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arXiv:2608.05378

Maximally entangled states are not complete for pseudo-telepathy

Olivier Lalonde

quant-phSubmitted Aug 5, 2026• Announced Aug 7, 2026• 0 citations
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Abstract

One of the longstanding open problems in quantum nonlocality is to determine if maximally entangled states are complete for bipartite pseudo-telepathic games: namely, if every nonlocal game which admits a perfect entangled strategy admits such a strategy which uses a maximally entangled state. We exhibit a counterexample to this in the form of a bipartite nonlocal game with input sets of size 4 and 3 and output sets both of size 6. This game is part of a new class of nonlocal games, which we call inner product games, which could be of independent interest.

Related papers

Robust self-testing of nonmaximal entanglement from a reduced inner product game

Ranyiliu Chen

We reduce Lalonde's pseudo-telepathy inner product game from six to five dimensions, keeping its four Alice questions and three Bob questions and reducing each answer alphabet to five. We prove that the reduced game self-tests its nonmaximally entangled state and all 35 measurement effects. The self-test is also robust: for a strategy winning with probability at least $1-\varepsilon$ we obtain $d_{\mathrm{ext}}\le\min\{1,2^{21}\sqrt{\varepsilon}\}$, where $d_{\mathrm{ext}}=\sqrt{1-Ξ}$ and $Ξ$ is the optimal squared fidelity with the reference state under local extraction channels. A compactness argument then gives simultaneous qualitative robustness for all measurement actions on the state under common local isometries. As a consequence of the self-test, no maximally entangled state of any finite dimension can win the game perfectly.

quant-pharXiv:2609.24349•Sep 22, 2026•0 citations

The right entanglement for perfect nonlocality and zero-error communication

Laura Mančinska

We identify a structural mechanism by which perfect play in a nonlocal game requires and self-tests a specific non-maximally entangled state. To this end, we construct a Flagged Magic-Square game by extending the standard Magic-Square game with an additional ``flag'' outcome and two additional questions for each player. The game admits a perfect strategy using a state with Schmidt coefficients proportional to $(1,\sqrt{2},\sqrt{2},\sqrt{2},\sqrt{2})$. We give a direct algebraic proof that maximally entangled strategies have winning probability bounded away from one, independently of dimension. Moreover, the game self-tests this state, providing an example of a two-party pseudo-telepathy game that certifies a specific non-maximally entangled state. Our construction illustrates how adding suitable constraints to a rigid measurement geometry can enforce specific Schmidt ratios and provides a modular route to further self-tests based on other rigid pseudo-telepathy games. We establish a general game-to-channel reduction that transfers separations in the game model to one-shot zero-error communication over classical channels. Applied to the Flagged Magic-Square game, it yields a classical channel for which entanglement permits the zero-error transmission of ten messages in a single use, whereas any finite-dimensional maximally entangled resource permits at most nine. Thus, maximally entangled states are not a universally optimal entanglement resource for zero-error communication over classical noisy channels.

quant-pharXiv:2610.06512•Oct 6, 2026•0 citations

All pure entangled states can lead to fully nonlocal correlations

Martin J. Renner, Edwin Peter Lobo, Arturo Konderak +2 more

It is a well-established fact that some quantum correlations can be nonlocal, meaning that they cannot be described by a local hidden variable model. Certain quantum correlations have a form of nonlocality so strong that they cannot be reproduced even by models having an arbitrarily small local hidden variable component. These correlations are called fully nonlocal and lead to Bell inequalities in which the maximum quantum value saturates the non-signaling bound. A well-known example of this effect, which is also referred to as quantum pseudo-telepathy or all-versus-nothing proofs of nonlocality, is the quantum distribution fulfilling the Peres-Mermin square, in which the underlying state is a $4\times4$ dimensional maximally entangled state. Other examples of full nonlocality are known but, so far, all of them are for maximally entangled states and it is an open question whether maximal entanglement is necessary for full nonlocality. In this work, we first establish a link between full nonlocality and the concept of antidistinguishability of quantum states. We use this connection to show that in every bipartite $d\times d$ Hilbert space, with $d\geq3$, there are non-maximally entangled states that are fully nonlocal. In fact, we derive simple sufficient conditions for full nonlocality that are only based on the smallest and largest Schmidt coefficients. We also show that in every dimension there exist pure entangled states that do not exhibit full nonlocality. Finally, we show that all pure entangled states can be activated to show full nonlocality in the many-copy scenario.

quant-pharXiv:2604.26605•Apr 30, 2026•0 citations

Nonlocal Games with Noisy Maximally Entangled States are Decidable

Minglong Qin, Penghui Yao

This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many copies of $\psi$. The value of the game $(G,\psi)$, denoted by $\omega^*(G,\psi)$, is the supremum of the winning probability that the players can achieve with arbitrarily many copies of preshared states $\psi$. For a noisy maximally entangled state $\psi$, a two-player one-round game $G$ and an arbitrarily small precision $\epsilon>0$, this paper proves an upper bound on the number of copies of $\psi$ for the players to win the game with a probability $\epsilon$ close to $\omega^*(G,\psi)$. A noisy maximally entangled state is a two-qudit state with both marginals being completely mixed states and the maximal correlation being less than $1$. In particular, it includes $(1-\epsilon)|\Psi_m\rangle\langle\Psi_m|+\epsilon\frac{\mathbbm{1}_m}{m}\otimes\frac{\mathbbm{1}_m}{m}$ for $\epsilon>0$, where $|\Psi_m\rangle=\frac{1}{\sqrt{m}}\sum_{i=0}^{m-1}|m,m\rangle$ is an $m$-dimensional maximally entangled state. Hence, it is feasible to approximately compute $\omega^*(G,\psi)$ to an arbitrary precision. Recently, a breakthrough result by Ji et al. showed that it is undecidable to approximate the values of nonlocal games to a constant precision, when the players preshare arbitrarily many copies of perfect maximally entangled states, which implies that $\mathrm{MIP}^*=\mathrm{RE}$. In contrast, our result implies the hardness of approximating nonlocal games collapses when the preshared maximally entangled states are noisy. The paper develops a theory of Fourier analysis on matrix spaces by extending a number of techniques in Boolean analysis and Hermitian analysis to matrix spaces. We establish a series of new techniques, such as a quantum invariance principle and a hypercontractive inequality for random operators, which we believe have further applications. (A corrected version is attached.)

arXiv:2108.09140•SIAM Journal on Computing•Jan 1, 2021•11 citations

Nonlocal Games Revisited: A Representation-Theoretic Path from Bell Locality to Quantum Pseudo-Telepathy

Mustafa Mert Özyılmaz, Ruchi Thareja, Houssam Nasser

Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several complementary mathematical representations of nonlocal games and quantum strategies. We begin with local hidden-variable models, the CHSH inequality, and the role of Bell nonlocality as a device-independent witness of entanglement, and then introduce nonlocal games through the standard predicate/verifier formalism. We next examine a set of representative examples, including XOR games, the GHZ game, graph-based coloring games, the Mermin-Peres magic square game, and Hardy's paradox as a related logical manifestation of nonlocality. Building on this foundation, we compare four closely related representation frameworks: conditional-probability and correlation descriptions, Bell-functional formulations, entangled-value optimization, and the quantum-operator approach together with the Navascues-Pironio-Acin (NPA) hierarchy. These viewpoints are then instantiated for the CHSH, magic square, and GHZ games, showing how each representation emphasizes a different aspect of the same underlying task. Taken together, these examples show that nonlocal games can be studied simultaneously as geometric objects in correlation space, optimization problems over entangled resources, and operator-theoretic constructions. This multi-representation viewpoint clarifies the relation between Bell inequality violations, perfect quantum strategies, pseudo-telepathy, and semidefinite relaxations of quantum correlations.

quant-pharXiv:2604.09458•Apr 13, 2026•0 citations

THE SET OF QUANTUM CORRELATIONS IS NOT CLOSED

William Slofstra

We construct a linear system nonlocal game which can be played perfectly using a limit of finite-dimensional quantum strategies, but which cannot be played perfectly on any finite-dimensional Hilbert space, or even with any tensor-product strategy. In particular, this shows that the set of (tensor-product) quantum correlations is not closed. The constructed nonlocal game provides another counterexample to the ‘middle’ Tsirelson problem, with a shorter proof than our previous paper (though at the loss of the universal embedding theorem). We also show that it is undecidable to determine if a linear system game can be played perfectly with a finite-dimensional strategy, or a limit of finite-dimensional quantum strategies.

arXiv:1703.08618•Forum of Mathematics Pi•Jan 1, 2019•177 citations
One of the longstanding open problems in quantum nonlocality is to determine if maximally entangled states are complete for bipartite pseudo-telepathic games: namely, if every nonlocal game which admits a perfect entangled strategy admits such a strategy which uses a maximally entangled state. We exhibit a counterexample to this in the form of a bipartite nonlocal game with input sets of size 4 and 3 and output sets both of size 6. This game is part of a new class of nonlocal games, which we call inner product games, which could be of independent interest.
We reduce Lalonde's pseudo-telepathy inner product game from six to five dimensions, keeping its four Alice questions and three Bob questions and reducing each answer alphabet to five. We prove that the reduced game self-tests its nonmaximally entangled state and all 35 measurement effects. The self-test is also robust: for a strategy winning with probability at least 1−ε1-\varepsilon1−ε we obtain dext≤min⁡{1,221ε}d_{\mathrm{ext}}\le\min\{1,2^{21}\sqrt{\varepsilon}\}dext​≤min{1,221ε​}, where dext=1−Ξd_{\mathrm{ext}}=\sqrt{1-Ξ}dext​=1−Ξ​ and ΞΞΞ is the optimal squared fidelity with the reference state under local extraction channels. A compactness argument then gives simultaneous qualitative robustness for all measurement actions on the state under common local isometries. As a consequence of the self-test, no maximally entangled state of any finite dimension can win the game perfectly.
We identify a structural mechanism by which perfect play in a nonlocal game requires and self-tests a specific non-maximally entangled state. To this end, we construct a Flagged Magic-Square game by extending the standard Magic-Square game with an additional ``flag'' outcome and two additional questions for each player. The game admits a perfect strategy using a state with Schmidt coefficients proportional to (1,2,2,2,2)(1,\sqrt{2},\sqrt{2},\sqrt{2},\sqrt{2})(1,2​,2​,2​,2​). We give a direct algebraic proof that maximally entangled strategies have winning probability bounded away from one, independently of dimension. Moreover, the game self-tests this state, providing an example of a two-party pseudo-telepathy game that certifies a specific non-maximally entangled state. Our construction illustrates how adding suitable constraints to a rigid measurement geometry can enforce specific Schmidt ratios and provides a modular route to further self-tests based on other rigid pseudo-telepathy games. We establish a general game-to-channel reduction that transfers separations in the game model to one-shot zero-error communication over classical channels. Applied to the Flagged Magic-Square game, it yields a classical channel for which entanglement permits the zero-error transmission of ten messages in a single use, whereas any finite-dimensional maximally entangled resource permits at most nine. Thus, maximally entangled states are not a universally optimal entanglement resource for zero-error communication over classical noisy channels.
It is a well-established fact that some quantum correlations can be nonlocal, meaning that they cannot be described by a local hidden variable model. Certain quantum correlations have a form of nonlocality so strong that they cannot be reproduced even by models having an arbitrarily small local hidden variable component. These correlations are called fully nonlocal and lead to Bell inequalities in which the maximum quantum value saturates the non-signaling bound. A well-known example of this effect, which is also referred to as quantum pseudo-telepathy or all-versus-nothing proofs of nonlocality, is the quantum distribution fulfilling the Peres-Mermin square, in which the underlying state is a 4×44\times44×4 dimensional maximally entangled state. Other examples of full nonlocality are known but, so far, all of them are for maximally entangled states and it is an open question whether maximal entanglement is necessary for full nonlocality. In this work, we first establish a link between full nonlocality and the concept of antidistinguishability of quantum states. We use this connection to show that in every bipartite d×dd\times dd×d Hilbert space, with d≥3d\geq3d≥3, there are non-maximally entangled states that are fully nonlocal. In fact, we derive simple sufficient conditions for full nonlocality that are only based on the smallest and largest Schmidt coefficients. We also show that in every dimension there exist pure entangled states that do not exhibit full nonlocality. Finally, we show that all pure entangled states can be activated to show full nonlocality in the many-copy scenario.
This paper considers a special class of nonlocal games (G,ψ)(G,\psi)(G,ψ), where GGG is a two-player one-round game, and ψ\psiψ is a bipartite state independent of GGG. In the game (G,ψ)(G,\psi)(G,ψ), the players are allowed to share arbitrarily many copies of ψ\psiψ. The value of the game (G,ψ)(G,\psi)(G,ψ), denoted by ω∗(G,ψ)\omega^*(G,\psi)ω∗(G,ψ), is the supremum of the winning probability that the players can achieve with arbitrarily many copies of preshared states ψ\psiψ. For a noisy maximally entangled state ψ\psiψ, a two-player one-round game GGG and an arbitrarily small precision ϵ>0\epsilon>0ϵ>0, this paper proves an upper bound on the number of copies of ψ\psiψ for the players to win the game with a probability ϵ\epsilonϵ close to ω∗(G,ψ)\omega^*(G,\psi)ω∗(G,ψ). A noisy maximally entangled state is a two-qudit state with both marginals being completely mixed states and the maximal correlation being less than 111. In particular, it includes $(1-\epsilon)|\Psi_m\rangle\langle\Psi_m|+\epsilon\frac{\mathbbm{1}_m}{m}\otimes\frac{\mathbbm{1}_m}{m}$ for ϵ>0\epsilon>0ϵ>0, where ∣Ψm⟩=1m∑i=0m−1∣m,m⟩|\Psi_m\rangle=\frac{1}{\sqrt{m}}\sum_{i=0}^{m-1}|m,m\rangle∣Ψm​⟩=m​1​∑i=0m−1​∣m,m⟩ is an mmm-dimensional maximally entangled state. Hence, it is feasible to approximately compute ω∗(G,ψ)\omega^*(G,\psi)ω∗(G,ψ) to an arbitrary precision. Recently, a breakthrough result by Ji et al. showed that it is undecidable to approximate the values of nonlocal games to a constant precision, when the players preshare arbitrarily many copies of perfect maximally entangled states, which implies that MIP∗=RE\mathrm{MIP}^*=\mathrm{RE}MIP∗=RE. In contrast, our result implies the hardness of approximating nonlocal games collapses when the preshared maximally entangled states are noisy. The paper develops a theory of Fourier analysis on matrix spaces by extending a number of techniques in Boolean analysis and Hermitian analysis to matrix spaces. We establish a series of new techniques, such as a quantum invariance principle and a hypercontractive inequality for random operators, which we believe have further applications. (A corrected version is attached.)
Nonlocal games provide a unified framework for studying the distinction between classical, quantum, and more general no-signaling correlations. In this work, we develop this perspective by connecting the Bell-locality framework to several complementary mathematical representations of nonlocal games and quantum strategies. We begin with local hidden-variable models, the CHSH inequality, and the role of Bell nonlocality as a device-independent witness of entanglement, and then introduce nonlocal games through the standard predicate/verifier formalism. We next examine a set of representative examples, including XOR games, the GHZ game, graph-based coloring games, the Mermin-Peres magic square game, and Hardy's paradox as a related logical manifestation of nonlocality. Building on this foundation, we compare four closely related representation frameworks: conditional-probability and correlation descriptions, Bell-functional formulations, entangled-value optimization, and the quantum-operator approach together with the Navascues-Pironio-Acin (NPA) hierarchy. These viewpoints are then instantiated for the CHSH, magic square, and GHZ games, showing how each representation emphasizes a different aspect of the same underlying task. Taken together, these examples show that nonlocal games can be studied simultaneously as geometric objects in correlation space, optimization problems over entangled resources, and operator-theoretic constructions. This multi-representation viewpoint clarifies the relation between Bell inequality violations, perfect quantum strategies, pseudo-telepathy, and semidefinite relaxations of quantum correlations.
We construct a linear system nonlocal game which can be played perfectly using a limit of finite-dimensional quantum strategies, but which cannot be played perfectly on any finite-dimensional Hilbert space, or even with any tensor-product strategy. In particular, this shows that the set of (tensor-product) quantum correlations is not closed. The constructed nonlocal game provides another counterexample to the ‘middle’ Tsirelson problem, with a shorter proof than our previous paper (though at the loss of the universal embedding theorem). We also show that it is undecidable to determine if a linear system game can be played perfectly with a finite-dimensional strategy, or a limit of finite-dimensional quantum strategies.