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Lecture notes in computer science

Maximally Entangled State in Pseudo-Telepathy Games

Laura Mančinska

Published Jan 1, 2014• 6 citations
Publisher
DOI
10.1007/978-3-319-13350-8_15

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Maximally entangled states in pseudo-telepathy games

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A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games which cannot be won with probability one using a maximally entangled state. Towards answering this question, we develop conditions under which maximally entangled states suffice. In particular, we show that maximally entangled states suffice for weak projection games which we introduce as a relaxation of projection games. Our results also imply that any pseudo-telepathy weak projection game yields a device-independent certification of a maximally entangled state. In particular, by establishing connections to the setting of communication complexity, we exhibit a class of games $G_n$ for testing maximally entangled states of local dimension $Ω(n)$. We leave the robustness of these self-tests as an open question.

arXiv:1506.07080•Jun 23, 2015•0 citations
One of the longstanding open problems in quantum nonlocality is to determine if maximally entangled states are complete for bipartite pseudo-telepathic games: namely, if every nonlocal game which admits a perfect entangled strategy admits such a strategy which uses a maximally entangled state. We exhibit a counterexample to this in the form of a bipartite nonlocal game with input sets of size 4 and 3 and output sets both of size 6. This game is part of a new class of nonlocal games, which we call inner product games, which could be of independent interest.
A pseudo-telepathy game is a nonlocal game which can be won with probability one using some finite-dimensional quantum strategy but not using a classical one. Our central question is whether there exist two-party pseudo-telepathy games which cannot be won with probability one using a maximally entangled state. Towards answering this question, we develop conditions under which maximally entangled states suffice. In particular, we show that maximally entangled states suffice for weak projection games which we introduce as a relaxation of projection games. Our results also imply that any pseudo-telepathy weak projection game yields a device-independent certification of a maximally entangled state. In particular, by establishing connections to the setting of communication complexity, we exhibit a class of games GnG_nGn​ for testing maximally entangled states of local dimension Ω(n)Ω(n)Ω(n). We leave the robustness of these self-tests as an open question.