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Quantum Information and Computation

Nonlocality, entanglement, and randomness in different conflicting interest Bayesian games

Hargeet Kaur, Atul Kumar

Published Sep 1, 2020• 2 citations
Publisher

Abstract

We analyse different Bayesian games where payoffs of players depend on the types of players involved in a two-player game. The dependence is assumed to commensurate with the CHSH game setting. For this, we consider two different types of each player (Alice and Bob) in the game, thus resulting in four different games clubbed together as one Bayesian game. Considering different combinations of common interest, and conflicting interest coordination and anti-coordination games, we find that quantum strategies are always preferred over classical strategies if the shared resource is a pure non-maximally entangled state. However, when the shared resource is a class of mixed state, then quantum strategies are useful only for a given range of the state parameter. Surprisingly, when all conflicting interest games (Battle of the Sexes game and Chicken game) are merged into the Bayesian game picture, then the best strategy for Alice and Bob is to share a set of non-maximally entangled pure states. We demonstrate that this set not only gives higher payoff than any classical strategy, but also outperforms a maximally entangled pure Bell state, mixed Werner states, and Horodecki states. We further propose the representation of a special class of Bell inequality- tilted Bell inequality, as a common as well as conflicting interest Bayesian game. We thereafter, study the effect of sharing an arbitrary two-qubit pure state and a class of mixed state as quantum resource in those games; thus verifying that non-maximally entangled states with high randomness help attain maximum quantum benefit. Additionally, we propose a general framework of a two-player Bayesian game for d-dimensions Bell-CHSH inequality, with and without the tilt factor.

DOI
10.26421/qic20.11-12-1

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We analyse different Bayesian games where payoffs of players depend on the types of players involved in a two-player game. The dependence is assumed to commensurate with the CHSH game setting. For this, we consider two different types of each player (Alice and Bob) in the game, thus resulting in four different games clubbed together as one Bayesian game. Considering different combinations of common interest, and conflicting interest coordination and anti-coordination games, we find that quantum strategies are always preferred over classical strategies if the shared resource is a pure non-maximally entangled state. However, when the shared resource is a class of mixed state, then quantum strategies are useful only for a given range of the state parameter. Surprisingly, when all conflicting interest games (Battle of the Sexes game and Chicken game) are merged into the Bayesian game picture, then the best strategy for Alice and Bob is to share a set of non-maximally entangled pure states. We demonstrate that this set not only gives higher payoff than any classical strategy, but also outperforms a maximally entangled pure Bell state, mixed Werner states, and Horodecki states. We further propose the representation of a special class of Bell inequality- tilted Bell inequality, as a common as well as conflicting interest Bayesian game. We thereafter, study the effect of sharing an arbitrary two-qubit pure state and a class of mixed state as quantum resource in those games; thus verifying that non-maximally entangled states with high randomness help attain maximum quantum benefit. Additionally, we propose a general framework of a two-player Bayesian game for d-dimensions Bell-CHSH inequality, with and without the tilt factor.
Quantum entanglement has been recently demonstrated as a useful resource in conflicting-interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. The general setting for such games is that of correlated strategies where the correlation between competing players is established through a trusted common adviser; however, players need not reveal their input to the adviser. So far, the quantum advantage in such games has been revealed in a restricted sense. Given a quantum correlated equilibrium strategy, one of the players can still receive a higher than quantum average payoff with some classically correlated equilibrium strategy. In this work, by considering a class of asymmetric Bayesian games, we show the existence of games with quantum correlated equilibrium where the average payoff of both the players exceeds the respective individual maximum for each player over all classically correlated equilibriums.
It has been extensively shown in past literature that Bayesian game theory and quantum non-locality have strong ties between them. Pure entangled states have been used, in both common and conflict interest games, to gain advantageous payoffs, both at the individual and social level. In this paper, we construct a game for a mixed entangled state such that this state gives higher payoffs than classically possible, both at the individual level and the social level. Also, we use the I-3322 inequality so that states that aren’t useful advice for the Bell-CHSH1 inequality can also be used. Finally, the measurement setting we use is a restricted social welfare strategy (given this particular state).
The correlations, established through quantum sources, have been demonstrated to outperform classical ones in the game theory. As shown in the game firstly proposed in [Phys. Rev. Lett. 114, 020401 (2015)], the considered conflicting Bayesian game can be converted into a common interest one and end in a better solution than all classical possible when the players share a maximally entangled state. In this paper, motivated by the possible constraints on the states in practical applications, we would like to discuss more general quantum advice and analyze the effects on the aforementioned Bayesian game.
An interesting connection has been established between two apparently unrelated concepts, namely, quantum nonlocality and Bayesian game theory. It has been shown that nonlocal correlations in the form of advice can outperform classical equilibrium strategies in common-interest Bayesian games and also in conflicting-interest Bayesian games. Classical equilibrium strategies can be of two types, fair and unfair. Whereas in fair equilibrium payoffs of different players are equal, in the unfair case they differ. An advantage of nonlocal correlation has been demonstrated over fair strategies only. We show that quantum strategies can outperform even the unfair classical equilibrium strategies. For this purpose we consider a class of two-player Bayesian games. It becomes that such games can have only fair equilibria, both fair and unfair equilibria, or only unfair ones. We provide a simple analytic method to characterize the nonlocal correlations that are advantageous over the classical equilibrium strategies in these games. We also show that quantum advice provides a better social optimality solution (a relevant notion of equilibrium for the unfair case) over the classical one.
Entanglement is of paramount importance in quantum information theory. Its supremacy over classical correlations has been demonstrated in a numerous information theoretic protocols. Here we study possible adequacy of quantum entanglement in Bayesian game theory, particularly in social welfare solution (SWS), a strategy which the players follow to maximize sum of their payoffs. Given a multi-partite quantum state as an advice, players can come up with several correlated strategies by performing local measurements on their parts of the quantum state. A quantum strategy is called quantum-SWS if it is advantageous over a classical equilibrium (CE) strategy in the sense that none of the players has to sacrifice their CE-payoff rather some have incentive and at the same time it maximizes sum of all players' payoffs over all possible quantum advantageous strategies. Quantum state yielding such a quantum-SWS is called a quantum social welfare advice (SWA). We show that any two-qubit pure entangled state, even if it is arbitrarily close to a product state, can serve as quantum-SWA in some Bayesian game. Our result, thus, gives cognizance to the fact that every two-qubit pure entanglement is the best resource for some operational task.