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Towards High-Throughput Secure MPC over the Internet: Communication-Efficient Two-Party Protocols and Its Application

Satsuya Ohata, Koji Nuida

Published Jul 8, 2019• 1 citation
OpenAlex

Abstract

Secure multi-party computation (MPC) allows a set of parties to compute a function jointly while keeping their inputs private. Compared with the MPC based on garbled circuits, some recent research results show that MPC based on secret sharing (SS) works at a very high speed. Moreover, SS-based MPC can be easily vectorized and achieve higher throughput. In SS-based MPC, however, we need many communication rounds for computing concrete protocols like equality check, less-than comparison, etc. This property is not suited for large-latency environments like the Internet (or WAN). In this paper, we construct semi-honest secure communication-efficient two-party protocols. The core technique is Beaver triple extension, which is a new tool for treating multi-fan-in gates, and we also show how to use it efficiently. We mainly focus on reducing the number of communication rounds, and our protocols also succeed in reducing the number of communication bits (in most cases). As an example, we propose a less-than comparison protocol (under practical parameters) with three communication rounds. This is less than a half compared with the previous work. Moreover, the number of communication bits is also $38.4\%$ fewer. As a result, total online execution time is $56.1\%$ shorter than the previous work adopting the same settings. Although the computation costs of our protocols are more expensive than those of previous work, we confirm via experiments that such a disadvantage has small effects on the whole online performance in the typical WAN environments.

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Secure multi-party computation (MPC) allows a set of parties to compute a function jointly while keeping their inputs private. Compared with the MPC based on garbled circuits, some recent research results show that MPC based on secret sharing (SS) works at a very high speed. Moreover, SS-based MPC can be easily vectorized and achieve higher throughput. In SS-based MPC, however, we need many communication rounds for computing concrete protocols like equality check, less-than comparison, etc. This property is not suited for large-latency environments like the Internet (or WAN). In this paper, we construct semi-honest secure communication-efficient two-party protocols. The core technique is Beaver triple extension, which is a new tool for treating multi-fan-in gates, and we also show how to use it efficiently. We mainly focus on reducing the number of communication rounds, and our protocols also succeed in reducing the number of communication bits (in most cases). As an example, we propose a less-than comparison protocol (under practical parameters) with three communication rounds. This is less than a half compared with the previous work. Moreover, the number of communication bits is also 38.4%38.4\%38.4% fewer. As a result, total online execution time is 56.1%56.1\%56.1% shorter than the previous work adopting the same settings. Although the computation costs of our protocols are more expensive than those of previous work, we confirm via experiments that such a disadvantage has small effects on the whole online performance in the typical WAN environments.
Secure multi-party computation (MPC) is a cryptographic tool that enables a set of parties to compute a function jointly while keeping each input secret. Since MPC based on secret sharing (SS) achieves high throughput and works fast, many applications have been developed. However, SS-based MPC requires many communication rounds in general, and this becomes a performance bottleneck in real-world applications under high-latency networks. In this paper, we propose SS-based secure three-party computation with almost no preprocessing based on our new (small-)constant-round fundamental gates, by revisiting a framework in a few previous works where a number of parties are assisted by another party who may partially learn secret information. Instead of ordinary logical gates, our fundamental gate is an efficient Equality, for which the result leaks to the third party, and we develop novel two-round constructions of secure building-block protocols (LessThan Comparison, RightShift, Table LookUp, etc.) from the insecure Equality. To show the practicality of our protocols, we implement a secure exact edit distance protocol for two genome strings. Our experiments show that in some network setting our protocol is about 2 times faster (14 times faster taking preprocessing into consideration) than the state-of-the-art SS-based protocol (Ohata and Nuida, FC 2020).
Multi-party computation (MPC) has been a very active area of research, and recent industrial deployments exist. Practical MPC is currently limited to low-latency, high-throughput network setups, i.e., local-area networks (LAN). However, many use cases require the participation of different entities located in different data centers, i.e., communication over wide-area networks (WAN). Although, constant-round MPC exists, it has very high communication cost. In this paper we investigate the reduction of the round complexity of secret-shared based multi-party computation. We propose a new three-party computation protocol that allows to compute multi-fan-in gates in one round without any precomputation. Our protocol outperforms related work, including constant-round protocols, over WANs. For example, we improve throughput of AES-128 over WAN by a factor of more than 2.2x compared to related work.
Secure Multi-Party Computation (MPC) with small number of parties is an interesting area of research, primarily due to its ability to model most real-life MPC applications and the simplicity and efficiency of the resulting protocols. In this work, we present efficient, constant-round 3-party (3PC) and 4-party (4PC) protocols in the honest-majority setting that achieve strong security notions of fairness (corrupted parties receive their output only if all honest parties receive output) and guaranteed output delivery (corrupted parties cannot prevent honest parties from receiving their output). Being constant-round, our constructions are suitable for Internet-like high-latency networks and are built from garbled circuits (GC). Assuming the minimal model of pairwise-private channels, we present two protocols that involve computation and communication of a single GC-- (a) a 4-round 3PC with fairness, (b) a 5-round 4PC with guaranteed output delivery. Empirically, our protocols are on par with the best known 3PC protocol of Mohassel et al. [CCS 2015] that only achieves security with selective abort, in terms of the computation time, LAN runtime, WAN runtime and communication cost. In fact, our 4PC outperforms the 3PC of Mohassel et al. significantly in terms of per-party computation and communication cost. With an extra GC, we improve the round complexity of our 4PC to four rounds. The only 4PC in our setting, given by Ishai et al. [CRYPTO 2015], involves 12 GCs. Assuming an additional broadcast channel, we present a 5-round 3PC with guaranteed output delivery that involves computation and communication of a single GC. A broadcast channel is inevitable in this setting for achieving guaranteed output delivery, owing to an impossibility result in the literature. The overall broadcast communication of our protocol is nominal and most importantly, is independent of the circuit size. This protocol too induces a nominal overhead compared to the protocol of Mohassel et al.
In the setting of secure multiparty computation, a set of parties with private inputs wish to compute some function of their inputs without revealing anything but their output. Over the last decade, the efficiency of secure two-party computation has advanced in leaps and bounds, with speedups of some orders of magnitude, making it fast enough to be of use in practice. In contrast, progress on the case of multiparty computation (with more than two parties) has been much slower, with very little work being done. Currently, the only implemented efficient multiparty protocol has many rounds of communication (linear in the depth of the circuit being computed) and thus is not suited for Internet-like settings where latency is not very low. In this paper, we construct highly efficient constant-round protocols for the setting of multiparty computation for semi-honest adversaries. Our protocols work by constructing a multiparty garbled circuit, as proposed in BMR (Beaver et al., STOC 1990). Our first protocol uses oblivious transfer and constitutes the first concretely-efficient constant-round multiparty protocol for the case of no honest majority. Our second protocol uses BGW, and is significantly more efficient than the FairplayMP protocol (Ben-David et al., CCS 2008) that also uses BGW.
ulti-Party Computation (MPC) protocols allow a set of mutually distrustful parties to securely compute on their joint private inputs, maintaining the privacy of those.Since its early conception in the eighties, a plethora of research as well as some real world deployments have taken place, demonstrating the relevance of such an interesting mathematical problem.Nevertheless, most of the research and all deployments have focused on scenarios where both the number of parties and network latency are very low.This thesis lays out the first steps towards practical deployments of large-scale MPC, where many parties may be involved and they might only be connected through a high-latency network such as the Internet.Both theoretical and empirical evidence shows that non-constant-round protocols cannot perform well on slow networks for many functions.In order to overcome this issue, all the works in this thesis include concretely efficient constant-round protocols based on multi-party garbled circuits.Chapter 3 and Chapter 4 deal with the very strong setting where an active adversary corrupts all but one parties.The former achieves such goal by using homomorphic encryption for low-depth circuits.The latter, based on subsequent work, improves the theoretical understanding of the problem and utilises oblivious transfer to improve efficiency.In Chapter 5 we provide both constant and non-constant round protocols that can handle large numbers of parties more efficiently.We leverage our performance improvements by relaxing the setting where all but one parties are corrupted to one where a small minority of honest participants can be assumed.Concretely, such change allows to distribute secret key material so that each party only holds a 'short' part of the key.Security is then based on the concatenation of all honest parties' keys rather than on each party's individual key, improving both the communication and computation complexities.iii researcher.They would have not been the same without the support of family, friends and colleagues.I would like to start by thanking Nigel Smart for giving me this opportunity, being my advisor and introducing me to others in the community.Martijn Stam
Protocols for secure multi-party computation (MPC) supporting mixed-mode computation have found a lot of applications in recent years due to their flexibility in representing the function to be evaluated. However, existing mixed-mode MPC protocols are only practical for a small number of parties: they are either tailored to the case of two/three parties, or scale poorly for a large number of parties.In this paper, we design and implement a new system for highly efficient and scalable mixed-mode MPC tolerating an arbitrary number of semi-honest corruptions. Our protocols allow secret data to be represented in Encrypted, Boolean, Arithmetic, or Yao form, and support efficient conversions between these representations.1)We design a multi-party table-lookup protocol, where both the index and the table can be kept private. The protocol is scalable even with hundreds of parties.2)Using the above protocol, we design efficient conversions between additive arithmetic secret sharings and Boolean secret sharings for a large number of parties. For 32 parties, our conversion protocols require 1184× to 8141× less communication compared to the state-of-the-art protocols MOTION and MP-SPDZ; this leads to up to 1275× improvement in running time under 1 Gbps network. The improvements are even larger with more parties.3)We also use new protocols to design an efficient multi-party distributed garbling protocol. The protocol could achieve asymptotically constant communication per party.Our implementation will be made public.