Multipartite entanglement remains a challenging and not fully understood aspect of quantum information. Monogamy-of-Entanglement (MoE) games have been highly effective for studying limitations on the usefulness of entanglement imposed by monogamy constraints. To better reveal the extent to which multipartite entanglement can be useful, we introduce a class of quantum guessing games, termed One-at-a-Time Guessing (OTG) games. In these games, quantum players individually guess the outcomes of random measurements performed by a referee on a pre-shared entangled state. Unlike MoE games, OTG games select players individually at random according to a specified probability distribution, thereby probing each player's correlation with the referee. We show that, despite monogamy constraints, players sharing certain entangled states can moderately outperform those relying only on classical uncertainty. This advantage arises even in simple OTG games involving only Pauli measurements on qubits, where optimal entanglement increases the winning probability by at least 4%. This contrasts with MoE games, where shared entanglement has been shown in several settings to provide only limited (if any) advantage over classical strategies. We further establish a majorization property: the value of an OTG game respects the majorization ordering of the player-selection probability distribution. We also analyze in detail a two-player OTG game in which the referee measures one of the three Pauli observables on a qubit, and show that it is optimally played using a specific parameterized family of three-qubit
W-like states. These results suggest that OTG games provide a useful framework for investigating the usefulness of multipartite entanglement in multiparty quantum correlations.
Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial information after a quantum measurement has been performed. We present a general framework for quantum guessing games with posterior information and derive structure and reduction theorems that enable to analyze any such game. We formalize symmetry of guessing games and characterize the optimal measurements in cases where the symmetry is related to an irreducible representation. The application of guessing games to incompatibility detection is reviewed and clarified. All the presented main concepts and results are demonstrated with examples.
In a recently introduced coset guessing game, Alice plays against Bob and Charlie, aiming to meet a joint winning condition. Bob and Charlie can only communicate before the game starts to devise a joint strategy. The game we consider begins with Alice preparing a 2m-qubit quantum state based on a random selection of three parameters. She sends the first m qubits to Bob and the rest to Charlie, and then reveals to them her choice for one of the parameters. Bob is supposed to guess one of the hidden parameters, Charlie the other, and they win if both guesses are correct. From previous work, we know that the probability of Bob’s and Charlie’s guesses being simultaneously correct goes to zero exponentially as m increases. We derive a tight upper bound on this probability and show how Bob and Charlie can achieve it. While developing an optimal strategy, we devised an encoding circuit using only and Hadamard gates, which builds CSS codes from EPR pairs using only local operations. We found that the role of quantum information that Alice communicates to Bob and Charlie is to make their responses correlated rather than improve their individual (marginal) correct guessing rates.