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On the Complexity of Broadcast Setup

Martin Hirt, Pavel Raykov

Published Jan 1, 2013• 0 citations
OpenAlex

Abstract

Abstract. Byzantine broadcast is a distributed primitive that allows a specific party (called “sender”) to consistently distribute a value v among n parties in the presence of potential misbehavior of up to t of the parties. Broadcast requires that correct parties always agree on the same value and if the sender is correct, then the agreed value is v. Broadcast without a setup (i.e., from scratch) is achievable from point-to-point channels if and only if t < n/3. In case t ≥ n/3 a trusted setup is required. The setup may be assumed to be given initially or generated by the parties in a setup phase. It is known that generating setup for protocols with cryptographic security is relatively simple and only consists of setting up a public-key infrastructure. However, generating setup for information-theoretically secure protocols is much more involved. In this paper we study the complexity of setup generation for information-theoretic protocols using point-to-point channels and temporarily available broadcast channels. We optimize the number of rounds in which the temporary broadcast channels are used while minimizing the number of bits broadcast with them. We give the first information-theoretically secure broadcast protocol tolerating t < n/2 that uses the temporary broadcast channels during only 1 round in the setup phase. Furthermore, only O(n 3) bits need to be broadcast with the temporary broadcast channels during that round, independently of the security parameter employed. The broadcast protocol presented in this paper allows to construct the first informationtheoretically secure MPC protocol which uses a broadcast channel during only one round. Additionally, the presented broadcast protocol supports refreshing, which allows to broadcast an a priori unknown number of times given a fixed-size setup.

Related papers

Broadcast-Efficient Secure Multiparty Computation.

Juan A. Garay, Clint Givens, Rafail Ostrovsky

Secure multiparty computation (MPC) is perhaps the most popular paradigm in the area of cryptographic protocols. It allows several mutually untrustworthy parties to jointly compute a function of their private inputs, without revealing to each other information about those inputs. In the case of unconditional (information-theoretic) security, protocols are known which tolerate a dishonest minority of players, who may coordinate their attack and deviate arbitrarily from the protocol specification. It is typically assumed in these results that parties are connected pairwise by authenticated, private channels, and that in addition they have access to a “broadcast ” channel. Broadcast allows one party to send a consistent message to all other parties, guaranteeing consistency even if the broadcaster is corrupted. Because broadcast cannot be simulated on the point-to-point network when more than a third of the parties are corrupt, it is impossible to construct general MPC protocols in this setting without using a broadcast channel (or some equivalent addition to the model). A great deal of research has focused on increasing the efficiency of MPC, primarily in terms of round complexity and communication complexity. In this work we propose a refinement of the round complexity which we term broadcast complexity. We view the broadcast channel as an expensive resource

•Jan 1, 2012•3 citations

Adaptively Secure Broadcast

Martin Hirt, Vassilis Zikas

Abstract. A broadcast protocol allows a sender to distribute a message through a point-to-point network to a set of parties, such that (i) all parties receive the same message, even if the sender is corrupted, and (ii) this is the sender’s message, if he is honest. Broadcast protocols satisfying these properties are known to exist if and only if t < n/3, where n denotes the total number of parties, and t denotes the maximal number of corruptions. When a setup allowing signatures is available to the parties, then such protocols exist even for t < n. Broadcast is the probably most fundamental primitive in distributed cryptography, and is used in almost any cryptographic (multi-party) protocol. However, a broadcast protocol “only ” satisfying the above properties might be insecure when being used in the context of another protocol. In order to be safely usable within other protocols, a broadcast protocol must satisfy a simulation-based security notion, which is secure under composition. In this work, we show that most broadcast protocols in the literature do not satisfy a (natural) simulation-based security notion. We do not know of any broadcast protocol which could be securely invoked in a multi-party computation protocol in the secure-channels model. The problem is that existing protocols for broadcast do not preserve the secrecy of the message while being broadcasted, and in particular allow the adversary to corrupt the sender (and change the message), depending on the message being broadcasted. For example, when every party should broadcast a random bit, the adversary could corrupt those parties that want to broadcast 0, and make them broadcast 1. More concretely, we show that simulatable broadcast in a model with secure channels is possible if and only if t < n/3, respectively t ≤ n/2 when a signature setup is available. The positive results are proven by constructing secure broadcast protocols.

•Mar 19, 2012•0 citations

Broadcast (and Round) Efficient Verifiable Secret Sharing ∗

Juan A. Garay, Clint Givens, Rafail Ostrovsky +1 more

Verifiable secret sharing (VSS) is a fundamental cryptographic primitive, lying at the core of secure multi-party computation (MPC) and, as the distributed analogue of a commitment functionality, used in numerous applications. In this paper we focus on unconditionally secure VSS protocols with honest majority. In this setting it is typically assumed that parties are connected pairwise by authenticated, private channels, and that in addition they have access to a “broadcast ” channel. Because broadcast cannot be simulated on a point-to-point network when a third or more of the parties are corrupt, it is impossible to construct VSS (and more generally, MPC) protocols in this setting without using a broadcast channel (or some equivalent addition to the model). A great deal of research has focused on increasing the efficiency of VSS, primarily in terms of round complexity. In this work we consider a refinement of the round complexity of VSS, by adding a measure we term broadcast complexity. We view the broadcast channel as an expensive resource and seek to minimize the number of rounds in which it is invoked as well. We construct a (linear) VSS protocol which uses the broadcast channel only twice in the sharing phase, while running in an overall constant number of rounds. 1

•Jan 1, 2013•0 citations

Studies on fault-tolerant broadcast and secure computation

Jonathan I. Katz, Chiu‐Yuen Koo

In this dissertation, we consider the design of broadcast and secure multi-party computation (MPC) protocols in the presence of adversarial faults. Secure multi-party computation is the most generic problem in fault-tolerant distributed computing. In principle, a multi-party computation protocol can be used to solve any distributed cryptographic problem. Informally, the problem of multi-party computation is the following: suppose we have n parties P1, P2,…, Pn where each party Pi has a private input xi. Together, the parties want to compute a function of their inputs (y1, y2,…, yn) = f(x1,x2,…, xn). However, some parties can be corrupted and do not execute a prescribed protocol faithfully. Even worse, they may be controlled by an adversary and attack the protocol in a coordinated manner. Despite the presence of such an adversary, a secure MPC protocol should ensure that each (corrupted) party Pi learn only its output yi but nothing more. Broadcast in the presence of adversarial faults is one of the simplest special cases of multi-party computation and important component of larger protocols. In short, broadcast allows a party to send the same message to all parties, and all parties to be assured they have received identical messages. The contribution of this dissertation is twofold. First, we construct broadcast and secure multi-party computation protocols for honest majority in a point-to-point network whose round complexities improve significantly upon prior work. In particular, we give the first expected constant-round authenticated broadcast protocol for honest majority assuming only public-key infrastructure and signatures. Second, we initiate the study of broadcast in radio networks in the presence of adversarial faults. In radio networks, parties communicate through multicasting messages; a message can only be received by the parties within some radius from the sender. Feasibility and impossibility results are given, and our bounds are tight.

•Jan 1, 2007•10 citations

Measures of efficiency for secure multiparty computation

Rafail Ostrovsky, Clint Givens

Multiparty computation (MPC) is a powerful and generic cryptographic framework capable of realizing essentially any cryptographic task (functionality) while preserving privacy and robustness. In the MPC model, a group of mutually distrustful parties seek to jointly compute a function f of their privately held inputs x1, ..., xn, while revealing no information about those inputs beyond what is entailed by the function output(s). Some portion of these players may be corrupted, controlled by a centralized adversary who directs their (mis)behavior and seeks to gain information on private inputs or to disrupt the protocol execution. In this work, we examine the resource requirements of information-theoretically secure multiparty computation. In particular, we look at trade-offs involving what we call assumptions, by which we mean two aspects of the model's setup: (1) the extent to which parties are connected by secure, pairwise communication channels; and (2) the usage (as a black box) of a channel—a primitive which enforces consistency among views by allowing a single party to send a message to all other parties which is guaranteed to be consistent, even if the broadcaster is corrupted. Part I of this work focuses on the first network-model assumption, that of the graph's connectivity by pairwise channels. We show upper and lower bounds on communication complexity in the Secure Message Transmission with Public Discussion (SMT-PD) model, as a function of the threshold of corrupted parties. The SMT-PD model, which abstracts the problem of secure communication over a partially connected network, includes two components: a public and a set of simple channels. We show significant improvements in both areas: on the channel, we reduce communication to logarithmic in terms of the message's bit-length m, where the previous best result was linear in m; on the simple channels, we reduce from O(mn) to O(mn/(n−t)), where n is the number of simple channels and t is a bound on the number of corrupted channels. Using tools from information theory, we show this amount of simple-wire communication is essentially optimal. Finally, we give an amortized solution which drastically improves communication over channel when the protocol is repeated many times sequentially. Part II shifts focus to the second network-model assumption, the use of an atomic broadcast primitive. Here we show that three broadcast rounds suffice for general secure computation, while two broadcast rounds are necessary. In particular we show that even for the natural and important functionality of Weak Secret Sharing—a type of distributed commitment—there is no protocol which uses only a single broadcast and achieves better than an explicit constant probability of success (so the protocol's success cannot be a function of a security parameter).

•Jan 1, 2013•0 citations

Broadcast and verifiable secret sharing: new security models and round optimal constructions

Jonathan I. Katz, Ranjit Kumaresan

Broadcast and verifiable secret sharing (VSS) are central building blocks for secure multi-party computation. These protocols are required to be resilient against a Byzantine adversary who controls at most t out of the n parties running the protocol. In this dissertation, we consider the design of fault-tolerant protocols for broadcast and verifiable secret sharing with stronger security guarantees and improved round complexity. Broadcast allows a party to send the same message to all parties, and all parties are assured they have received identical messages. Given a public-key infrastructure (PKI) and digital signatures, it is possible to construct broadcast protocols tolerating any number of corrupted parties. We address two important issues related to broadcast: (1) Almost all existing protocols do not distinguish between corrupted parties (who do not follow the protocol) and honest parties whose secret (signing) keys have been compromised (but who continue to behave honestly); (2) all existing protocols for broadcast are insecure against an adaptive adversary who can choose which parties to corrupt as the protocol progresses. We propose new security models that capture these issues, and present tight feasibility and impossibility results. In the problem of verifiable secret sharing, there is a designated player who shares a secret during an initial sharing phase such that the secret is hidden from an adversary that corrupts at most t parties. In a subsequent reconstruction phase of the protocol, a unique secret, well-defined by the view of honest players in the sharing phase, is reconstructed. The round complexity of VSS protocols is a very important metric of their efficiency. We show two improvements regarding the round complexity of information-theoretic VSS. First, we construct an efficient perfectly secure VSS protocol tolerating t < n/3 corrupted parties that is simultaneously optimal in both the number of rounds and the number of invocations of broadcast. Second, we construct a statistically secure VSS protocol tolerating t < n/2 corrupted parties that has optimal round complexity, and an efficient statistical VSS protocol tolerating t < n/2 corrupted parties that requires one additional round.

•Jan 1, 2012•1 citation
Abstract. Byzantine broadcast is a distributed primitive that allows a specific party (called “sender”) to consistently distribute a value v among n parties in the presence of potential misbehavior of up to t of the parties. Broadcast requires that correct parties always agree on the same value and if the sender is correct, then the agreed value is v. Broadcast without a setup (i.e., from scratch) is achievable from point-to-point channels if and only if t < n/3. In case t ≥ n/3 a trusted setup is required. The setup may be assumed to be given initially or generated by the parties in a setup phase. It is known that generating setup for protocols with cryptographic security is relatively simple and only consists of setting up a public-key infrastructure. However, generating setup for information-theoretically secure protocols is much more involved. In this paper we study the complexity of setup generation for information-theoretic protocols using point-to-point channels and temporarily available broadcast channels. We optimize the number of rounds in which the temporary broadcast channels are used while minimizing the number of bits broadcast with them. We give the first information-theoretically secure broadcast protocol tolerating t < n/2 that uses the temporary broadcast channels during only 1 round in the setup phase. Furthermore, only O(n 3) bits need to be broadcast with the temporary broadcast channels during that round, independently of the security parameter employed. The broadcast protocol presented in this paper allows to construct the first informationtheoretically secure MPC protocol which uses a broadcast channel during only one round. Additionally, the presented broadcast protocol supports refreshing, which allows to broadcast an a priori unknown number of times given a fixed-size setup.
Secure multiparty computation (MPC) is perhaps the most popular paradigm in the area of cryptographic protocols. It allows several mutually untrustworthy parties to jointly compute a function of their private inputs, without revealing to each other information about those inputs. In the case of unconditional (information-theoretic) security, protocols are known which tolerate a dishonest minority of players, who may coordinate their attack and deviate arbitrarily from the protocol specification. It is typically assumed in these results that parties are connected pairwise by authenticated, private channels, and that in addition they have access to a “broadcast ” channel. Broadcast allows one party to send a consistent message to all other parties, guaranteeing consistency even if the broadcaster is corrupted. Because broadcast cannot be simulated on the point-to-point network when more than a third of the parties are corrupt, it is impossible to construct general MPC protocols in this setting without using a broadcast channel (or some equivalent addition to the model). A great deal of research has focused on increasing the efficiency of MPC, primarily in terms of round complexity and communication complexity. In this work we propose a refinement of the round complexity which we term broadcast complexity. We view the broadcast channel as an expensive resource
Abstract. A broadcast protocol allows a sender to distribute a message through a point-to-point network to a set of parties, such that (i) all parties receive the same message, even if the sender is corrupted, and (ii) this is the sender’s message, if he is honest. Broadcast protocols satisfying these properties are known to exist if and only if t < n/3, where n denotes the total number of parties, and t denotes the maximal number of corruptions. When a setup allowing signatures is available to the parties, then such protocols exist even for t < n. Broadcast is the probably most fundamental primitive in distributed cryptography, and is used in almost any cryptographic (multi-party) protocol. However, a broadcast protocol “only ” satisfying the above properties might be insecure when being used in the context of another protocol. In order to be safely usable within other protocols, a broadcast protocol must satisfy a simulation-based security notion, which is secure under composition. In this work, we show that most broadcast protocols in the literature do not satisfy a (natural) simulation-based security notion. We do not know of any broadcast protocol which could be securely invoked in a multi-party computation protocol in the secure-channels model. The problem is that existing protocols for broadcast do not preserve the secrecy of the message while being broadcasted, and in particular allow the adversary to corrupt the sender (and change the message), depending on the message being broadcasted. For example, when every party should broadcast a random bit, the adversary could corrupt those parties that want to broadcast 0, and make them broadcast 1. More concretely, we show that simulatable broadcast in a model with secure channels is possible if and only if t < n/3, respectively t ≤ n/2 when a signature setup is available. The positive results are proven by constructing secure broadcast protocols.
Verifiable secret sharing (VSS) is a fundamental cryptographic primitive, lying at the core of secure multi-party computation (MPC) and, as the distributed analogue of a commitment functionality, used in numerous applications. In this paper we focus on unconditionally secure VSS protocols with honest majority. In this setting it is typically assumed that parties are connected pairwise by authenticated, private channels, and that in addition they have access to a “broadcast ” channel. Because broadcast cannot be simulated on a point-to-point network when a third or more of the parties are corrupt, it is impossible to construct VSS (and more generally, MPC) protocols in this setting without using a broadcast channel (or some equivalent addition to the model). A great deal of research has focused on increasing the efficiency of VSS, primarily in terms of round complexity. In this work we consider a refinement of the round complexity of VSS, by adding a measure we term broadcast complexity. We view the broadcast channel as an expensive resource and seek to minimize the number of rounds in which it is invoked as well. We construct a (linear) VSS protocol which uses the broadcast channel only twice in the sharing phase, while running in an overall constant number of rounds. 1
In this dissertation, we consider the design of broadcast and secure multi-party computation (MPC) protocols in the presence of adversarial faults. Secure multi-party computation is the most generic problem in fault-tolerant distributed computing. In principle, a multi-party computation protocol can be used to solve any distributed cryptographic problem. Informally, the problem of multi-party computation is the following: suppose we have n parties P1, P2,…, Pn where each party Pi has a private input xi. Together, the parties want to compute a function of their inputs (y1, y2,…, yn) = f(x1,x2,…, xn). However, some parties can be corrupted and do not execute a prescribed protocol faithfully. Even worse, they may be controlled by an adversary and attack the protocol in a coordinated manner. Despite the presence of such an adversary, a secure MPC protocol should ensure that each (corrupted) party Pi learn only its output yi but nothing more. Broadcast in the presence of adversarial faults is one of the simplest special cases of multi-party computation and important component of larger protocols. In short, broadcast allows a party to send the same message to all parties, and all parties to be assured they have received identical messages. The contribution of this dissertation is twofold. First, we construct broadcast and secure multi-party computation protocols for honest majority in a point-to-point network whose round complexities improve significantly upon prior work. In particular, we give the first expected constant-round authenticated broadcast protocol for honest majority assuming only public-key infrastructure and signatures. Second, we initiate the study of broadcast in radio networks in the presence of adversarial faults. In radio networks, parties communicate through multicasting messages; a message can only be received by the parties within some radius from the sender. Feasibility and impossibility results are given, and our bounds are tight.
Multiparty computation (MPC) is a powerful and generic cryptographic framework capable of realizing essentially any cryptographic task (functionality) while preserving privacy and robustness. In the MPC model, a group of mutually distrustful parties seek to jointly compute a function f of their privately held inputs x1, ..., xn, while revealing no information about those inputs beyond what is entailed by the function output(s). Some portion of these players may be corrupted, controlled by a centralized adversary who directs their (mis)behavior and seeks to gain information on private inputs or to disrupt the protocol execution. In this work, we examine the resource requirements of information-theoretically secure multiparty computation. In particular, we look at trade-offs involving what we call assumptions, by which we mean two aspects of the model's setup: (1) the extent to which parties are connected by secure, pairwise communication channels; and (2) the usage (as a black box) of a channel—a primitive which enforces consistency among views by allowing a single party to send a message to all other parties which is guaranteed to be consistent, even if the broadcaster is corrupted. Part I of this work focuses on the first network-model assumption, that of the graph's connectivity by pairwise channels. We show upper and lower bounds on communication complexity in the Secure Message Transmission with Public Discussion (SMT-PD) model, as a function of the threshold of corrupted parties. The SMT-PD model, which abstracts the problem of secure communication over a partially connected network, includes two components: a public and a set of simple channels. We show significant improvements in both areas: on the channel, we reduce communication to logarithmic in terms of the message's bit-length m, where the previous best result was linear in m; on the simple channels, we reduce from O(mn) to O(mn/(n−t)), where n is the number of simple channels and t is a bound on the number of corrupted channels. Using tools from information theory, we show this amount of simple-wire communication is essentially optimal. Finally, we give an amortized solution which drastically improves communication over channel when the protocol is repeated many times sequentially. Part II shifts focus to the second network-model assumption, the use of an atomic broadcast primitive. Here we show that three broadcast rounds suffice for general secure computation, while two broadcast rounds are necessary. In particular we show that even for the natural and important functionality of Weak Secret Sharing—a type of distributed commitment—there is no protocol which uses only a single broadcast and achieves better than an explicit constant probability of success (so the protocol's success cannot be a function of a security parameter).
Broadcast and verifiable secret sharing (VSS) are central building blocks for secure multi-party computation. These protocols are required to be resilient against a Byzantine adversary who controls at most t out of the n parties running the protocol. In this dissertation, we consider the design of fault-tolerant protocols for broadcast and verifiable secret sharing with stronger security guarantees and improved round complexity. Broadcast allows a party to send the same message to all parties, and all parties are assured they have received identical messages. Given a public-key infrastructure (PKI) and digital signatures, it is possible to construct broadcast protocols tolerating any number of corrupted parties. We address two important issues related to broadcast: (1) Almost all existing protocols do not distinguish between corrupted parties (who do not follow the protocol) and honest parties whose secret (signing) keys have been compromised (but who continue to behave honestly); (2) all existing protocols for broadcast are insecure against an adaptive adversary who can choose which parties to corrupt as the protocol progresses. We propose new security models that capture these issues, and present tight feasibility and impossibility results. In the problem of verifiable secret sharing, there is a designated player who shares a secret during an initial sharing phase such that the secret is hidden from an adversary that corrupts at most t parties. In a subsequent reconstruction phase of the protocol, a unique secret, well-defined by the view of honest players in the sharing phase, is reconstructed. The round complexity of VSS protocols is a very important metric of their efficiency. We show two improvements regarding the round complexity of information-theoretic VSS. First, we construct an efficient perfectly secure VSS protocol tolerating t < n/3 corrupted parties that is simultaneously optimal in both the number of rounds and the number of invocations of broadcast. Second, we construct a statistically secure VSS protocol tolerating t < n/2 corrupted parties that has optimal round complexity, and an efficient statistical VSS protocol tolerating t < n/2 corrupted parties that requires one additional round.