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ACM SIGSAC Conference on Computer and Communications Security (CCS)

High-Throughput Semi-Honest Secure Three-Party Computation with an Honest Majority

Toshinori Araki, Jun Furukawa, Yehuda Lindell, Ariel Nof, Kazuma Ohara

Published Oct 24, 2016• 414 citations
Publisher

Abstract

In this paper, we describe a new information-theoretic protocol (and a computationally-secure variant) for secure three-party computation with an honest majority. The protocol has very minimal computation and communication; for Boolean circuits, each party sends only a single bit for every AND gate (and nothing is sent for XOR gates). Our protocol is (simulation-based) secure in the presence of semi-honest adversaries, and achieves privacy in the client/server model in the presence of malicious adversaries. On a cluster of three 20-core servers with a 10Gbps connection, the implementation of our protocol carries out over 1.3 million AES computations per second, which involves processing over 7 billion gates per second. In addition, we developed a Kerberos extension that replaces the ticket-granting-ticket encryption on the Key Distribution Center (KDC) in MIT-Kerberos with our protocol, using keys/ passwords that are shared between the servers. This enables the use of Kerberos while protecting passwords. Our implementation is able to support a login storm of over 35,000 logins per second, which suffices even for very large organizations. Our work demonstrates that high-throughput secure computation is possible on standard hardware.

DOI
10.1145/2976749.2978331

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In this paper, we describe a new information-theoretic protocol (and a computationally-secure variant) for secure three-party computation with an honest majority. The protocol has very minimal computation and communication; for Boolean circuits, each party sends only a single bit for every AND gate (and nothing is sent for XOR gates). Our protocol is (simulation-based) secure in the presence of semi-honest adversaries, and achieves privacy in the client/server model in the presence of malicious adversaries. On a cluster of three 20-core servers with a 10Gbps connection, the implementation of our protocol carries out over 1.3 million AES computations per second, which involves processing over 7 billion gates per second. In addition, we developed a Kerberos extension that replaces the ticket-granting-ticket encryption on the Key Distribution Center (KDC) in MIT-Kerberos with our protocol, using keys/ passwords that are shared between the servers. This enables the use of Kerberos while protecting passwords. Our implementation is able to support a login storm of over 35,000 logins per second, which suffices even for very large organizations. Our work demonstrates that high-throughput secure computation is possible on standard hardware.
Secure multiparty computation enables a set of parties to securely carry out a joint computation of their private inputs without revealing anything but the output. In the past few years, the efficiency of secure computation protocols has increased in leaps and bounds. However, when considering the case of security in the presence of malicious adversaries (who may arbitrarily deviate from the protocol specification), we are still very far from achieving high efficiency. In this paper, we consider the specific case of three parties and an honest majority. We provide general techniques for improving efficiency of cut-and-choose protocols on multiplication triples and utilize them to significantly improve the recently published protocol of Furukawa et al. (ePrint 2016/944). We reduce the bandwidth of their protocol down from 10 bits per AND gate to 7 bits per AND gate, and show how to improve some computationally expensive parts of their protocol. Most notably, we design cache-efficient shuffling techniques for implementing cut-and-choose without randomly permuting large arrays (which is very slow due to continual cache misses). We provide a combinatorial analysis of our techniques, bounding the cheating probability of the adversary. Our implementation achieves a rate of approximately 1.15 billion AND gates per second on a cluster of three 20-core machines with a 10Gbps network. Thus, we can securely compute 212,000 AES encryptions per second (which is hundreds of times faster than previous work for this setting). Our results demonstrate that high-throughput secure computation for malicious adversaries is possible.
Secure multiparty computation enables a set of parties to securely carry out a joint computation on their private inputs without revealing anything but the output. A particularly motivated setting is that of three parties with a single corruption (hereafter denoted 3PC). This 3PC setting is particularly appealing for two main reasons: (1) it admits more efficient MPC protocols than in other standard settings; (2) it allows in principle to achieve full security (and fairness). Highly efficient protocols exist within this setting with security against a semi-honest</> adversary; however, a significant gap remains between these and protocols with stronger security against a malicious</> adversary. In this paper, we narrow this gap within concretely efficient protocols. More explicitly, we have the following contributions: Concretely Efficient Malicious 3PC. We present an optimized 3PC protocol for arithmetic circuits over rings with (amortized) communication of 1 ring element per multiplication gate per party, matching the best semi-honest protocols. The protocol applies also to Boolean circuits, significantly improving over previous protocols even for small circuits. Our protocol builds on recent techniques of Boneh et al. (Crypto 2019) for sublinear zero-knowledge proofs on distributed data, together with an efficient semi-honest protocol based on replicated secret sharing (Araki et al., CCS 2016). We present a concrete analysis of communication and computation costs, including several optimizations. For example, for 40-bit statistical security, and Boolean circuit with a million (nonlinear) gates, the overhead on top of the semi-honest protocol can involve less than 0.5KB of communication for the entire circuit,</> while the computational overhead is dominated by roughly 30 multiplications per gate in the field F247. In addition, we implemented and benchmarked the protocol for varied circuit sizes. Full Security. We augment the 3PC protocol to further provide full security</> (with guaranteed output delivery) while maintaining amortized 1 ring element communication per party per multiplication gate, and with hardly any impact on concrete efficiency. This is contrasted with the best previous 3PC protocols from the literature, which allow a corrupt party to mount a denial-of-service attack without being detected.
Secure multiparty computation (MPC) enables a set of parties to securely carry out a joint computation of their private inputs without revealing anything but the output. Protocols for semi-honest adversaries guarantee security as long as the corrupted parties run the specified protocol and ensure that nothing is leaked in the transcript. In contrast, protocols for malicious adversaries guarantee security in the presence of arbitrary adversaries who can run any attack strategy. Security for malicious adversaries is typically what is needed in practice (and is always preferred), but comes at a significant cost. In this paper, we present the first protocol for a two-thirds honest majority that achieves security in the presence of malicious adversariesat essentially the exact same cost as the best known protocols for semi-honest adversaries. Our construction is not a general transformation and thus it is possible that better semi-honest protocols will be constructed which do not support our transformation. Nevertheless, for the current state-of-the-art for many parties (based on Shamir sharing), our protocol invokes the best semi-honest multiplication protocol exactly once per multiplication gate (plus some additional local computation that is negligible to the overall cost). Concretely, the best version of our protocol requires each party to send on average of just 2 2/3 elements per multiplication gate (when the number of multiplication gates is at least the number of parties). This is four times faster than the previous-best protocol of Barak et al. (ACM CCS 2018) for small fields, and twice as fast as the previous-best protocol of Chida et al. (CRYPTO 2018) for large fields.
The goal of this paper is to assess the feasibility of two-party secure computation in the presence of a malicious adversary. Prior work has shown the feasibility of billion-gate circuits in the semi-honest model, but only the 35k-gate AES circuit in the malicious model, in part because security in the malicious model is much harder to achieve. We show that by incorporating the best known techniques and parallelizing almost all steps of the resulting protocol, evaluating billion-gate circuits is feasible in the malicious model. Our results are in the standard model (i.e., no common reference strings or PKIs) and, in contrast to prior work, we do not use the random oracle model which has well-established theoretical shortcomings.
In this work, we present novel protocols over rings for semi-honest secure three-party computation (3PC) and malicious four-party computation (4PC) with one corruption. While most existing works focus on improving total communication complexity, challenges such as network heterogeneity and computational complexity, which impact MPC performance in practice, remain underexplored. Our protocols address these issues by tolerating multiple arbitrarily weak network links between parties without any substantial decrease in performance. Additionally, they significantly reduce computational complexity by requiring up to half the number of basic instructions per gate compared to related work. These improvements lead to up to twice the throughput of state-of-the-art protocols in homogeneous network settings and up to eight times higher throughput in real-world heterogeneous settings. These advantages come at no additional cost: Our protocols maintain the best-known total communication complexity per multiplication, requiring 3 elements for 3PC and 5 elements for 4PC. We implemented our protocols alongside several state-of-the-art protocols (Replicated 3PC, ASTRA, Fantastic Four, Tetrad) in a novel open-source C++ framework optimized for high throughput. Five out of six implemented 3PC and 4PC protocols achieve more than one billion 32-bit multiplications or over 32 billion AND gates per second using our implementation in a 25 Gbit/s LAN environment. This represents the highest throughput achieved in 3PC and 4PC so far, outperforming existing frameworks like MP-SPDZ, ABY3, MPyC, and MOTION by two to three orders of magnitude.
In this work, we present novel protocols over rings for semi-honest secure three-party computation (3PC) and malicious four-party computation (4PC) with one corruption. While most existing works focus on improving total communication complexity, challenges such as network heterogeneity and computational complexity, which impact MPC performance in practice, remain underexplored. Our protocols address these issues by tolerating multiple arbitrarily weak network links between parties without any substantial decrease in performance. Additionally, they significantly reduce computational complexity by requiring up to half the number of basic instructions per gate compared to related work. These improvements lead to up to twice the throughput of state-of-the-art protocols in homogeneous network settings and up to eight times higher throughput in real-world heterogeneous settings. These advantages come at no additional cost: Our protocols maintain the best-known total communication complexity per multiplication, requiring 3 elements for 3PC and 5 elements for 4PC.We implemented our protocols alongside several state-of-the-art protocols (Replicated 3PC, ASTRA, Fantastic Four, Tetrad) in a novel open-source C++ framework optimized for high throughput. Five out of six implemented 3PC and 4PC protocols achieve more than one billion 32-bit multiplications or over 32 billion AND gates per second using our implementation in a 25 Gbit/s LAN environment. This represents the highest throughput achieved in 3PC and 4PC so far, outperforming existing frameworks like MP-SPDZ, ABY3, MPyC, and MOTION by two to three orders of magnitude.