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Chinese Control Conference (CCC)

Quantum Reinforcement Learning for Multi-Armed Bandits

Yi-Pei Liu, Kuo Li, Xi Cao, Qing‐Shan Jia, Xu Wang

Published Jul 25, 2022• 1 citation
Publisher

Abstract

This work focuses on the multi-armed bandits (MAB) problem and proposes a quantum reinforcement learning (RL) algorithm for action selection. Existing quantum RL algorithms generally assume that some prior information about the optimal action is known, and initial probability is set unequally. Our algorithm can be executed with equal initial probability on each action, and can greatly accelerate the learning process.

DOI
10.23919/ccc55666.2022.9902595

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We study quantum multi-armed bandits (QMAB) and quantum linear bandits (QLB), where the learner queries each arm or action through a quantum reward oracle or its inverse. Prior work gives algorithms over horizon TTT with regret O(Klog⁡T)O(K\log T)O(KlogT) for QMAB with KKK arms and O(d2polylog⁡T)O(d^2\operatorname{polylog} T)O(d2polylogT) for ddd-dimensional QLB. This leaves open the optimal dependence on KKK and TTT and whether the dependence on ddd can be further improved. In this work, we prove the first tight minimax regret bound of Θ(Klog⁡(1+T/K))Θ(K\log(1+T/K))Θ(Klog(1+T/K)) for QMAB and the first lower bound of Ω(dlog⁡(1+T/d))Ω(d\log(1+T/d))Ω(dlog(1+T/d)) for finite-action QLB, ruling out regret independent of TTT. Our lower bounds rely on a high-confidence single-arm quantum testing lower bound for distinguishing a fixed reward mean from an interval of alternatives. A bandit-to-testing reduction then lifts it to the QMAB lower bound, while a linear embedding gives the finite-action QLB lower bound. The matching QMAB upper bound is obtained using a tail bound for the Quantum Monte Carlo (QMC) estimator. For finite-action QLB, we propose a phased elimination algorithm that combines a low-bias low-variance quantum mean estimator with a small-support GGG-optimal design through a query allocation matched to the design weights. When the action set has size poly⁡(d)\operatorname{poly}(d)poly(d), its regret is nearly linear in ddd and matches our lower bound up to polylogarithmic factors.
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Applying quantum computing techniques to machine learning has attracted widespread attention recently and quantum machine learning has become a hot research topic. There are three major categories of machine learning: supervised, unsupervised, and reinforcement learning (RL). However, quantum RL has made the least progress when compared to the other two areas. In this study, we implement the well-known RL algorithm Q learning with a quantum neural network and evaluate it in the grid world environment. RL is learning through interactions with the environment, with the aim of discovering a strategy to maximize the expected cumulative rewards. Problems in RL bring in unique challenges to the study with their sequential nature of learning, potentially long delayed reward signals, and large or infinite size of state and action spaces. This study extends our previous work on solving the contextual bandit problem using a quantum neural network, where the reward signals are immediate after each action.
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