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IEEE Transactions on Emerging Topics in Computational Intelligence

Quantum Reachability Games

Wuniu Liu, Zhihui Li, Yongming Li

Published Jul 3, 2024• 7 citations
Publisher

Abstract

The reachability of quantum games refers to the ability of two players to reach a certain subspace of Hilbert spaces in a quantum game modeled by a newly proposed quantum game process (QGP). We refer to this as quantum reachability games (QRGs). Reachability analysis is crucial in studying the strategic behavior and decision-making processes of players in quantum games, as it aids in devising optimal strategies to achieve desired objectives. In a QRG, players make decisions based on their quantum strategies related to decision epochs, which are represented by quantum operations or quantum measurements. We present an algorithm for evaluating two-player strategies, and investigate the optimal QRG for two players, where the goal of player 1 is to maximize his/her probability of reaching a given target subspace, while player 2 aims to minimize it. We show that any optimal QRG are determined, i.e., both of the two players have the same probability of winning in non-cooperative reachability games. Furthermore, our results also demonstrate that reachability games in the quantum world can be undecidable in certain cases. These findings are significantly distinct from those in the probabilistic or classical scenarios. Finally, we present three case studies, penny flipover, ambushing quantum walk and peer-to-peer scheme game on quantum network, to illustrate the potential applications and implications of QRGs.

DOI
10.1109/tetci.2024.3419704

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The reachability of quantum games refers to the ability of two players to reach a certain subspace of Hilbert spaces in a quantum game modeled by a newly proposed quantum game process (QGP). We refer to this as quantum reachability games (QRGs). Reachability analysis is crucial in studying the strategic behavior and decision-making processes of players in quantum games, as it aids in devising optimal strategies to achieve desired objectives. In a QRG, players make decisions based on their quantum strategies related to decision epochs, which are represented by quantum operations or quantum measurements. We present an algorithm for evaluating two-player strategies, and investigate the optimal QRG for two players, where the goal of player 1 is to maximize his/her probability of reaching a given target subspace, while player 2 aims to minimize it. We show that any optimal QRG are determined, i.e., both of the two players have the same probability of winning in non-cooperative reachability games. Furthermore, our results also demonstrate that reachability games in the quantum world can be undecidable in certain cases. These findings are significantly distinct from those in the probabilistic or classical scenarios. Finally, we present three case studies, penny flipover, ambushing quantum walk and peer-to-peer scheme game on quantum network, to illustrate the potential applications and implications of QRGs.
Quantum games extend classical game theory into the quantum realm by incorporating quantum players and quantum strategies. Two-player quantum games have been widely studied and applied, among other areas, in optimization and decision-making. In this work, we introduce, formalize and analyze a novel class of three-player quantum games, referred to as Proxy Quantum Games (PQGs). In this setting, one player, the Controller, influences or governs the strategic operations executed by a second player, the Proxy, who, in turn, competes directly against a third player, the Opponent. The strategic influence is implemented via controlled unitary operations, whereby the Proxy’s available strategies are conditioned on the Controller’s quantum state. We further generalize the PQG framework by incorporating multiple Controllers acting on a common Proxy, thereby enabling the study of higher-order strategic interactions and multi-agent influence structures. The objective under consideration is the maximization of the Controller’s expected payoff, under various configurations of strategic control and entanglement. Comparative analyses are conducted between the PQG formulation and conventional multiplayer quantum games, highlighting key differences in strategic behavior and payoff distributions.
Game theory is the study of strategic competition used in many branches of science. In general, a game is a match between two or more players and each wants to maximize his or her score. In a game, the player’s score depends on their strategies. The goal is to find the optimized decision, with regard to the payoff, in conformity with the rules of the game. This thesis considers the games with two players who know both their own and their rival’s payoff. However, they do not know the strategy chosen by the opponent.\nIn a classical game, the options of players are referred to as cooperation and defect. Quantum game theory is a generalization of classical game theory. In quantum games a linear combination of two options specify the strategy based on qubit. The quantum domain is characterized by entanglement. The quantum entanglement coefficient (y) varies from 0 to . The game is in the classical regime when y is smaller than a threshold. Quantum entanglement is intrinsically non-local.\nIn an iterated game tournament, 63 different strategies contest with four known strategies. Depending on the result, they are divided to a number of groups. The competition specifies which group of strategies can obtain a higher score.\nOther types of games are discussed in the thesis. They are known as incomplete information games. In these games one player has two payoff matrixes, and the rival does not know which of them is used. We discuss the advantage of using quantum strategy over the classical game, particular in avoiding the dilemma in classical games.
This work concentrates on simultaneous move non-cooperating quantum games. Part of it is evidently not new, but it is included for the sake self consistence, as it is devoted to introduction of the mathematical and physical grounds of the pertinent topics, and the way in which a simple classical game is modified to become a quantum game (a procedure referred to as a quantization of a classical game). The connection between game theory and information science is briefly stressed, and the role of quantum entanglement (that plays a central role in the theory of quantum games), is exposed. Armed with these tools, we investigate some basic concepts like the existence (or absence) of a pure strategy and mixed strategy Nash equilibrium and its relation with the degree of entanglement. The main results of this work are as follows: 1) Construction of a numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in quantum games. The formalism is based on the discretization of a continuous variable into a mesh of points, and can be applied to quantum games that are built upon two-players two-strategies classical games, based on the method of best response functions. 2) Application of this algorithm to study the question of how the existence of pure strategy Nash equilibrium is related to the degree of entanglement (specified by a continuous parameter γ ). It is shown that when the classical game GC has a pure strategy Nash equilibrium that is not Pareto efficient, then the quantum game GQ with maximal entanglement (γ = π/2) has no pure strategy Nash equilibrium. By studying a non-symmetric prisoner dilemma game, it is found that there is a critical value 0γc such that for γγc there is a pure strategy Nash equilibrium and for γ≥γc there is no pure strategy Nash equilibrium. The behavior of the two payoffs as function of γ starts at that of the classical ones at (D, D) and approaches the cooperative classical ones at (C, C) (C = confess, D = don’t confess). 3) We then study Bayesian quantum games and show that under certain conditions, there is a pure strategy Nash equilibrium in such games even when entanglement is maximal. 4) We define the basic ingredients of a quantum game based on a two-player three strategies classical game. This requires the introduction of trits (instead of bits) and quantum trits (instead of quantum bits). It is proved that in this quantum game, there is no classical commensurability in the sense that the classical strategies are not obtained as a special case of the quantum strategies.
The Quantum Penny Flip is a classic thought experiment in quantum mechanics that demonstrates the weird and counterintuitive nature of the quantum world. To solve the “PQ” problem, we proposed a quantum strategy selection and optimization algorithm, and designed a quantum algorithm for this problem. In terms of practical applications and Case study, this paper reviews the classic two player game – “PQ coin flipping” problem, and shows that when one of the participants adopts quantum strategies, he can defeat his classic opponent and obtain higher returns. By using quantitative methods, the entire “PQ” problem is placed under a more general and fair condition, and it is promoted and studied again from multiple aspects and perspectives. At the same time, this article provides the definitions of “incomplete fair game” and “complete fair game”, modifies the quantum coin flipping game [Meyer, Phys. Rev. lett. 82 (1999) 1052] to make the game fair, and studies the multi round versions of quantum coin flipping. We have drawn some basic conclusions about fair quantum games and explained the meaning of completely fair games in practice. We discussed the limitations and scalability of the “PQ” problem and looked forward to the future development direction of quantum game research.
Decision-making by the two negotiating parties is simulated by a prisoner's dilemma game.The game is formulated in a quantum manner, where players strategies are unitary transformations of qubits built over the basis of opposite decision options.Quantum strategies are correlated through the mechanism of quantum entanglement and the result of the game is obtained by the collapse of the resulting transformed state.The range of strategies allowed for quantum players is richer than in case of a classical game and therefore the result of the game can be better optimized.On the other hand, the quantum game is save against eavesdropping and the players can be assured that this type of quantum arbitration is fair.We show that quantum prisoner's dilemma has more favorable Nash equilibria than its classical analog and they are close to the Pareto optimal solutions.Some economical examples of utilizing quantum game Nash equilibria are proposed.
We initiate the study of quantum races, games where two or more quantum computers compete to solve a computational problem. While the problem of dueling algorithms has been studied for classical deterministic algorithms, the quantum case presents additional sources of uncertainty for the players. The foremost among these is that players do not know if they have solved the problem until they measure their quantum state. This question of `when to measure?' presents a very interesting strategic problem. We develop a game-theoretic model of a multiplayer quantum race, and find an approximate Nash equilibrium where all players play the same strategy. In the two-party case, we further show that this strategy is nearly optimal in terms of payoff among all symmetric Nash equilibria. A key role in our analysis of quantum races is played by a more tractable version of the game where there is no payout on a tie; for such races we completely characterize the Nash equilibria in the two-party case. One application of our results is to the stability of the Bitcoin protocol when mining is done by quantum computers. Bitcoin mining is a race to solve a computational search problem, with the winner gaining the right to create a new block. Our results inform the strategies that eventual quantum miners should use, and also indicate that the collision probability---the probability that two miners find a new block at the same time---would not be too high in the case of quantum miners. Such collisions are undesirable as they lead to forking of the Bitcoin blockchain.