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Demonstrando vantagem computacional com óptica linear

Lucas Andrade Alonso

Published Jan 1, 2020• 0 citations
OpenAlex

Abstract

In this work, we discuss the classical theory of computation, focusing specifically on the so-called computational complexity theory. We develop a theoretical background on this subject which is very useful for discussions on quantum computational supremacy, the main topic of this work, and which is currently researched very actively. It is expected that linear optics without post-selection is not universal for quantum computation, and thus is an insteresting system to try to simulate classically or to search for evidence of quantum supremacy. To set up this discussion, however, we must first, define what is linear optics, how it can be used for quantum information processing, and how this information can be encoded into photons. It is more usual to address these topics using the circuit model of computation, although the Turing model will also be briefly introduced here. Finally, by the end of this work, all tools introduced can be combined in the study of quantum computational supremacy using other restricted quantum systems.

Related papers

The computational complexity of linear optics

Scott Aaronson, Alex Arkhipov

We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P#P=BPPNP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation.

ACM Symposium on Theory of Computing (STOC)•Jun 6, 2011•874 citations

The role of complexity theory in quantum optics—a tutorial for BosonSampling

Jonathan P. Olson

Abstract BosonSampling is a recent development in linear optics which has stimulated a number of new computational models and algorithms in quantum computing. Much of this interest follows from the computational complexity arguments which show that the particular quantum system in which BosonSampling resides is difficult to simulate with a classical computer (assuming highly plausible conjectures) Arkhipov and Aaronson (2011 Proc. ACM STOC (New York) , p 333). These arguments, however, require some understanding of both quantum optics and complexity theory—topics that are rarely seen together. This tutorial is intended to introduce a reader to the topic who has at least a basic knowledge of quantum mechanics or quantum information theory, but may be unfamiliar with either quantum optics or complexity theory. Included is some historic context as well as an outlook on the potential for BosonSampling to be the first experimental demonstration of quantum supremacy. The emphasis of the first section is to develop a general context for the subfields of quantum optics and computer science that intersect to form the BosonSampling problem. This begins with a historical introduction and a background of quantum optics. We then progress to the physical system—quantum optical networks—where BosonSampling is defined. Finally, we provide a short introduction to computational complexity theory to provide a structure where the essence behind the BosonSampling result can be discerned. The second section focuses on the BosonSampling result itself, seeking to understand the computational complexity aspects of passive linear optical networks, and what consequences this may have. Some effort is spent discussing a number of issues inherent in the BosonSampling problem that are roadblocks to limiting the scope of its applicability, but that have made progress recently and remain active topics of research. The third short section touches on the relationship between BosonSampling and other quantum computing protocols. Namely, other settings and architectures that inherit the same complexity as BosonSampling will be presented, as well as giving a summary of experimental efforts to implement BosonSampling . We discuss similarities between BosonSampling and other quantum algorithms. In the final section, some comments are presented considering future research related to the problems and protocols found in this tutorial. We suggest other unexplored directions of study which may have some bearing on the complexity of quantum optics. Also included is a glossary of complexity terms used throughout the tutorial.

Journal of Optics•Oct 10, 2018•5 citations

Quantum supremacy: some fundamental concepts

Man‐Hong Yung

Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!

National Science Review•Jul 4, 2018•22 citations

Computação quântica com óptica linear e suas aplicações

Alan Duriez

In this work we discuss linear-optical quantum computing (LOQC). At first, we analyse the basic concepts of quantum optics, such as quantization of the eletromagnetic field, Fock state representation and linear-optical elements. We also discuss what is quantum computing and what resources are necessary to build a quantum computer, hopefully one that can solve problems beyond the capabilities of our current computational devices. We also discuss the measurement-based model of quantum computing, which is especially suited for a linear-optical implementation. Finally, we join this two branches of physics. We discuss how to store quantum information, or quantum bits, in the state of the eletromagnetic field and how to can generate the necesssary dynamics on these states

•Jan 1, 2019•0 citations

Complexity Theory and its Applications in Linear Quantum Optics

Jonathan P. Olson

This thesis is intended in part to summarize and also to contribute to the newest developments in passive linear optics that have resulted, directly or indirectly, from the somewhat shocking discovery in 2010 that the BosonSampling problem is likely hard for a classical computer to simulate. In doing so, I hope to provide a historic context for the original result, as well as an outlook on the future of technology derived from these newer developments. An emphasis is made in each section to provide a broader conceptual framework for understanding the consequences of each result in light of the others. This framework is intended to be comprehensible even without a deep understanding of the topics themselves. The fi_x000C_rst three chapters focus more closely on the BosonSampling result itself, seeking to understand the computational complexity aspects of passive linear optical networks, and what consequences this may have. Some e_x000B_ort is spent discussing a number of issues inherent in the BosonSampling problem that limit the scope of its applicability, and that are still active topics of research. Finally, we describe two other linear optical settings that inherit the same complexity as BosonSampling. The _x000C_final chapters focus on how an intuitive understanding of BosonSampling has led to developments in optical metrology and other closely related _x000C_fields. These developments suggest the exciting possibility that quantum sensors may be viable in the next few years with only marginal improvements in technology. Lastly, some open problems are presented which are intended to lay out a course for future research that would allow for a more complete picture of the scalability of the architecture developed in these chapters.

arXiv:1607.02991•Civil War Book Review•Apr 19, 2016•2 citations

Quantum Photonics Beyond Conventional Computing

Jeremy L. O’Brien

Abstract : This project builds toward a simplified quantum information processing device which, though simpler than a universal quantum computer, uses far fewer resources and can still outperform any classical device for a particular specific task. Using the evolution of photons through linear optical networks for computation, we introduce the Boson Sampling model of linear optical quantum computing, realizing the first universally reconfigurable linear optical circuit, and demonstrate how the device can perform quantum simulations of the evolution of vibrational wave-packets in molecules, suggesting that such an approach could yield the first meaningful quantum simulations which are not possible with classical computation.

•Jul 10, 2015•0 citations
In this work, we discuss the classical theory of computation, focusing specifically on the so-called computational complexity theory. We develop a theoretical background on this subject which is very useful for discussions on quantum computational supremacy, the main topic of this work, and which is currently researched very actively. It is expected that linear optics without post-selection is not universal for quantum computation, and thus is an insteresting system to try to simulate classically or to search
for evidence of quantum supremacy. To set up this discussion, however, we must first, define what is linear optics, how it can be used for quantum information processing, and how this information can be encoded into photons. It is more usual to address these topics using the circuit model of computation, although the Turing model will also be briefly introduced here. Finally, by the end of this work, all tools introduced can be combined in the study of quantum computational supremacy using other restricted quantum systems.
We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P#P=BPPNP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation.
Abstract BosonSampling is a recent development in linear optics which has stimulated a number of new computational models and algorithms in quantum computing. Much of this interest follows from the computational complexity arguments which show that the particular quantum system in which BosonSampling resides is difficult to simulate with a classical computer (assuming highly plausible conjectures) Arkhipov and Aaronson (2011 Proc. ACM STOC (New York) , p 333). These arguments, however, require some understanding of both quantum optics and complexity theory—topics that are rarely seen together. This tutorial is intended to introduce a reader to the topic who has at least a basic knowledge of quantum mechanics or quantum information theory, but may be unfamiliar with either quantum optics or complexity theory. Included is some historic context as well as an outlook on the potential for BosonSampling to be the first experimental demonstration of quantum supremacy. The emphasis of the first section is to develop a general context for the subfields of quantum optics and computer science that intersect to form the BosonSampling problem. This begins with a historical introduction and a background of quantum optics. We then progress to the physical system—quantum optical networks—where BosonSampling is defined. Finally, we provide a short introduction to computational complexity theory to provide a structure where the essence behind the BosonSampling result can be discerned. The second section focuses on the BosonSampling result itself, seeking to understand the computational complexity aspects of passive linear optical networks, and what consequences this may have. Some effort is spent discussing a number of issues inherent in the BosonSampling problem that are roadblocks to limiting the scope of its applicability, but that have made progress recently and remain active topics of research. The third short section touches on the relationship between BosonSampling and other quantum computing protocols. Namely, other settings and architectures that inherit the same complexity as BosonSampling will be presented, as well as giving a summary of experimental efforts to implement BosonSampling . We discuss similarities between BosonSampling and other quantum algorithms. In the final section, some comments are presented considering future research related to the problems and protocols found in this tutorial. We suggest other unexplored directions of study which may have some bearing on the complexity of quantum optics. Also included is a glossary of complexity terms used throughout the tutorial.
Quantum computation was envisioned by Feynman as a valuable means of solving quantum problems [1]. The question is, how do we prove the superiority of quantum computing over classical devices? A common misconception in describing the power of a quantum computer over a classical computer is that quantum bits can be prepared in a superposition of an exponential number of states, which cannot be achieved with classical bits. This statement is certainly true, but it does not tell us, specifically, what problems quantum computers can efficiently solve while classical computers fail to do so. In fact, based exactly on the technique of Feynman's path integral, the output (i.e. transition amplitude) of any quantum circuit can be calculated classically with a polynomial amount of memory (although the temporal cost would be exponential). Therefore any quantum computation can be simulated classically; the key question is about the efficiency. Much effort has been made trying to pin down the power of quantum computers based on the machinery of the computational complexity theory. In particular, the class of computational (decision) problems that can be solved efficiently by a quantum computer is called BQP (bounded-error quantum polynomial time); the counterpart for classical computers is called P (polynomial time). Of course, BQP cannot be less than P; in principle quantum computers can simulate classical computers efficiently. The point is that the foundation of quantum computation cannot be established without a proof showing that BQP is strictly larger than P (i.e. BQP ≠ P). In this sense, this question is as interesting as the famous challenge of proving P ≠ NP (non-deterministic polynomial time). A well known instance of an NP problem is the factoring problem; Shor's quantum algorithm is capable of solving the factoring problem in polynomial time, which is not achievable with the best classical algorithm discovered so far. However, we still cannot rigorously exclude the possibility of the existence of an efficient classical algorithm for factoring. Although again without a proof, it is commonly believed that quantum computers are unable to solve some of the NP problems. In fact, the proof of this statement (if true) provides a possible path to prove P ≠ NP. A potentially less demanding question would be, when do we expect a quantum computer to be able to perform some well defined tasks (not necessarily related to any practical problem) that cannot be simulated with any currently available classical device, within a reasonable time? Once achieved, the status is called ‘quantum supremacy' [2]. One may ask, what about Grover's search algorithm, which provides a quadratic speedup over the classical search? Can we say that we can already achieve quantum supremacy with Grover's algorithm? The problem is that, instead of taking the large-N limit, quantum supremacy requires us to determine the actual number of qubits and gates that can no longer be simulated by classical computers within a reasonable time. To elaborate further, we remark that there can be two notions of classical simulation, namely ‘strong simulation' versus ‘weak simulation'. Strong simulation refers to the cases of calculating the transition probabilities, or expectation values of observables, to a high accuracy in polynomial time. Weak simulation requires the probability distributions to be accurately reproduced, which involves ‘sampling' the different outcomes of the quantum devices. Some quantum circuits that cannot be strongly simulated with an efficient classical means may have efficient classical methods for weak simulation [3]. However, we should be careful about the accuracy requirement in the simulation tasks. For example, for many decision problems, it may be sufficient to determine the transition amplitudes to within an additive error, instead of multiplicative error. In other words, the classical simulability of quantum computational problems depends on the accuracy requirement. Currently, there are three popular approaches for achieving quantum supremacy (see Fig. 1), namely (i) boson sampling [4], (ii) sampling IQP (instantaneous quantum polynomial) circuits [5], and (iii) sampling chaotic quantum circuits [6]. In all of these approaches, distributions of different bit strings or photon numbers are sampled from the quantum devices. Furthermore, they all involve the assumption that classical computers are unable to efficiently determine the transition amplitudes, and/or reproduce (or approximate) the distributions of quantum devices performing these tasks, in the sense of both strong and weak simulations. Three different approaches for achieving quantum supremacy: (a) boson sampling; (b) IQP circuits; (c) chaotic quantum circuits. In boson sampling, single photons are injected into different modes of a linear optical network. The task is to determine the photon distributions at the output ports. The key feature of boson sampling is that the transition amplitudes are related to the permanents of complex matrices, which are in general very difficult to calculate exactly, or approximate to within an multiplicative error; these problems belong to the #P-hard complexity class. Moreover, efficient weak simulation of boson sampling is believed to be impossible, unless the polynomial hierarchy collapses to its third level. However, a recent numerical study suggests that, in order to achieve quantum supremacy with boson sampling, one needs to simultaneously generate at least 50 or more single photons, which is still highly technologically challenging. An interesting question is whether linear optics, in the setting of boson sampling, can be applied to solve decision problems. In this case, the transition amplitudes may need to be determined to an additive error. However, we found that a large class of decision problems associated with boson sampling can be simulated by a classical computer [7], settling an open problem [8] by Aaronson and Hance. IQP circuits represent a simplified quantum-circuit model. The initial state starts from the all-zero state, |000…0〉, followed by applying Hadamard gates to each qubit. Then, diagonal gates are applied to the qubits, followed by applying Hadamard gates to each qubit again. The argument of showing the complexity in simulating IQP circuits is similar to that of boson sampling. In fact, the complexity of boson sampling was inspired by the complexity results of IQP circuits. However, when subject to noise, IQP circuits may become classically simulable [9]. Lastly, chaotic quantum circuits refer to the class of quantum circuits where two-qubit gates are applied regularly, while single-qubit gates are applied randomly from a gate set. The output distributions of these circuits approach the so-called Porter–Thomas distribution, which is a characteristic feature of quantum chaos. Recently, there have been several numerical investigations aiming to explore the ultimate limit of classical computing in simulating low-depth quantum circuits. For the ideal cases, one needs to consider both the qubit number and circuit depth for benchmarking quantum supremacy. However, in the presence of noise, these chaotic circuits may also become classically simulable for high-depth circuits [10]. Finally, other than these three approaches, one should expect that quantum supremacy can be achieved for many practical applications, e.g. simulation of quantum chemistry or quantum machine learning. When will it happen? Only time will tell!
In this work we discuss linear-optical quantum computing (LOQC). At first, we analyse the basic concepts of quantum optics, such as quantization of the eletromagnetic field, Fock state representation and linear-optical elements. We also discuss what is quantum computing and what resources are necessary to build a quantum computer, hopefully one that can solve problems beyond the capabilities of our current computational devices. We also discuss the measurement-based model of quantum computing, which is especially suited for a linear-optical implementation. Finally, we join this two branches of physics. We discuss how to store quantum information, or quantum bits, in the state of the eletromagnetic field and how to can generate the necesssary dynamics on these states
This thesis is intended in part to summarize and also to contribute to the newest developments in passive linear optics that have resulted, directly or indirectly, from the somewhat shocking discovery in 2010 that the BosonSampling problem is likely hard for a classical computer to simulate. In doing so, I hope to provide a historic context for the original result, as well as an outlook on the future of technology derived from these newer developments. An emphasis is made in each section to provide a broader conceptual framework for understanding the consequences of each result in light of the others. This framework is intended to be comprehensible even without a deep understanding of the topics themselves. The fi_x000C_rst three chapters focus more closely on the BosonSampling result itself, seeking to understand the computational complexity aspects of passive linear optical networks, and what consequences this may have. Some e_x000B_ort is spent discussing a number of issues inherent in the BosonSampling problem that limit the scope of its applicability, and that are still active topics of research. Finally, we describe two other linear optical settings that inherit the same complexity as BosonSampling. The _x000C_final chapters focus on how an intuitive understanding of BosonSampling has led to developments in optical metrology and other closely related _x000C_fields. These developments suggest the exciting possibility that quantum sensors may be viable in the next few years with only marginal improvements in technology. Lastly, some open problems are presented which are intended to lay out a course for future research that would allow for a more complete picture of the scalability of the architecture developed in these chapters.
Abstract : This project builds toward a simplified quantum information processing device which, though simpler than a universal quantum computer, uses far fewer resources and can still outperform any classical device for a particular specific task. Using the evolution of photons through linear optical networks for computation, we introduce the Boson Sampling model of linear optical quantum computing, realizing the first universally reconfigurable linear optical circuit, and demonstrate how the device can perform quantum simulations of the evolution of vibrational wave-packets in molecules, suggesting that such an approach could yield the first meaningful quantum simulations which are not possible with classical computation.