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Journal of Cryptology

High-Throughput Secure Three-Party Computation with an Honest Majority

Jun Furukawa, Yehuda Lindell, Ariel Nof, Or Weinstein

Published May 22, 2023• 3 citations
Publisher
DOI
10.1007/s00145-023-09461-7

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In this paper, we describe a new information-theoretic protocol (and a computationally-secure variant) for secure three-party computation with an honest majority. The protocol has very minimal computation and communication; for Boolean circuits, each party sends only a single bit for every AND gate (and nothing is sent for XOR gates). Our protocol is (simulation-based) secure in the presence of semi-honest adversaries, and achieves privacy in the client/server model in the presence of malicious adversaries. On a cluster of three 20-core servers with a 10Gbps connection, the implementation of our protocol carries out over 1.3 million AES computations per second, which involves processing over 7 billion gates per second. In addition, we developed a Kerberos extension that replaces the ticket-granting-ticket encryption on the Key Distribution Center (KDC) in MIT-Kerberos with our protocol, using keys/ passwords that are shared between the servers. This enables the use of Kerberos while protecting passwords. Our implementation is able to support a login storm of over 35,000 logins per second, which suffices even for very large organizations. Our work demonstrates that high-throughput secure computation is possible on standard hardware.
In this work, we present novel protocols over rings for semi-honest secure three-party computation (3PC) and malicious four-party computation (4PC) with one corruption. While most existing works focus on improving total communication complexity, challenges such as network heterogeneity and computational complexity, which impact MPC performance in practice, remain underexplored. Our protocols address these issues by tolerating multiple arbitrarily weak network links between parties without any substantial decrease in performance. Additionally, they significantly reduce computational complexity by requiring up to half the number of basic instructions per gate compared to related work. These improvements lead to up to twice the throughput of state-of-the-art protocols in homogeneous network settings and up to eight times higher throughput in real-world heterogeneous settings. These advantages come at no additional cost: Our protocols maintain the best-known total communication complexity per multiplication, requiring 3 elements for 3PC and 5 elements for 4PC.We implemented our protocols alongside several state-of-the-art protocols (Replicated 3PC, ASTRA, Fantastic Four, Tetrad) in a novel open-source C++ framework optimized for high throughput. Five out of six implemented 3PC and 4PC protocols achieve more than one billion 32-bit multiplications or over 32 billion AND gates per second using our implementation in a 25 Gbit/s LAN environment. This represents the highest throughput achieved in 3PC and 4PC so far, outperforming existing frameworks like MP-SPDZ, ABY3, MPyC, and MOTION by two to three orders of magnitude.