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ACM Transactions on Privacy and Security

MOTION – A Framework for Mixed-Protocol Multi-Party Computation

Lennart Braun, Daniel Demmler, Thomas H. Schneider, Oleksandr Tkachenko

Published Mar 4, 2022• 67 citations
Publisher

Abstract

We present MOTION, an efficient and generic open-source framework for mixed-protocol secure multi-party computation (MPC) . MOTION is built in a user-friendly, modular, and extensible way, intended to be used as a tool in MPC research and to increase adoption of MPC protocols in practice. Our framework incorporates several important engineering decisions such as full communication serialization, which enables MPC over arbitrary messaging interfaces and removes the need of owning network sockets. MOTION also incorporates several performance optimizations that improve the communication complexity and latency, e.g., \( 2\times \) better online round complexity of precomputed correlated Oblivious Transfer (OT) . We instantiate our framework with protocols for N parties and security against up to \( N-1 \) passive corruptions: the MPC protocols of Goldreich-Micali-Wigderson (GMW) in its arithmetic and Boolean version and OT-based BMR (Ben-Efraim et al., CCS’16), as well as novel and highly efficient conversions between them, including a non-interactive conversion from BMR to arithmetic GMW. MOTION is highly efficient, which we demonstrate in our experiments. Compared to secure evaluation of AES-128 with \( N=3 \) parties in a high-latency network with OT-based BMR, we achieve a 16 \( \times \) better throughput of 16 AES evaluations per second using BMR. With this, we show that BMR is much more competitive than previously assumed. For \( N=3 \) parties and full-threshold protocols in a LAN, MOTION is \( 10\times \) – \( 18\times \) faster than the previous best passively secure implementation from the MP-SPDZ framework, and \( 190\times \) – \( 586\times \) faster than the actively secure SCALE-MAMBA framework. Finally, we show that our framework is highly efficient for privacy-preserving neural network inference.

DOI
10.1145/3490390

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Protocols for secure multi-party computation (MPC) supporting mixed-mode computation have found a lot of applications in recent years due to their flexibility in representing the function to be evaluated. However, existing mixed-mode MPC protocols are only practical for a small number of parties: they are either tailored to the case of two/three parties, or scale poorly for a large number of parties.In this paper, we design and implement a new system for highly efficient and scalable mixed-mode MPC tolerating an arbitrary number of semi-honest corruptions. Our protocols allow secret data to be represented in Encrypted, Boolean, Arithmetic, or Yao form, and support efficient conversions between these representations.1)We design a multi-party table-lookup protocol, where both the index and the table can be kept private. The protocol is scalable even with hundreds of parties.2)Using the above protocol, we design efficient conversions between additive arithmetic secret sharings and Boolean secret sharings for a large number of parties. For 32 parties, our conversion protocols require 1184× to 8141× less communication compared to the state-of-the-art protocols MOTION and MP-SPDZ; this leads to up to 1275× improvement in running time under 1 Gbps network. The improvements are even larger with more parties.3)We also use new protocols to design an efficient multi-party distributed garbling protocol. The protocol could achieve asymptotically constant communication per party.Our implementation will be made public.
Abstract. Recently, there has been huge progress in the field of con-cretely efficient secure computation, even while providing security in the presence of malicious adversaries. This is especially the case in the two-party setting, where constant-round protocols exist that remain fast even over slow networks. However, in the multi-party setting, all concretely efficient fully-secure protocols, such as SPDZ, require many rounds of communication. In this paper, we present an MPC protocol that is fully-secure in the presence of malicious adversaries and for any number of corrupted par-ties. Our construction is based on the constant-round BMR protocol of Beaver et al., and is the first version of that protocol that is concretely efficient for the dishonest majority case. Our protocol includes an online phase that is extremely fast and mainly consists of each party locally evaluating a garbled circuit. For the offline phase we present both a generic construction (using any underlying MPC protocol), and a highly efficient instantiation based on the SPDZ proto-col. Our estimates show the protocol to be considerably more efficient than previous fully-secure multi-party protocols. 1
Secure Multi-party Computation (MPC) allows a set of mutually distrusting parties to jointly evaluate a function on their private inputs while maintaining input privacy. In this work, we improve semi-honest secure two-party computation (2PC) over rings, with a focus on the efficiency of the online phase. We propose an efficient mixed-protocol framework, outperforming the state-of-the-art 2PC framework of ABY. Moreover, we extend our techniques to multi-input multiplication gates without inflating the online communication, i.e., it remains independent of the fan-in. Along the way, we construct efficient protocols for several primitives such as scalar product, matrix multiplication, comparison, maxpool, and equality testing. The online communication of our scalar product is two ring elements irrespective of the vector dimension, which is a feature achieved for the first time in the 2PC literature. The practicality of our new set of protocols is showcased with four applications: i) AES S-box, ii) Circuit-based Private Set Intersection, iii) Biometric Matching, and iv) Privacy-preserving Machine Learning (PPML). Most notably, for PPML, we implement and benchmark training and inference of Logistic Regression and Neural Networks over LAN and WAN networks. For training, we improve online runtime (both for LAN and WAN) over SecureML (Mohassel et al., IEEE S&P '17) in the range 1.5x–6.1x, while for inference, the improvements are in the range of 2.5x–754.3x.
Multi-Protocol SPDZ (MP-SPDZ) is a fork of SPDZ-2 (Keller et al., CCS '13), an implementation of the multi-party computation (MPC) protocol called SPDZ (Damgård et al., Crypto '12). MP-SPDZ extends SPDZ-2 to 30 MPC protocol variants, all of which can be used with the same high-level programming interface based on Python. This considerably simplifies comparing the cost of different protocols and security models. The protocols cover all commonly used security models (honest/dishonest majority and semi-honest/malicious corruption) as well as computation of binary and arithmetic circuits (the latter modulo primes and powers of two). The underlying primitives employed include secret sharing, oblivious transfer, homomorphic encryption, and garbled circuits. The breadth of implemented protocols coupled with an accessible high-level interface makes it suitable to benchmark the cost of computation in various security models for researchers both with and without a background in secure computation This paper aims to outline the variety of protocols implemented and the design choices made in the development of MP-SPDZ as well as the capabilities of the programming interface.
Secure multi-party computation (MPC) allows a set of parties to compute a function jointly while keeping their inputs private. Compared with the MPC based on garbled circuits, some recent research results show that MPC based on secret sharing (SS) works at a very high speed. Moreover, SS-based MPC can be easily vectorized and achieve higher throughput. In SS-based MPC, however, we need many communication rounds for computing concrete protocols like equality check, less-than comparison, etc. This property is not suited for large-latency environments like the Internet (or WAN). In this paper, we construct semi-honest secure communication-efficient two-party protocols. The core technique is Beaver triple extension, which is a new tool for treating multi-fan-in gates, and we also show how to use it efficiently. We mainly focus on reducing the number of communication rounds, and our protocols also succeed in reducing the number of communication bits (in most cases). As an example, we propose a less-than comparison protocol (under practical parameters) with three communication rounds. This is less than a half compared with the previous work. Moreover, the number of communication bits is also 38.4%38.4\%38.4% fewer. As a result, total online execution time is 56.1%56.1\%56.1% shorter than the previous work adopting the same settings. Although the computation costs of our protocols are more expensive than those of previous work, we confirm via experiments that such a disadvantage has small effects on the whole online performance in the typical WAN environments.
In this work, we present novel protocols over rings for semi-honest secure three-party computation (3PC) and malicious four-party computation (4PC) with one corruption. While most existing works focus on improving total communication complexity, challenges such as network heterogeneity and computational complexity, which impact MPC performance in practice, remain underexplored. Our protocols address these issues by tolerating multiple arbitrarily weak network links between parties without any substantial decrease in performance. Additionally, they significantly reduce computational complexity by requiring up to half the number of basic instructions per gate compared to related work. These improvements lead to up to twice the throughput of state-of-the-art protocols in homogeneous network settings and up to eight times higher throughput in real-world heterogeneous settings. These advantages come at no additional cost: Our protocols maintain the best-known total communication complexity per multiplication, requiring 3 elements for 3PC and 5 elements for 4PC.We implemented our protocols alongside several state-of-the-art protocols (Replicated 3PC, ASTRA, Fantastic Four, Tetrad) in a novel open-source C++ framework optimized for high throughput. Five out of six implemented 3PC and 4PC protocols achieve more than one billion 32-bit multiplications or over 32 billion AND gates per second using our implementation in a 25 Gbit/s LAN environment. This represents the highest throughput achieved in 3PC and 4PC so far, outperforming existing frameworks like MP-SPDZ, ABY3, MPyC, and MOTION by two to three orders of magnitude.