semantics to the quantum lambda-calculus is a challenging problem that has attracted significant interest in the past few years. Several models have been proposed but for those that address the whole quantum λ-calculus, they either do not represent the dynamics of computation, or they lack the compositionality one often expects from denotational models. In this paper, we give the first compositional and interactive model of the full quantum lambda-calculus, based on game semantics. To achieve this we introduce a model of quantum games and strategies, combining quantum data with a representation of the dynamics of computation inspired from causal models of concurrent systems. In this model we first give a computationally adequate interpretation of the affine fragment. Then, we extend the model with a notion of symmetry, allowing us to deal with replication. In this refined setting, we interpret and prove adequacy for the full quantum lambda-calculus. We do this both from a sequential and a parallel interpretation, the latter representing faithfully the causal independence between sub-computations.
Quantum programming languages permit a hardware independent, high-level description of quantum algorithms. In particular, the quantum λ-calculus is a higher-order language with quantum primitives, mixing quantum data and classical control. Giving satisfactory denotational semantics to the quantum λ-calculus is a challenging problem that has attracted significant interest. In the past few years, both static (the quantum relational model) and dynamic (quantum game semantics) denotational models were given, with matching computational adequacy results. However, no model was known to be fully abstract. Our first contribution is a full abstraction result for the games model of the quantum λ-calculus. Full abstraction holds with respect to an observational quotient of strategies, obtained by summing valuations of all states matching a given observable. Our proof method for full abstraction extends a technique recently introduced to prove full abstraction for probabilistic coherence spaces with respect to probabilistic PCF. Our second contribution is an interpretation-preserving functor from quantum games to the quantum relational model, extending a long line of work on connecting static and dynamic denotational models. From this, it follows that the quantum relational model is fully abstract as well. Altogether, this gives a complete denotational landscape for the semantics of the quantum λ-calculus, with static and dynamic models related by a clean functorial correspondence, and both fully abstract.
The focus of this thesis is on laying the theoretical foundation for designing an all-encompassing programming language for quantum computing. The idea inspiring all the contributions of this thesis was to mirror the development of programming languages and logic done for classical computing for its quantum counterpart. Following the groundwork of the Curry-Howard-Lambek correspondence, we try to delve into the three cornerstones of this correspondence - programming languages, logic and category theory with a focus on combining two paradigms of control flow in programs - quantum and classical into one framework. We have tried to achieve more. We have also touched upon the two complementary view of quantum mechanics- Heisenberg and Schrödinger, and adopted one view to define a physically intuitive semantics for the languages we discuss. There are two main contributions that this thesis makes to the existing literature on quantum programming languages. We first introduce a quantum lambda calculus which combines quantum and classical control, whose design is guided by the mathematical structure of its physically intuitive denotational semantics. The operational semantics for this language, is based on an adaptation of quantum configurations which we introduce, and is tied to the denotational model through an adequacy result. The language also provides a prototype of quantum inductive types through the type qnat- a type for quantum natural numbers. The denotational model for this calculus is based on von Neumann algebras- which are at the heart of the mathematical formulation of the Heisenberg view of quantum mechanics. The second contribution is a proof language for the IMALL fragment of Linear logic which builds on some key observations from the calculus introduced above. This language is one of the first such works to be able to support programs which combine constructs such as the quantum switch with measurement. In this aspect, this work is a strict improvement on the previous calculus, since it supports a more fine grained version of quantum control, thus enabling expression of algorithms such as the well-known quantum switch. The syntax is also linear algebraic in nature, supporting linear combinations of terms. A key consequence of this, along with the semantics of the B modality that it introduces is that measurement is no longer a ground construct of the language. In fact, it can now be written as just another program in the language. Finally, the denotational semantics for this work is based on C*-algebras - a generalization of von Neumann algebras. The denotational model is shown to be adequate for the operational semantics, whose linearity turns out to be a natural consequence of this. Finally, we conclude this thesis with limitations of these works and possible directions for future work.
While much of the current study on quantum computation employs low-level formalisms such as quantum circuits, several high-level languages/calculi have been recently proposed aiming at structured quantum programming. The current work contributes to the semantical study of such languages by providing interaction-based semantics of a functional quantum programming language; the latter is, much like Selinger and Valiron's, based on linear lambda calculus and equipped with features like the ! modality and recursion. The proposed denotational model is the first one that supports the full features of a quantum functional programming language; we prove adequacy of our semantics. The construction of our model is by a series of existing techniques taken from the semantics of classical computation as well as from process theory. The most notable among them is Girard's Geometry of Interaction (GoI), categorically formulated by Abramsky, Haghverdi and Scott. The mathematical genericity of these techniques---largely due to their categorical formulation---is exploited for our move from classical to quantum.
We consider a programming language that can manipulate both classical and quantum information. Our language is type-safe and designed for variational quantum programming, which is a hybrid classical-quantum computational paradigm. The classical subsystem of the language is the Probabilistic FixPoint Calculus (PFPC), which is a lambda calculus with mixed-variance recursive types, term recursion and probabilistic choice. The quantum subsystem is a first-order linear type system that can manipulate quantum information. The two subsystems are related by mixed classical/quantum terms that specify how classical probabilistic effects are induced by quantum measurements, and conversely, how classical (probabilistic) programs can influence the quantum dynamics. We also describe a sound and computationally adequate denotational semantics for the language. Classical probabilistic effects are interpreted using a recently-described commutative probabilistic monad on DCPO. Quantum effects and resources are interpreted in a category of von Neumann algebras that we show is enriched over (continuous) domains. This strong sense of enrichment allows us to develop novel semantic methods that we use to interpret the relationship between the quantum and classical probabilistic effects. By doing so we provide a very detailed denotational analysis that relates domain-theoretic models of classical probabilistic programming to models of quantum programming.
This thesis studies the categorical formalisation of quantum computing, through the prism of type theory, in a three-tier process. The first stage of our investigation involves the creation of the dagger lambda calculus, a lambda calculus for dagger compact categories. Our second contribution lifts the expressive power of the dagger lambda calculus, to that of a quantum programming language, by adding classical control in the form of complementary classical structures and dualisers. Finally, our third contribution demonstrates how our lambda calculus can be applied to various well known problems in quantum computation.