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arXiv:1703.02773 · Quantum

Two-Qubit Pure Entanglement as Optimal Social Welfare Resource in Bayesian Game

Manik Banik, Some Sankar Bhattacharya, Nirman Ganguly, Tamal Guha, Amit Mukherjee, Ashutosh Rai, Arup Roy

Published Sep 9, 2019• 26 citations
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Abstract

Entanglement is of paramount importance in quantum information theory. Its supremacy over classical correlations has been demonstrated in a numerous information theoretic protocols. Here we study possible adequacy of quantum entanglement in Bayesian game theory, particularly in social welfare solution (SWS), a strategy which the players follow to maximize sum of their payoffs. Given a multi-partite quantum state as an advice, players can come up with several correlated strategies by performing local measurements on their parts of the quantum state. A quantum strategy is called quantum-SWS if it is advantageous over a classical equilibrium (CE) strategy in the sense that none of the players has to sacrifice their CE-payoff rather some have incentive and at the same time it maximizes sum of all players' payoffs over all possible quantum advantageous strategies. Quantum state yielding such a quantum-SWS is called a quantum social welfare advice (SWA). We show that any two-qubit pure entangled state, even if it is arbitrarily close to a product state, can serve as quantum-SWA in some Bayesian game. Our result, thus, gives cognizance to the fact that every two-qubit pure entanglement is the best resource for some operational task.

DOI
10.22331/q-2019-09-09-185

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Entanglement is of paramount importance in quantum information theory. Its supremacy over classical correlations has been demonstrated in a numerous information theoretic protocols. Here we study possible adequacy of quantum entanglement in Bayesian game theory, particularly in social welfare solution (SWS), a strategy which the players follow to maximize sum of their payoffs. Given a multi-partite quantum state as an advice, players can come up with several correlated strategies by performing local measurements on their parts of the quantum state. A quantum strategy is called quantum-SWS if it is advantageous over a classical equilibrium (CE) strategy in the sense that none of the players has to sacrifice their CE-payoff rather some have incentive and at the same time it maximizes sum of all players' payoffs over all possible quantum advantageous strategies. Quantum state yielding such a quantum-SWS is called a quantum social welfare advice (SWA). We show that any two-qubit pure entangled state, even if it is arbitrarily close to a product state, can serve as quantum-SWA in some Bayesian game. Our result, thus, gives cognizance to the fact that every two-qubit pure entanglement is the best resource for some operational task.
It has been extensively shown in past literature that Bayesian game theory and quantum non-locality have strong ties between them. Pure entangled states have been used, in both common and conflict interest games, to gain advantageous payoffs, both at the individual and social level. In this paper, we construct a game for a mixed entangled state such that this state gives higher payoffs than classically possible, both at the individual level and the social level. Also, we use the I-3322 inequality so that states that aren’t useful advice for the Bell-CHSH1 inequality can also be used. Finally, the measurement setting we use is a restricted social welfare strategy (given this particular state).
We investigate what quantum advantages can be obtained in multipartite non-cooperative games by studying how different types of quantum resources can lead to new Nash equilibria and improve social welfare — a measure of the quality of an equilibrium. Two different quantum settings are analysed: a first, in which players are given direct access to an entangled quantum state, and a second, which we introduce here, in which they are only given classical advice obtained from quantum devices. For a given game G , these two settings give rise to different equilibria characterised by the sets of equilibrium correlations Qcorr(G) and Q(G) , respectively. We show that Q(G)⊆Qcorr(G) , and by exploiting the self-testing property of some correlations, that the inclusion is strict for some games G . We make use of SDP optimisation techniques to study how these quantum resources can improve social welfare, obtaining upper and lower bounds on the social welfare reachable in each setting. We investigate, for several games involving conflicting interests, how the social welfare depends on the bias of the game and improve upon a separation that was previously obtained using pseudo-telepathic solutions.
Quantum entanglement has been recently demonstrated as a useful resource in conflicting-interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. The general setting for such games is that of correlated strategies where the correlation between competing players is established through a trusted common adviser; however, players need not reveal their input to the adviser. So far, the quantum advantage in such games has been revealed in a restricted sense. Given a quantum correlated equilibrium strategy, one of the players can still receive a higher than quantum average payoff with some classically correlated equilibrium strategy. In this work, by considering a class of asymmetric Bayesian games, we show the existence of games with quantum correlated equilibrium where the average payoff of both the players exceeds the respective individual maximum for each player over all classically correlated equilibriums.
A significant aspect of the study of quantum strategies is the exploration of the game-theoretic solution concept of the Nash equilibrium in relation to the quantization of a game. Pareto optimality is a refinement on the set of Nash equilibria. A refinement on the set of Pareto optimal outcomes is known as social optimality in which the sum of players' payoffs are maximized. This paper analyzes social optimality in a Bayesian game that uses the setting of generalized Einstein-Podolsky-Rosen experiments for its physical implementation. We show that for the quantum Bayesian game a direct connection appears between the violation of Bell's inequality and the social optimal outcome of the game and that it attains a superior socially optimal outcome.
This work, based on the author's MA thesis, concentrates on simultaneous move quantum games of two players. A numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in quantum games is constructed. It is then used show that there is a critical degree of entanglement above which a pure strategy Nash Equilibrium does not exist. The behavior of the two payoffs approach the cooperative classical ones. Bayesian quantum games are defined, and it is shown that under certain conditions, there {\it is} a pure strategy Nash equilibrium in such games even when entanglement is maximal. The basic ingredients of a quantum game based on a two-players {\it three} decisions classical games are presented. This requires the definition of trits (instead of bits) and quantum trits (instead of quantum bits). It is shown that in this quantum game, there is no classical commensurability in the sense that the classical strategies are not obtained as a special case of the quantum strategies. An entanglement operator transforming a pure two qutrit state into a maximally entangled one is explicitly constructed.
Quantum game theory is a multidisciplinary field which combines quantum mechanics with game theory by introducing non-classical resources such as entanglement, quantum operations and quantum measurement. By transferring two-player two-strategy (2 × 2) dilemma containing classical games into the quantum realm, dilemmas can be resolved in quantum pure strategies if entanglement is distributed between the players who use quantum operations. Moreover, players receive the highest sum of payoffs available in the game, which are otherwise impossible in classical pure strategies. Encouraged by the observation of rich dynamics of physical systems with many interacting parties and the power of entanglement in quantum versions of 2 × 2 games, it became generally accepted that quantum versions can be easily extended to N -player situations by simply allowing N -partite entangled states. In this article, however, we show that this is not generally true because the reproducibility of classical tasks in the quantum domain imposes limitations on the type of entanglement and quantum operators. We propose a benchmark for the evaluation of quantum and classical versions of games, and derive the necessary and sufficient conditions for a physical realization. We give examples of entangled states that can and cannot be used, and the characteristics of quantum operators used as strategies.