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Physics Today

Video game designed to help develop circuits for quantum computers

Published Mar 10, 2016• 0 citations
Publisher
DOI
10.1063/pt.5.029645

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WITHDRAWN

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At first glance, quantum mechanics and behavioural science seem worlds apart---one rooted in equations and particles, the other in thoughts and choices. Yet, emerging research reveals a profound and unexpected bridge between them. This chapter explores that bridge through quantum models of cognition and decision-making, showing how principles from quantum mechanics can help understand, and even predict, the complexities of human perception, behaviour and societal dynamics. We introduce a computationally accessible framework grounded in quantum theory, designed to model ambiguity, bias and choice in a way that classical logic cannot. Drawing on interdisciplinary sources, we demonstrate how this approach not only enriches our understanding of individual cognition but also extends to AI, video game design, financial behaviour and collective decision-making in society. Through vivid case studies---from optical illusions in video games to decision biases in economic, defence and political contexts---we show how quantum models offer new explanatory and predictive power. Thus, this chapter invites readers from all professional backgrounds to reimagine cognition and decision-making, opening new avenues for science, technology and human understanding.

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At first glance, quantum mechanics and behavioural science seem worlds apart---one rooted in equations and particles, the other in thoughts and choices. Yet, emerging research reveals a profound and unexpected bridge between them. This chapter explores that bridge through quantum models of cognition and decision-making, showing how principles from quantum mechanics can help understand, and even predict, the complexities of human perception, behaviour and societal dynamics. We introduce a computationally accessible framework grounded in quantum theory, designed to model ambiguity, bias and choice in a way that classical logic cannot. Drawing on interdisciplinary sources, we demonstrate how this approach not only enriches our understanding of individual cognition but also extends to AI, video game design, financial behaviour and collective decision-making in society. Through vivid case studies---from optical illusions in video games to decision biases in economic, defence and political contexts---we show how quantum models offer new explanatory and predictive power. Thus, this chapter invites readers from all professional backgrounds to reimagine cognition and decision-making, opening new avenues for science, technology and human understanding.
Quantum phenomena have remained largely inaccessible to the general public. This can be attributed to the fact that we do not experience quantum mechanics on a tangible level in our daily lives. Games can provide an environment in which people can experience the strange behavior of the quantum world in a fun and mentally engaging way. Games could also offer an interesting test bed for near term quantum devices because they can be tailored to support varying amounts of quantum behavior through simple rule changes, which can be useful when dealing with limited resources. This paper explores the design of a variant of Chess which is built on top of unitary dynamics and includes non-trivial quantum effects such as superposition, entanglement, and interference. A movement ruleset is introduced which allows players to create superposition, entanglement, and interference effects. A measurement rule is also introduced which helps limit the size of the superposition, so the game remains tractable for a classical computer, and also helps make the game more comprehensible for a player.